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Drascious.5714

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  1. People are definitely sleeping in heal scrapper. You can tailor quite nicely to suite the fight between utilities and traits. It’s very robust. Give elixir gun tool belt skill aegis and the build would be perfect.
  2. To be fair. A lot of boon heal and boon dps builds don’t function too well underwater. But if you need a healer for aquatic fractal the issue is going to be with your group rather than an individual. it’s often better to tackle this fractal as 5 dps. I think kicking a mech healer when you accepted them into your group knowing mech doesn’t work underwater is really uncool.
  3. Very confused with the way they previewed it. Didn’t seem like the same approach they took to every other weapon. Such a let down, all the other weapons looked so good in comparison.
  4. It seems a bit mean spirited for them to have targeted pistol on this really. The only reason condi holo had become so good was all the extra burning they added to it a few patches ago, it would have been much more reasonable to simply strip that all back again and call it a day. Condi mech is a really nice build and got hit unfairly with this one.
  5. Traditionally we have seen 4-5 added each expac with a mixture of new creature types and new versions of existing ones. I think as long as we see at least 1 usable somewhat unique pet like jacaranda, white tiger or smokescale that has a significant impact on build options there will be no reason to complain.
  6. I'll be honest, i think the elite skill slot is the least interesting slot for every class, there are so few elite skills that actually feel defining or exciting, especially in pve. You get very little choice in the slot and often times the one added by an elite spec is just the best choice, or there is one core option that overshadows all others by quite a distance. I think it would be an interesting experiment to allow the elite slot to have any utility skill in it much the same way as the 3rd traitline can be elite or not. I don't believe we would see any significantly overpowered options come to light, but it would allow a little more tailoring of builds where none of the elite skills really fit very well, or allow another space to bring specific utility tools that can sometimes be hard to fit onto builds.
  7. Mainhand mace should be reworked into a 900 range thrown weapon
  8. I'm not really sure why people have issues with how to make gold in GW2, it is truly that raw gold itself comes in at a much lower rate through general play than something like WoW, but everything in this WoW guide for making gold LINK can pretty much be applied to GW2 as well. Salvaging is probably the biggest difference but that is a relatively simple aspect of the game really. If anything the process is easier in GW2 as the trading post is global and you can use instant buy/sell, also having the material storage and instant deposit is also very helpful. I think my only question here would be if GW2 is more complicated to make gold in then what are you comparing it to?
  9. renewed focus is likely too strong when it comes to willbender because of the amount of power willbender virtues contains. Firebrand in pvp as a whole is not particularly menacing or problematic. Core and DH virtues are nowhere near as critical to the build. Just like they reduced renewed justice to 20% reduction for firebrand i would think that reducing renewed focus to between 30-50% cooldown reduction for willbender virtues would be acceptable. It would be a simple power shave that wouldn't impact the playstyle of the build as much as just slow it down a little.
  10. Something i think alot of people skipped over is that the soo-won encounter essentially lets us directly fight all the dragons, they use signature attacks, summon their champions and each feel different. I feel like this was essentially their answer to those that didnt like that we mostly indirectly defeated each elder dragon. As far as Zhaitan goes i think it actually has the most explanation and strategy behind killing any of the dragons, we enacted a very careful strategy and cutting off his magic supply, killing his champions and building specific weaponry to destroy him. It gets across the idea that the dragons are not something we can fight directly due to their immense power and the fact that modremoth directly counters the air ships and ley line cannons is actually really well written and then entering his mind to lobotomize him is a different approach . Kralkatorrik required us to literally throw everything at him to finally bring him down and even though it is rushed through, the idea that we needed to force jormag and primordus to fight each other is already set up in season 3 so works well as a clear strategy. I don't believe the original personal story is as weak as people think really.
  11. My Wife is having the same issue as this in our guild hall (also isle of reflection) half the time if she talks to a npc it crashes her game, this need to be looked at as it's making it hard to do stuff in there
  12. I'm finding it hard to believe that it is intended that you can only receive the items like https://wiki.guildwars2.com/wiki/Untamed's_Stamp on the first daily kill of the meta as the item is within the daily bouncy chest. No where does it indicate that this is the case so it's possible to waste quite a bit of time on a meta only to receive no drop. I don't see a reason why this would be the case as there's zero exploitative behaviour to being able to complete multiple specialization weapons in a single day. It's a very frustrating bug/feature, is there any chance this can be changed to be contained in the magnificent chest for the event instead?
  13. Actually shocked by the poll results. I find EoD is far ahead of both other expansions. HoT story is artificially drawn out and many of the chapters are not fun to replay, the elite specs in a release state I think are the least interesting overall, the maps really aren't that nice to play but they have iconic meta events with big rare rewards. It also released with quite a limited amount of other content. PoF has the best masteries and probably the best overall elite specs in terms of adding real flavour. The story has much better than HoT to play through but there' still some sections that feel annoying to reply. The maps and metas were not great and replayability outside of getting the gryphon at release was pretty low. EoD has a good flow to it's story and there's less busy work and drawn out sections, the amount of talking can be irritating but I use the down time productively on extra play throughs. The elite specs all play well in the content and it's the only expansion to have actual end game style group content. The maps are good and the metas are fine if a bit lacking on the rewards. There's more systems of grind and replayability built in, decent masteries and by far the best music.
  14. Untamed is almost the spellbreaker of EoD with the amount on control and boonstrip it has
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