Jump to content
  • Sign Up

dargon.7253

Members
  • Posts

    4
  • Joined

  • Last visited

dargon.7253's Achievements

  1. Thief axes have issues when attacking certain static "structures", the ones I've noticed and I'm certain there are others: Chak Gerant eggs. Axe attacks sometimes pass right through with out doing damage. Recall axes completely misses. Octovine. Axe attacks hit, but do not stack so the Recall axes skill does nothing (Deadeye's Mark can only be applied to the Octovine from certain locations)
  2. How will this work if for example, you have 4 guilds, where everyone is a member of all 4 guilds. These guilds have all been upgraded to allow for various types of claiming in WvW, so for example, 1 can hold 2 camps, 1 tower and 1 keep at the same time. Right now you can do this by swapping guilds. This brings up a couple questions. 1.) Will this sort of activity be possible under the new proposed system?2.) If these 4 guilds, lets say a total of 200 unique players among them, are all a part of the same alliance, for the sake of alliance size, will the population of each guild be the only thing looked at, or the unique players in each guild, so if an alliance allows for say 500 players and I'm I'm a member of all 4 guilds in the alliance, do I count as 1 player or 4 players, furthermore given that the membership is shared across the guilds, would they even really count as 4 guilds in the alliance? Now just to make it clear, i think the idea is fantastic, but the proof is in the pudding, or in this case, how good the execution of the idea is done. Do it well and all will be good, do it poorly and it could bury WvW, or should that be AvA ;)
×
×
  • Create New...