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Adenin.5973

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  1. The secondary skills seemingly cost health just because Anet had that concept in mind originally. They are nothing special whatsoever though and do not warrant any sort of punishment for what you are getting out of them. As of now you are punished 4 times for (trying) to use the secondary skills: - Losing HP - Losing dps without gaining any actual utility or good cc - Having to sit through animation time - Targets that died before or spawned after activating primary skill are not hit Like there is no situation where you would objectively want to use the secondary skills unless you really have no other options (weapon swap+shroud on cd) The leap is really great though, animations are fine (unless you are using legendaries, then they suck), although they are a bit slow, dps is meh but still manageable. Edit: Also, I think the LEAST they should do about sword is to toggle secondary skill OFF entirely the moment that there is no target you can hit with that skill. For example hitting enemies with sword 2 and they die, atm you can now either press skill 2 (secondary) and lose health for literally not getting ANYTHING out of it or you can sit through the cd. The game should know that you have zero targets for secondary skill and should not even allow you to cast it therefore, saving you from wasting HP and sitting through an animation that results in nothing.
  2. Ye, can confirm this. Deleting the arc dps d3d11.dll is resolving this issue.
  3. Yep, since yesterday I have the same exact problem. Two "Guild Wars 2 Game Client" Processes running at the same time, one using up CPU´, the other not. Terminating the one that uses CPU does start the client though. Seems to me that the Desktop shortcut somehow is broken. Running the GW2-64.exe in my game folder directly is properly launching the client. However after running the game launcher once via the GW2-64.exe directly and then closing the launcher leaves some process behind that now leads to the same problem as the desktop shortcut. Closing that process allows me to launch the game again immediately from the GW2-64.exe. Never had any issues like that before
  4. But again, I am not talking about mixing and matching armor types. I am talking about what the wardrobe already does. You preview heavy armor on ANY class. JUST heavy armor, no mix and match, just light armor, no mix and match, just medium armor, no mix and match. So, whether or not there are differen skeletons or rigging points, doesn't matter. Same thing that the wardrobe does right now atm ingame Edit: more specifically talking about the wardrobe preview system
  5. I asked for the same thing I am asking now 2 times before over the past 3-4 years. I know we probably dont get what I want but it doesn't cost me anything to ask, so that's exactly what I am doing. Also, outfits is just the secondary part of my "suggestion". I literally see no reasons for cosmetic armor type restrictions (not taling about mix&match), unless they have a complete mess of spaghetti code and revenant class would delete itself when you flag it for more than one cometic armor appearance type
  6. I do not come to search for answers but to raise awareness once again. That's how game forums work, you have to bring something up until it either finally happens or the company itself flatout says it will never happen.
  7. Split up, you mean in armor pieces? I dont think that is true though and never heard anything official about that. Yes maybe you need to create more different ingame icons for the armor pieces for example, yes you probably have to export it in several different files and projects in whatever tool they use to create armor etc. But FAR less? Sry, makes no sense to me whatseover. Think a moment about how you create an armor, how it starts as a days, weeks long process of concept art etc. Exporting the shoulders then as a seperate item? The legs and helmet etc? THAT is what will net us then like 1 armor vs 5 outfits? Nope not buying that argument.
  8. And why would that be the case? Anet right now creates one outfit. Anet in the future would create one armor. So why do we get FAR less? Can you explain your statement pls?
  9. Yes and I do not expect them to redo all old outfits. I just want them essentially in the future to make armor instead of outfits. And them lifting cosmetic armor type restriction would basically be the prerequisite to do away with outfits and release armors again
  10. Please (in the upcoming xpac) seperate armor type from cosmetic appearance armor type. I know we will never be able to mix and match, but that is not what I am asking for. All you have to do is enable what the wardrobe preview already does, where you can preview heavy armor on an elementalist for example but you cant mix and match armor types. This feature should not be impossible to code, since again, the wardrobe already does it and it works. By putting in the inital work (which I would hope isn't that much) you would give many players TONS of new items suddenly and hundreds of hours of gameplay time to hunt the cosmetics down that suddenly became relevant to a huge portion of players, due to lifting cometic armor restrictions. Additionally, Outfits. GW2 is for many (if not most) players a game revolving around cosmetic items and how you can customize them. Outfits really mess with that core game pillar and are a huge letdown for many players due to how restrictive they are when it comes to customization. I understand why they were released though. The 3 armor types mean that you would have to craft 3 different armors and only 1/3 of players would probably buy one of them (for their heavy armor main for example). So you want to save money and time and give 100% of players and classes access to the outfit, but it comes at a cost of customization. You also want to not restrict your creativity and designs to the specific armor type formula (stuck with trenchcoat etc). But once you lift the restrictions in that way, you can find the armor type design that best fits the "outfit" you want to create, you can then create it as armor pieces and all players will be able to buy it and mix and match it with the corresponding armor type. I think this would be such a big thing for you to do. It wouldn't be much more work but would make players really happy and I imagine increase sales a lot. And in the current game I dont see any downsides to this at all, since with outfits you see many Charr warriors in wedding dresses and with fov obstructing wings charging into battle anyways. So, if anything players would start to use more armor again, instead of halloween outfits or whatever, which in my book is another win for the game.
  11. My fps went from 60-70 in many locations to around 10 fps, which is unplayable. Turning shaders all the way down gets my fps back up to 60-70fps but makes the game look ugly My GPU is 100% maxed out when this happens (GTX 1080TI). Tried updating drivers and repairing game but nothing helped so far. Anyone else having this performance issue since the latest update? Edit: Just finished reinstalling the game completely and performance is fine again. Dont know what happened, but getting 70 fps in LA again with 40% GPU
  12. As I see it people will not excited about anything in an MMO, unless it provides them with a reason to do stuff in the game. So if you have an incredible reward that is sooo good that people will start no-lifing your game just to get that reward. That's exciting, because rewards rarely fail to motivate people. If you introduce a new gameplay layer, like adding in a complete new gathering/crafting system to your game, where you can find nodes in the game and send little NPC workers there to harvest plants, chop trees, mine ore etc that you then can sell for profit etc. This will make people to log in an spend the next 20+ hrs to explore the map all over again, to unlock these nodes and then spend the next 100+ hours theorycrafting and experimenting to find the best ways to make as much money as possible.So, people will be excited about that because it wants to make them play the game. And we've seen that indeed that's also true for GW2 community. Adding new gameplay layers like Mounts, that fundamentally change the gameplay in the open world, when they announced that, this got people incredibly excited, since they want to log in and unlock and find every single mount that there is and use their fun skills. Exact same thing can be said about new elite specs. New gameplay layers added to the game. But adding the same thing over and over and over again, sparsely spread out with a few releases over the entirety of the year, talking about living story maps and events, samey, generic and boring rewards. On top of that a story that is (imo and in the opinion of pretty much most of my gamer friends) even for MMO standards merely "okay" for the most part. I am sorry, this does not get me excited at all. It's barely enough to open my client and download I'd rather spend my time on playing an actual story driven singleplayer game or check out some other MMO update/patch that released with actual and meaningful content (like BDO releasing a new class for example), or just watch a movie/show instead Afterall the reason I play MMOs is progression, customization and at least some form of social aspect.And since all my characters have the best gear, the shiniest armors and weapons that fit my style exactly and the content that would be social is too much hassle for the reward, while the content that isn't social is far too easy for still no reward, I just can't get excited with living story. And unless the new xpac has super cool cosmetics that I want, incredibly fun elite specs, super cool new gameplay layers, I won't get excited about that either
  13. Hallowen mount package got skyscale, warclaw and rollerbeetle now? No, I just meant that you get all the Halloween mounts for 1200 gems, which is super cheap compared to what you get with this raptor skin here
  14. I believe that they saw that the BLC sold like crazy with a mount skin as possible reward. So they wanted one for this BLC too and this is all they had. So they slapped a ridiculous premium price tag on it, made the dismount dyable and for many people it seemed to work immediately. Then again, we get sometimes such good deals. Look at the Mad King Halloween Mount Package, that was on sale last week for 1200 gems, for all Mounts. Every single Mount there could be a premium exclusive mount (just missing footprints maybe). So yeah, this raptor is not a great deal, it's actually quite awful. But we get great deals every now and then, so it's hard to get angry at Anet for something like that.
  15. Your argument makes no sense that raiders could not do normal PvE content, while it makes perfect sense that most PvE players will never be able (for whatever reason) to complete the raid requirements to make legendary armor. My argument makes no sense? I'm not the one saying that PVE and Raids are separate modes. Actually it does make sense for a Raider to not want to do the kind of farming required in PVE to craft the Legendary Armor. If PVE and Raids are separate modes then Raids need their own Legendary armor, just like PVP has one.I don't think you understand the argument. The argument is not about whether different "modes" are in need of exclusive items that only require you to play that mode. The argument is about accessibility of those items to the general playerbase. The Raiders that raid enough to get legendary armor are mabye 2-5% of the playerbase, the hardcore WvW/PvP players are also a minority. And most people will leave the game before they would spend hundreds of hours doing that type of content (or in the case of raids rather "trying" to do it), just to get some armor skin.That means that whatever you are gating behind such niche content is not accessible for the majority of players. Open world content, normal fractals/dungeons or other collections in open world content are the most accessible content, since there is no barrier of entry or any other requirement whatosever, other than the having bought the game and needing to spend time to play it. We do not have any accessible legendary armor for the majority of players that play this content and the only way to introduce one is by introducing it for this open world content. Making raid legendary armor no longer requiring any other game mode on the other hand won't make that legendary armor any more accessible than it is right now, which begs the question why you would want to change anything about how it's aquired to begin with.
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