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oOStaticOo.9467

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  1. You can ask, sure. Doesn't mean you should always get an answer. Sometimes companies can't say what is going on or what might happen. To do so may jeopardize something they are working on or towards. If a company does give you some kind of heads up as to the direction they are trying to go in then kudos on them. They don't HAVE to do it, they are just being kind in doing so. Most of the time when someone gives information there is always someone else that thinks it's a bad idea or that they know how to do it better. It's not always a good thing to listen to outside influences in regards to what is trying to be done, sometimes that can derail a project or even completely stop it. Again, the better thing to do is to make your suggestions and then remember that it is just a suggestion and not something that has to be taken as concrete and implemented. Anet knows what is best for their product, WE do not. We only know what we would like best for us to make our game more enjoyable for ourselves. That doesn't necessarily make the game better for all that are playing.
  2. The Developers don't owe you any kind of explanation for what they are doing or when they will be doing it. It is their game and they will do with it as they please and see fit in the timely manner they deem. To come in here and demand that they tell you exactly what they are doing and when it will get done is asinine. Now what you can do is come here and make suggestions as to what you would like to see done to make improvements to the game mode, and if they decide that it's something really worth looking in to then they might do it. Or they may not if it doesn't fit in the overall scheme of their plans and design for this game. They company has to do what is best for the company, not the consumer. If the consumers had their way, every company would be bankrupt and in the hole instead of making money and continuing their presence. This is a business and as such they have to make revenue or close shop. So all of you coming in here and complaining that they are just trying to make money, DUH that's what any business tries to do. If they can't make money then they have to close the doors. Stop trying to demand knowing what is going on behind the curtain, it's not going to happen. At best we can hope for a general knowledge of what the developers intend to do as they see fit, when they decide to give out such information. Too much self entitlement going on around here.
  3. Just delete all classes but Warrior. I mean, that's what you really want. Right?
  4. Welp, looks like it's time to start the Nerf Holo threads now. Everybody got Ranger Nerfed, so on to the next one until Warrior once again stands alone at the top of the chain.
  5. Sorry, but just earn it like everybody else did. Not that hard to do. Mount was one of the best things introduced to WvW. It doesn't take that long and it's not that hard.
  6. Mounts were the best thing to happen to WvW. Unfortunately too many people are crying about the Mount and Anet is starting to listen to them and give them what they want.
  7. Just stop. It's not as bad as you are saying it is. So tired of all this whining about Mount in WvW and how it's now a dead game. Just learn how to play with it and adjust to it. It's not that hard.
  8. If this is because you don't have the expansion, then that is a different point entirely. Otherwise, it's an example of you not wanting to put in a bit of effort. This mount is one of the easier ones to acquire and this is coming from someone who doesn't like WvW that much. I needed another Gift of Battle, so I hopped in, joined a random commander, and after a few hours I had all but the reward track for the Warclaw done. The reward track is 8 hours without boosters and about 4 hours if you run the WvW track boosters (Guild, Heroic Boost, Birthday Boost, BLC Boost, etc). If you don't want to sit in WvW for 4-8 hours with max participation then you can also use the potions. It takes 80 potions to complete a reward track and you can get ~6 potions a day just by doing the dailies. So that can be done in two weeks if you just do those dailies. As far as keeping up with the zerg, just try to make yourself as mobile as possible. I was on ranger, so I stayed in SB and would use GS 3 + charge from the Gazelle off cooldown to try to keep up. It was a bit of a pain but I was able to be there for all the major events/fights. If you are on a more mobile class like Thief, Warrior, or Mirage with Mimic/Blink/Sword MH then you can probably keep up a bit better. People don't want to put the effort in, that's the problem. They just want instant gratification or to just complain until Anet makes everything easier for them. They don't want to take the time and effort to make an extra 30 bucks to buy an expansion, they don't want to spend the extra X amount of hours collecting all the pieces for the Warclaw, they just want to sit in front of their computers and have everything handed to them and just push 1 to win. Same goes with those that want to erase Warclaw from WvW. It's just too hard or too time consuming to work for the "Fights" they want to have.
  9. I'm surprised OP hasn't complained about Waypointing and how unbalanced that is. I mean, it completely robs somebody of being able to PvP somebody. Why should somebody be allowed to teleport away from someone else that wants to fight them? People shouldn't be able to avoid fights. That's just not fair. Should also make it so that people can't enter towers or keeps if another player is within a certain distance of them to avoid a fight. Make WvW 1v1able again!!
  10. What other things? The only other thing that you can do in WvW thats not in any matter PvP is Veterans (wurm, harpy, warg etc.) daily. Other involve PvP.You want to cap sentry? You get marked debuff that means whole enemy server (that is atm in the map) see where you are and have interest in killing you.Capping camps and escorting/killing dollies? Enemies want their structures T3 and dont want your structures T3 that means they will defend camp and ally dollies, they have interest in killing you.Capping tower/keep for daily/getting more points/whatever? Read above, ppl will defend them because its one of WvW reasons, they have interest in killing you. Except for Veteran creature daily, everything you do in WvW means you are exposed to PvP encounter.Im not saying, that Scourge did a bad thing. This fight in 80% of situations was a necro loss, so its understandable that he WPd away (especially that he was in south camp, faster map scrolling). But what is a bad thing, is Warclaw in current state. Thats another handicap to players and let them think they are safe even in enemy territory, more than half of atm builds is unable to dismount ppl. What it causes? Two things:-less fights, because ppl are bored following stupid kitty dodging around and just WP away, wait for enemy in camp (hidden), wait for moment this guy dismounts and then ambush him. More time wasted, same result (even worse because its 1v1+npcs, not 1v1)-powercreep intensifies, if you cant dismount with normal build, what you do? Maximize your dps. And then ppl go to forums crying about one-shot builds, others cry about mount handicap, and over and over again. Its unhealthy state and ANet sees that and wants to do sth about it (even one Dev wrote that lately, woah).So hehehe, enjoy your mount, we enjoy our teefs ;) You can run around and kill Yaks, you can run around and capture camps, you can run and defend towers and keeps from within, you can kill veteran creatures, you can scout for your server, you can run around and repair walls to towers and keeps, you can treb or catapult enemy towers or keeps, you can ram doors to enemy towers and keeps and try to capture them, you can tag your enemy's keeps to take away their waypoint, you can attack a tower or keep to distract your server's enemy, you can participate in 30v30 blob fights, you know other things besides 1v1. Not everybody likes to do 1v1. Not everybody has all the 1337 gear and build to do 1v1. Not everybody is skilled enough to 1v1. GW2 WvW is not designed to be a 1v1 environment, you can 1v1 in it if you so choose but it's designed to be entire servers against other servers. If you want to strictly play 1v1 then you need to go find a game that has that option for you, not try to force others who do not wish to 1v1 into doing 1v1. In your post you used "1v1" 9 times. In mine, I used twice. Nice reading and interpretation. This is what you want to do in the video game? Run? Cool. You dont see my point, everything you do, killing yaks, capturing camps, towers, keeps, ramming towers n' keeps, tagging enemy keep ends up being exposed to PvP action. If there are alive ppl and you try to keep contesting keep, it'll end as a fight. Same goes with trying to ram and capture towers/keeps, ppl see swords (white or orange) in the map, they go there and ends as another PvP situation. So, maybe youre actually right, theres one thing you can do about it. r u nThe only thing that you can do and is not exposed to PvP is Vetern creature daily, because it's in the places that usually ppl go solely for a daily and WvW/PvP ppl respect them and dont attack (with some exceptions, but it depends on somebodys personality). Also 30v30 blob fights, its PvP, isnt it? My point was PvP, not 1v1. But talking about it, I mentioned that because its fair (more or less) fight. At least more fair than ganking. Would you prefer 1v1 or 1v5 because you annoyed some ppl with dodging mount-kitty so he asked friends for help and ends up as gank party? Guessed so. Or maybe see what happens after 30 minutes of constant tagging keep vs active server and annoying ppl with it.Its Open World PvP, you dont have to fight other ppl, but if u want to play this mode, you will have to deal with enemies. If you are not good enough, run in zergs, if you feel like a pro (lol), then try yourself roaming. But dont tell me you cant force players to PvP here, this game was made to do structures capping with PvP action and you cant escape that while playing vs normal and active server. Bothers you, go PvE.The OP is only concerned with 1v1 PvP, not 5v5 PvP or any other version of PvP. THAT is the point I am trying to make. Yes you will have to encounter other players and play against them, to be expected. However, the OP only wants to force 1v1 encounters upon other people that do not wish to have such encounters. WvW was not designed for strictly 1v1 PvP encounters. You asked what else there was to do besides PvP, well there are other things to do. They may be boring, to other people, but there are other things that a person can do while trying to avoid encounters with other players. Will that always work? Probably not, but when they see other players heading their way they can always run away or Waypoint back to safety. That is their choice. The OP wants to take that choice away and force them into doing something that they do not want to do. The OP is not really looking for "fights", but instead "kills". People who want to fight, will fight. Those that don't, won't. Pure and simple. OP just wants to kill, or gank, other players and "fel gud" about it.
  11. What other things? The only other thing that you can do in WvW thats not in any matter PvP is Veterans (wurm, harpy, warg etc.) daily. Other involve PvP.You want to cap sentry? You get marked debuff that means whole enemy server (that is atm in the map) see where you are and have interest in killing you.Capping camps and escorting/killing dollies? Enemies want their structures T3 and dont want your structures T3 that means they will defend camp and ally dollies, they have interest in killing you.Capping tower/keep for daily/getting more points/whatever? Read above, ppl will defend them because its one of WvW reasons, they have interest in killing you. Except for Veteran creature daily, everything you do in WvW means you are exposed to PvP encounter.Im not saying, that Scourge did a bad thing. This fight in 80% of situations was a necro loss, so its understandable that he WPd away (especially that he was in south camp, faster map scrolling). But what is a bad thing, is Warclaw in current state. Thats another handicap to players and let them think they are safe even in enemy territory, more than half of atm builds is unable to dismount ppl. What it causes? Two things:-less fights, because ppl are bored following stupid kitty dodging around and just WP away, wait for enemy in camp (hidden), wait for moment this guy dismounts and then ambush him. More time wasted, same result (even worse because its 1v1+npcs, not 1v1)-powercreep intensifies, if you cant dismount with normal build, what you do? Maximize your dps. And then ppl go to forums crying about one-shot builds, others cry about mount handicap, and over and over again. Its unhealthy state and ANet sees that and wants to do sth about it (even one Dev wrote that lately, woah).So hehehe, enjoy your mount, we enjoy our teefs ;) You can run around and kill Yaks, you can run around and capture camps, you can run and defend towers and keeps from within, you can kill veteran creatures, you can scout for your server, you can run around and repair walls to towers and keeps, you can treb or catapult enemy towers or keeps, you can ram doors to enemy towers and keeps and try to capture them, you can tag your enemy's keeps to take away their waypoint, you can attack a tower or keep to distract your server's enemy, you can participate in 30v30 blob fights, you know other things besides 1v1. Not everybody likes to do 1v1. Not everybody has all the 1337 gear and build to do 1v1. Not everybody is skilled enough to 1v1. GW2 WvW is not designed to be a 1v1 environment, you can 1v1 in it if you so choose but it's designed to be entire servers against other servers. If you want to strictly play 1v1 then you need to go find a game that has that option for you, not try to force others who do not wish to 1v1 into doing 1v1.
  12. The intent is to complain about Warclaw incessantly to the point that it gets deleted, which will never happen. He hates Warclaw and will do anything and everything to show everybody just how much he hates it. Doesn't understand that WvW is not strictly PvP and that people should and do have a choice as to whether or not they engage in a 1v1 matchup. If people do not want to fight other people, they will not fight. Whether that means running away, waypointing away, or simply just standing there while the other person kills them. You can't force somebody to play a game the way you want it to be played and expect it to be played. Doesn't work that way. Yes WvW is an openworld setting where people can fight other people, but they also do not have to. There are other things to do as well that doesn't involve 1v1.
  13. Kitten! Let's just give all new players the full WvW skills, mounts, and access to all HoT and PoF elite specs!! Why should they have to earn all of that or pay for it. Just ridiculous! You should only buy the expansions for the PvE experience. Nothing else. I mean let's face it. A new person entering WvW with no skills just can't play WvW. How will they ever carry enough supplies? How will they ever be able to build or repair anything? How will they ever be able to do enough damage to players using siege or all the NPC's in the Towers or Camps? It's IMPOSSIBLE!!! Anet should just give their game away to all the new people so they can play it properly. It's just not fair!
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