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ILoveMonotony.1479

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  1. Quoting this for emphasis. As much as I like the trait, it absolutely has to go.
  2. So you want the most squishy, mediocre damage class in the game to not have the best mobility? Man I sure hope a-net hires you to manage balance, so I can finally quit this game. Squishy . yes but he is not the only one and you forgot about stealth ,teleport and panic bottoms (Dagger Storm,Roll for Initiative,.......)Mediocre Damage . yes but you forgot about steal and CC that enable him to kill with that mediocre damage (and condi thief dont have mediocre damage ofc) So yea having all that with mobility is not balanced for conquest**I know it's just a silly typo but this genuinely made me laugh. Thanks for that ??
  3. Before the 25th I couldn't play a single match. The game was a dumb slug fest. If real life permits I can now manage many games in a row. ?
  4. It's still fun. You should give it a go.
  5. The rock: https://wiki.guildwars2.com/wiki/Mini_Rock Because it just makes me smile. ?
  6. Stupid community events? I wrote and erased it a lot of times, cause what I wanna say to you would get me banned from forum. This is a great example why you should read everything before jumping to conclusions. <3
  7. Just my wacky sense of humour. It's an unwritten rule to complain about everything. ? In all seriousness: it's great to see people still put so much work into GW.
  8. I have to wait for patches because of stupid community events now?! =)
  9. Depends really. Thanks to my fancy keyboard I have a readily available keybind for every mount. I use all of them for various purposes: -Jackal is my most used mount nowadays. It's amazing on uneven terrain and for gathering runs. It's very versatile. Bond of Vigor is nuts with this mount; -Raptor for maps where long leaps are necessary (for example Bitterfrost chest runs); -Skimmer for watery stuff; -Skyscale and Springer for exploring, sometimes on gathering runs to avoid obstacles. Both are a blessing in HoT, especially Tangled Mess; -Bug for open maps, when I want to go to a specific place ASAP; -Griffon is the least useful to me. I only use it for fun, when taking off peaks; -I'd love some extras for the Warclaw in PvE land. The kitty looks great. I used to be a big time WvW player but that mode drives me away nowadays.
  10. The poll compares apples and oranges. What some players seem to forget is that the balance on the 24th February 2020 was over 2 years in the making. Before the game reached that (for some) acceptable point, PvP was plagued by a myriad of broken builds and abilities : Scourge/Firebrand duos, Minesweeper Holosmith, S/D Daredevil, Mirage, Rampage, Worldly Impact, etc. Even after the outliers were addressed dealing damage was still way too easy. Downing a player did not require any setup or cooperation, both of which I consider essential in an ability based multiplayer game. Is this barely four months old state of balance perfect? Certainly not. Is it better than the slug fest that was before? Absolutely yes.
  11. Death match is boring. Secondary objectives make the game more interesting.
  12. It's a little dishonest to quote that post without at the very least adding the date. CMC's reply is from November 2019. At that time, every profession had at least one build that could be considered a monstrosity. Furthermore, no one possibly knew how the game would look like in May 2020.
  13. An amulet or any other fixed stat system should have been implemented since the beginning. PvE gear and items have no place in a PvP environment. I find it curious that build diversity is a recurring argument to defend a deficient gearing system. Since the very start PvE gear and items have bread nothing but broken builds. From Perplexity runes (the first implementation) over Expertise and Concentration attributes to now Trailblazer or Minstrel gear, the list is seemingly endless. The ascended power creep aggravated an already existing problem. If you're into WvW for PvP then there is literally no way you can be OK with the current system.
  14. The last patch happened on April 28th : https://en-forum.guildwars2.com/discussion/103747/game-update-notes-april-28-2020#latest That was less than a month ago. While that patch wasn't huge, it was at least partially targeted at PvP. It's clear that the game mode is being updated. Claims to the contrary are false. Whether the patches we see are fast enough or large enough are two different questions.
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