Jump to content
  • Sign Up

cyanidecapsule.3926

Members
  • Posts

    10
  • Joined

  • Last visited

cyanidecapsule.3926's Achievements

  1. I'll wait patiently for the Beta Event. I don't see what everyone is so excited about; when End of Dragons comes out, I'm sure the forums will be full of QQ as normal.
  2. @jinxlaw.9467 Glad you got an answer from the man himself (I was curious too ;)) I've edited my post to include the contents of the .desktop file (located in ~/.local/share/applications) should you be interested in furthering your Linux knowledge :)
  3. @"jinxlaw.9467" Not the answer to your question, but I use a .desktop file to run GW2. In the Exec line, you can specify the LD_PRELOAD library (gamemode), then the full path to play.sh I'll edit this with my file when I'm home. Check the ArchWiki and GameMode repository if you're impatient :) Edit: How to create a .desktop file Edit II: Exec=env LD_PRELOAD="/usr/lib/libgamemodeauto.so" /home/user/Games/GW2/play.sh # Append PULSE_LATENCY_MSEC=60 above if audio crackling occursName=Guild Wars 2Icon=/home/user/Games/GW2/GW2_Icon.png
  4. @"Scande.5908" For what it's worth, the stable driver shipped with 18.04 is out of date. You can circumvent potential driver issues by using the PPA. This should only affect D9VK usage, though. I had 0 issues with Episode 6 on Solus. Seems that those suffering issues are on Debian Stable or an Ubuntu release -- I'd surmise it's more to do with the distribution than GW2. Have you tried the portable package in the OP?
  5. @"VAHNeunzehnsechundsiebzig.3618" Thanks :) my rig is more modest: i5-3570k @ 4.2GHz (OC'd)GTX 1060 6GB (Stock)8GB 1600MHz DDR3 RAMRunning Solus with the latest Nvidia stable driver. I downloaded the stable package again and I've had 0 crashes -- even though the D9VK package uses less CPU/RAM.
  6. @"VAHNeunzehnsechundsiebzig.3618" I envy you! What's your setup? @Herochao.7219 I run the package as it appears here, no winetricks. That said, I haven't tried the Lutris version (since the version using WINED3D was inferior to the package on the Forum), so maybe it's an issue with the portable package (on my machine)? I'll try that =)
  7. @Herochao.7219 I don't use arcdps, so it can't be that. My shader cache has built and compiled (no stuttering), but this has given way to even more crashing that when it was building the cache. All told, D9VK crashes for me -- frequently or infrequently. As for the Living Story, I ran it all the way through (including some crashes) with D9VK. I'm going back to the WINED3D (OpenGL) build now, though. I finished the story yesterday, so if you played before then perhaps a subsequent patch has fixed the problem?
  8. Is anyone else suffering crashes with the D9VK version? With WINED3D the game never crashed, but I'm crashing regularly and randomly with D9VK.
  9. @"ArmoredVehicle.2849" I assume you've already seen this, but D9VK has its first tagged release: Release Version 0.10 Regarding mouse acceleration issues - I've not encountered any GW2-specific issues on GNOME or i3. The ArchWiki has a DE-agnostic solution to disabling mouse acceleration which you can try.
  10. Ignore - had to restart after applying updates so the game would launch. Thanks ArmoredVehicle for this great package.
×
×
  • Create New...