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Majic.4801

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Majic.4801's Achievements

  1. I wholeheartedly support getting legendary items and achievements for chatting.
  2. Throw in the ability to customize them with crayons and I believe we have ourselves a deal.
  3. Rest assured, there are indeed nine professions if we remember to include "mule" as a half-profession.
  4. The biggest problem with the old dialog scenes was a lack of dynamism. The format of characters standing on opposite sides of the screen in front of a black background talking and occasionally gesturing isn't exactly gripping, cutting-edge cinema. Even the simplest of things like showing the world in the background or moving characters around on the screen instead of swapping them in and out of stationary positions would have been a vast improvement. Indeed, that might have even proven preferable to the current regime of multiple characters shouting incomprehensibly over each other while drowned out by combat or stuck inside a wall somewhere out of sight, leaving important plot points and mechanics effectively unexplained and players wondering what the hell is going on. Yet for all their chaotic incoherence, the lost-in-a-riot in-world dialogs of today may arguably constitute a step up from the wooden freshman drama club deliveries of old. But frankly, that ain't saying much. Here's to a bold, bright future where just about any change on this front would be an improvement. 😏
  5. I'm here to support "Head Canon" as the next unlocked Ranger weapon.
  6. Toxicity is in the eye of the beholder, which is why it's so important to carry emergency eyedrops around at all times.
  7. How To Turn The Guild Wars Franchise Around In Five Easy Steps The plan is simple: 1. Redirect funds through a series of shell companies, trusts and charitable organizations. 2. Shelter the proceeds in various tax havens, diversified investment portfolios and cryptocurrencies. 3. Use a portion of the funds obtained to build a huge, fortress-like estate on a large private beach in Brazil guarded by loyal henchmen and sharks with laser beams attached to their heads. 4. Retire as CEO after pinning the aforementioned disappearance of corporate funds on subordinates. 5. Enjoy the next five years of opulent, tropical bliss... and beyond! But this bright, ambitious vision for the future of Guild Wars can only become a reality if I'm the CEO, so I'm counting on your support at the next board meeting. Do not fail me.
  8. By definition, if anything in a multiplayer game can't handle multiple players, it's a bug. In a broader sense, anything any player can break in any game by playing it in any way they choose without literally hacking the code is also bugged -- which would include design faults that make it impossible for gameplay to properly proceed. So yes, the mini-dungeon is bugged and it's good that they removed it from the daily pool, but it isn't bugged because of anything players do, it's bugged because of what Arenanet hasn't done, which is to fix the bugs. I don't think we necessarily disagree on this point, just sayin'
  9. It's not a problem for players with 17 or less characters, but for those of us who have a lot of them (say 72 slots unlocked, for example), the current character selection interface is rather inconvenient. Granted, large character counts are what developers like to call "edge" cases, but it would be nice to see the game handle them more gracefully nonetheless.
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