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hash.8462

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  1. I think there was a bug since the introduction of these boosts when you had both offensive and defensive overloads, in this case there was no cooldown, in fact if only one of the two was active there was a 30 second cooldown. With this patch it seems they have fixed that bug and further aggravated the cooldown to 90 seconds (I also think it is excessive). I rarely use them, but if they were to stay that way I would say it would be a good idea to switch the activation from "Entering in combat" to "When in combat".
  2. UPDATE: after further testing it seems that the projectile created by the shield ability is destroyed if it hits an invulnerable target, whether friendly or enemy (only if "invulnerable", with "determined" this does not happen). It seems that Kalla abilities are considered invulnerable allies even for a few seconds after the animation (they can even be targeted by clicking on them) and destroy the projectile created by Envoy of Exuberance if it passes over them.
  3. I was testing a particular custom build with a friend, and we noticed that Envoy of Exuberance (shield skill 4) occasionally failed. In these cases the animation is still carried out and the skill goes into coodown, but does not apply any effects (healing/protection/aegis). After some tests on the golem we realized that this only happens in combat and after using one of Kalla's skills, I would say approximately 30% of the time. I can't say if that also happened before Kalla skills rework.
  4. It has beed only partialy fixed today (26 march). The initial vulnerability continue to not trigger Dance of Death, but the 2nd projectile do.
  5. Well, when some time ago Battle Scars were introduced the healing of each one was 303 + 0.1 x healing power (PvE), in addition you could pair it with Sanctuary runes to get a 20% barrier from every heal recieved, it was a real bliss... after a few years they nerfed them to near nothing (117 + 0.006 x healing power) without anything that can help them to get better, worse then the version before the introduction of that mechanic... very sad. About the fixing don't get your hopes up too high... at best, against a single enemy (Boss) you would earn 11 Battle Scars (3 auto-consumed by the skill and 8 remaining); however, if you have 5 targets within range of the Skill you would get approximately 15 auto-consumed Battle Scars and 15 remaining... not like before, but better than nothing. I think the real intention is to force players to place the elite skill, use 2-3 of the other skills and then deactivate the elite in order to get additional healing without too much damage loss from this process... but the gameplay is not very pleasant.
  6. Icerazor's Ire is bugged at the moment, the Vulnerability it give doesn't trigger Dance of Death so you don't get any Battle Scar at all. By the way, previously this skill produced 40 battle scars (20 attacks with 2 vulnerabity each), 20 were autoconsumed by the skill itself (~2400 heal) and another 20 to be consumed by you with other means.
  7. This has nothing to do with Kalla skills, but... is just my impression or Citadel Bombardment is wider than before the patch? I'm pretty sure it used to hit in a range of 240 (the wiki actually says so), but now it's more like 360 (the same area as Kalla's abilities)... and the patch notes say nothing about it.
  8. Torment damage is working but not showed; if you use only that skill to kill the test golem you will notice that he damage shown didn't reach 10.000.000 but is a lot less than that. Another bug of Icerazor's Ire is that it's Vulnerability don't trigger Dance of Death trait, so you don't get Battle Scars. Breakrazor's Bastion is also bugged (or the tooltips are wrong): in PvE the 1st and final heals are ok, but the 3 pulses heal for 615 + 1.0 x healing power (in the tooltips is 372 + 0.7 x healing power)
  9. After the rework, vulnerability inflicted by Icerazor's Ire doesn't trigger anymore Dance of Death trait to add Battle Scars to the revenant.
  10. For me, Crystal Hibernation clearing a personal condition on each pulse would be enough, as for the trait it doesn't need any change as it would remove an additional condition on the activation of each shield skill.
  11. Well, we will get this on 7 nov... but obviously you lose the relic you are using now. Relic of the Midnight King: Grant might and fury to nearby allies when you disable an enemy
  12. Useless? Non-functional? 😅 No, is even worse, because every time you change map or do similar things you will lose part of the life force you have accumulated (this happens because traits are deactivated and reactivated). To be fair, the trait should be changed so that it reduce the LF consumption by that amount.
  13. Ehm... you know that Exalted are floating people with no feet, right? 😅 Etherbound Greaves maybe?
  14. To be precise: - Chilled reduce movement speed by 66% and skills recharge by 40% (more or less the opposite of Swiftness and Alacrity); - Slow reduce attack speed and skills activation speed by 50% (more or less the opposite of Quickness).
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