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Valandor.9506

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  1. Firstly, dungeons are not really focus of endgame anymore; instead people focus on Fractals as 5-player endgame content. Raids require expansions anyway, so no need to focus on those here. Secondly, frankly there are no core builds wanted in endgame of instanced PvE content. The design idea of elite specs is to improve/add to one core aspect of the profession (aka class). Therefore, whatever role your profession could fill, an elite spec can do it even better. Frankly, nobody sane would explicitely want a core profession as a party member in Fractals. As such, there is no really good/viable core build for Fractals. In case of GW2 you should consider expansions more of buying the game overall. PoF even includes HoT nowadays. If you want to experience the game in any proper way, you would want at least PoF; nowdays properly even EoD as well. Crafting professions are required for crafted endgame (ascended/legendary) gear. Therefore, they are overall important, yes. They also allow generating money via e.g. crafting time gated materials and selling those. You can also get ascended gear via almost all kinds of endgame content nowadays, but that requires quite some (time) investment, which is why crafting still matters for gearing quite alot.
  2. I honestly do not think GW2 needs that. If you want to be creative and basically design your own instance (together with friends) Guild Halls are doing a fine enough job for that.
  3. Feel free to ask me here or ingame for further details. Val
  4. Heyho, for the last few days+ this map seems to have insane lag issues; no other map seems to have problems like this. Obv this also flaws the first expression on new players, therefore I recommend looking into that.
  5. As other people sad already: Focus on offensive stats and use your dodges, blocks, movement, traits and utilities (see: invulns) instead, if needed. For endgame PvE I advise https://snowcrows.com/ - but you still got some time for that. ^^ Some general thing: Whenever you have to decide between Toughness and Vitality for any profession in PvP/WvW, go for that rule: Against Power Damage: Toughness, against Condition Damage: Vitality. The reason is how physical/power damage calculates (see wiki) and the fact, that condis ingore your Toughness/Armor.
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