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fool moon.5308

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  1. The absolutely crazy mental gymnastics that I've seen on the elementalist, guardian, and mesmer forums about how their profession shouldn't get a gun is astounding. There is a very vocal group that just don't want guns when the setting they play in fully supports the use of guns with various types of magic. Rifle and pistol are sorely undertilized, it's about time more professions got their hands on them... I'm looking forward to rifle mesmer, as well as mainhand pistol in the hopefully not-too-distant future so I can play a full-on illusionary gunslinger. At least I'm highly amused by the few dudes on the guardian forum talking about PURGING HERESY.
  2. I'm honestly a little disgusted with the people here that don't want elementalists to get firearms over dumb reasons. Gunmages are the coolest. Firearms being used as casting mediums have been done in the past and in many other settings, so these people are just simply lacking imagination. Although if it was up to me, I'd have loved to get rifle on elementalists, I've been wanting that since GW2's launch. It's not an uncommon opinion that elementalist is severely lacking in long range options and a rifle would've neatly filled that niche. Only getting mainhand pistol instead of getting to dual wield pistols is pretty disappointing as well. But I'm still skeptical mainly because of how anet has handled firearms in the past and up to the present. Pistols on engineer are very outdated, pistols on warriors do not feel like ranged weapons, the rifle on warrior is just incredibly bland across the board. P/P and rifle thief have been both neglected for long periods and received drastic changes at their detriment during the game's lifespan so balance issues are a major concern as well. Still though, so far thief and necromancer make the best use of firearms in both theme and gameplay and I'm excited to see elementalists and other professions get their hands on guns. However, if pistol elementalist doesn't work out, and I'm really really hoping it does, at the very least I have p/p guardian and rifle mesmer to look forward to as well. Surely all three can't be disappointing at once. Surely...
  3. When you use a skill that costs initiative on a marked foe, you gain malice. But if the skill crits, you gain 2 malice. This is crucial for reaching max malice faster while spending less iniative overall. It does help that if you deal a critical hit at least once during a multi-hit attack (Stand/Kneel3), it will still give you 2 malice. However, gaining malice will be spotty with other attacks that only hit once if you're not capped on crit chance, such as the need to stay mobile or to make use of immobilize (Stand/Kneel2). You also always want to be critting due to Critical Strikes traits applying their benefits on critical hits.
  4. Celestial is really bad for DE, you need crit chance to build malice faster (full celestial has much less precision) you're already keeping up boons permanently through Maleficient 7 and Thrill of the Crime your sustain isn't affected by healing power (Invigorating Precision) or not very much (SA traits) very little support for condition damage through rifle or DE traits (celestial is still mostly a condition damage set with some power damage lumped in) You'll benefit more from power damage stats like berserker, marauder, valkyrie, or dragon, depending on how much crit chance you have and how much health you're comfortable with, you don't want to go over 100% assuming other critical chance modifiers are up
  5. DE is my go-to for any tough fight that I have to solo. Pretty much just strafe while using kneel3 or stand2 into DJ while M7 gives me perma-boons. The range, constant stealth breaks, sustain, and mobility trivializes most fights in ways daredevil struggles to accomplish smoothly. Cleave is a huge hole in its kit though, and DE's traitline makes it so I'm forced to choose between bosses and mobs or a mediocre inbetween. It's why I really want P/P to be solidified as a mobbing set. At least we got shadow flare, which is better than nothing but piercing projectiles. You can bring DE into fractals but besides the mechanics forcing you to stay mobile, there are some sections that consist primarily of mobs that you can't skip as well as adds spawning during a boss fight. I find that pugging fractals doesn't always have somebody with a group pull available (or at least willing to use it) which would be the one thing that helps with DE's cleave problem. Again, I would really like P/P to be good at mobbing, it doesn't need to compete with rifle over the same role. And not just for DE, but for thief in general. It's really lacking cleave without dipping into an elite spec.
  6. If it was a BQOBK build and he was starved, I'd think the fight was in your favor anyway. If it was a M7 build....
  7. Engineer is way too low on this list.
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