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Pooktress.2805

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Pooktress.2805's Achievements

  1. Daily endpoint is STILL broken... Please fix @Rubi Bayer.8493
  2. Shader issue on eyelashes of Ghosts. https://i.imgur.com/jxq5GrB.jpeg
  3. Sure, perhaps I should have chosen a better example than a world boss, because you're right; that's not dead content - I was just saying personally I don't do that event anymore because I have all the achievements and, in my opinion, the rewards are not good enough by today's standards. It's a treasure hunting activity/minigame, so it's for players who enjoy that sort of thing. Each step is a mystery; you don't know if it will be easy or difficult; you don't know if the next step will yield a reward or another step; you don't know if the reward will be small or big. This idea of adding clue scrolls is not "high priority" and definitely should not take precedence over more important changes like bug fixes, world restructuring, dungeons rework, or (insert your personal gw2 peeves here). This is just something from my wishlist. Basically yeah. I don't see the problem with borrowing ideas from other games. For example, World of Warcraft clearly took inspiration from GW2 mounts in their last expansion "Dragonflight". Almost every MMORPG has things in common like raids, dungeons, bosses, etc.
  4. I need to clarify some things... I am not suggesting this clue scroll system should "replace" collections, or anything like that. Nor am I suggesting one system is "better" than the other. I enjoy both. Why not have both? I don't understand the notion that we must choose. I see no reason why these two systems cannot exist simultaneously. This describes a fetch quest, which is different to a clue scroll. Clue scrolls should specify some additional obscure/arbitrary criteria to make the task more interesting, like "Kill [boss name] while inflicting more than X amount of damage" - then X could scale with the difficulty of the clue scroll and harder clue scrolls could add more criteria like "do it without weapons" or something - use your imagination. And btw, clue scrolls would be optional side content just like achievements, so you can ignore it if you don't enjoy doing it. Yes that is true but usually people don't go back to content after they complete it. For example, I never choose to kill Tequatl anymore because the rewards aren't great and I have already completed all of the related achievements, but if I had a clue scroll that required me to kill Tequatl in order to progress it, I would do it for the clue scroll reward. Keep in mind this is just your opinion. I enjoy doing clue scrolls. Maybe you disagree, but that's okay; we don't have to enjoy the same things.
  5. Sorry, I cannot explain why the system is fun, it just is 😅 or maybe you don't think it is fun, and that's okay. Some people don't enjoy clue scrolls, some don't enjoy achievements, some don't enjoy pve, some don't enjoy wvw - there is something for everyone! edit: if you still don't understand, read my original message and my previous replies. Also read the treasure trails page on the OSRS wiki. Maybe watch a video about it - I bet somebody else can do a better job at explaining. Or better yet, try playing OSRS, it's a great game!
  6. Fair enough - maybe I'm doing a poor job at explaining the system, or maybe it's just not to your taste. If you're unfamiliar with clue scrolls in Runescape, I would recommend trying it; the randomness is part of the fun 😄 In any case, clue scrolls would be optional content just like achievements, so anybody who is not interested in completionism can simply ignore it.
  7. Not quite; achievements are a different system to clue scrolls. Achievements: You can check the journal to see what the next step is & how many steps are needed for completion. You can see the reward, there is no surprise. You can start an achievement anytime if you meet the prerequisites. Achievements are the same for everyone; there's no mystery or randomness. Achievements are usually non-repeatable; after you complete an achievement, it's done forever. Clue scrolls: You don't know what the next step will be, and you don't know how many steps will be required for completion. You don't know what the reward will be, it's exciting RNG. You must first acquire a clue scroll by random chance from an NPC drop, lootbag, event reward, etc. Clue scrolls are completely random; with enough variables, there could be practically limitless variations of clue scroll steps. Clue scrolls are repeatable content. After you finish a clue scroll, you can go and acquire a new scroll, and it will be completely different to the last one you completed.
  8. Collections and clue scrolls are completely different. Collections can only be completed once, but there is no limit to the amount of clue scrolls you can complete. Collections and achievements in GW2 are the same for everybody, but clue scrolls have randomly-generated steps like the examples I gave in my original post (things like "As a [class name], dance in [location name] after vanquishing the [boss name]") which make every clue scroll unique and interesting. Because of this, I think clue scrolls would belong in the inventory; not the achievements panel. Or maybe a dedicated tab in the hero panel to avoid yet more inventory clutter 😅 I admit the idea needs more refinement. There could be achievements related to clue scrolls, like "Acquire all of the unique beginner clue scroll skins" or "Complete 100 hard clue scrolls"
  9. Thanks and I agree with you 100%. I would definitely prefer to have bugs fixed 😅 This is just something on my wishlist for the game
  10. Do you mean the "Buried Treasure" meta event in Desert Highlands? That's very different to what I am suggesting.
  11. I'm sure I'm not the first person to suggest this idea, but I couldn't find a thread about it here on the forums or Reddit. Check the treasure trails page on the OSRS wiki for some context on how that system works, but here's my suggestion for how the system could be adapted to GW2: "Clue scroll" is just a placeholder name; think of a better name. A clue scroll is basically a puzzle with steps that must be completed to earn a reward. Completing clue scroll steps would involve doing a variety of different things all around Tyria. For example, steps might include talking to obscure NPCs, interacting with random objects, completing specific events, killing specific bosses, or perhaps a combination of these, and perhaps with other additional requirements. Clue scrolls come in different tiers (beginner, easy, medium, hard, elite, master) depending on the source. For example, a level 3 Grawl could have a chance to drop a beginner clue scroll, whereas raid bosses could have a chance to drop master clues. Easier clue scrolls could be completed in only 3 steps, while harder clue scrolls might require up to 8 steps. Clue scrolls could be dropped by NPCs, events, lootbags, or... anything really. Clue scroll steps might have obscure & randomly-generated specifications. For example, easier clue scroll steps might say "As a [class name], talk to [npc name] while wielding a [weapon name]" or "As a Ranger, kill a [npc name] with a [pet name]", whereas harder clue scroll steps might say "Kill [boss name] without dying or using your heal skill" or "Kill [boss name] without stability and without being interrupted". The difficulty of the clue scroll step corresponds to the tier of the clue scroll, so master clues might ask you to kill a tier 4 Fractal boss, while beginner clue scrolls might require you to perform a specific emote at a specific location or during a specific (Tyrian) time of day. Rewards could include unique skins, ascended gear, materials, gold, or "valuable junk". Maybe an extremely rare chance for infusions? Each tier of clue scroll could have skins and a title that is unique to that tier, so even max-level accounts have a reason to complete beginner clue scrolls. Clue scrolls could revive old/dead content by requiring players to go back to areas they already explored, complete events they wouldn't otherwise do, interact with forgotton NPCs and objects, and so on. Clue scrolls are one of my favourite things to do in Runescape; I'm surprised more games haven't copied the idea and I would love to see a system like that brought to GW2.
  12. Same issue as OP. 4k monitor with DPI scaling on. I would love to buy some gem store skins, but I don't know how they look. Please fix this immediately ArenaNet.
  13. There is an issue with translucent models in DX11 such as ghosts and holograms. Exhibit 1: https://i.imgur.com/udhA8Ax.jpg Exhibit 2: https://i.imgur.com/vVd7Pm3.jpg This definitely needs to be fixed before DX9 is fully removed because it is currently impossible to get a good screenshot of some ghosts with DX11 on.
  14. I think this issue started happening after daylight savings began in late March, but I'm not sure exactly when, and I don't know if it's related or not. The endpoints seem to randomly switch between returning old and new data for up to 1 hour after server reset time.
  15. I have only tested Scrapper with "Gyroscopic Acceleration" trait. The sixth effect of the rune does not seem to increase superspeed duration according to the tooltip.
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