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zallesz.1650

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  1. For a mechanic that is usually supposed to be about relaxing, this is absolutely not the case with this game's implementation of fishing. So once you filled your inventory with dozens of different types of bait and whatnot (further inventory clutter), you go out to try to find some fish. Either for the daily, or because of an achievement, the elite spec collection, gold farming, or maybe even to just have fun. Instead of finding a nice looking, cozy spot, you "need" to go to a designated location (fishing spot), which immediately limits the player freedom associated with a chilling activity. Then if you are lucky, and managed to find a spot AND the exact daytime required for X fish, it's time to actually start fishing. NOPE. Sorry, you just aggroed a bunch of enemies that you need to kill. Yeah, they're a group of veteran naga, it's fine, it's not like you already spent 10 minutes on preparation and searching for an ideal spot, you can deal with a group of enemies, right? Oh you need to get off the boat to kill them sorry. Ok, so now onto fishing. The mechanic itself is not terrible, it requires some skill, but it's still not as relaxing as fishing usually should be. Right, so you need to move after fishing 3 times?? Like... my 10 mins of preparation + getting rid of enemies, and now I need to move again? Fine. You found the perfect spot, there is some time left of your desired daytime. Something is hooked. This one, as opposed to all previous fish, is moving super fast, it's changing directions every millisecond, accelerating with 1000km/h. After 1 minute of wrestling, you finally get this mysterious, hopefully rare fish. NOPE, it's just a blue Mr. Fishy McFish Regularis. The one that you have been catching in the last 30 minutes (meaning, if you were lucky: 10 fish). Basically, you have a super convoluted system designed to sell something as complex and deep, when in reality it's just a bunch of hassle and inconsistent RNG hell. I just can't see how anyone is okay with this.
  2. This is finally a decent skin, no weird spikes on it, the proportions are okay, it is skinny etc. This is very rare. It's also not a trenchcoat for medium armor which is excellent. Now what we really need is a matching set of leg armor that is not a buttcape, but more of a lean armor type. (I would have preferred if these were not in chests, I guess a ton of people would just buy it directly, but hey, it's really cool anyways)
  3. The more and more I play Vindi (and I really want to like it), the more I feel that the jump should just be an profession skill. Let us keep our regular dodges, and give us the big jump as an F2 skill. This way it is not so difficult to do any kind of HoT content without dodges. Also please for the love of god, please update our animations, skill 1 & 2 & 4 use the same bland swing animation, that is just unfair.
  4. Hello, I am using Geforce Now to play the game (the non-steam version), and I already updated my Nvidia preferences and the rewards page and everything... so, when and how will I receive my gift? I just have to wait for an email... or is there anything else I need to do? Do I need to log in with GFN maybe (because I don't ALWAYS use GFN to play)?
  5. Ever after the patch, the Vindicator, which can realistically only be played as a power dps, is not a great power dps. It is one of the worst. It brings no helpful boons or utilities to the party, does subpar damage, has almost zero cc, 2 useless elite skills (that you cannot change because of your class), wrong tooltips since EOD launch, and only one dodge. Like... why? Who thinks that it's in a good place?
  6. Apologies, submitted my comment at the wrong post, how do I delete?
  7. Dear Anet, I created a similar post on reddit the other day, where it gained some traction. It's one of the top posts recently, has been viewed by almost 90k people in in the first 48 hours, and we have already almost 400 comments debating this super important topic: LINK I think this is already a pretty nice sample size to see what the general playerbase, and especially, the newcomers think about the subject. Please read them. The Steam community has a lot of power, and they are super vengeful. The last thing you want to do is either make them confused (by stating on the Steam page that all content is unlocked with the expansion purchases), or outright angry by hiding some additional paywalls. A review bombing could essentially kill the Steam release, and can greatly hinder the future of the game. So I respectually ask the devs to take a look at what people have to say about this. I am sharing the post here as well, so that people could discuss, but the reddit page already has tons of comments directly coming from confused new players. Please do not let them down! *************************************************************************************************** The content of the post: One of the worst things I occasionally hear or read is when a newcomer realises that even after purchasing the expansions, they still need to buy like 3-4 living world seasons if they want to experience the entire story. It is understandably a HUGE turnoff. Knowing that a big chunk of the playerbase probably did not spend money on these seasons (you get them for free during their launch), I would guess this is not the biggest moneymaker for Anet. It would be such a nice gesture to include Seasons 2, 3, and 4 in the expansion purchases (HOT & POF), and maybe add Icebrood Saga to the EOD purchase. The new players would not immediately feel ripped off. It would boost the overall morale of the steam release, it's really good outlook for the game, I'm sure a lot of media outlets would write about it, generating extra exposure. It obviously takes away from potential revenue, but how many newcomers do you think would spend extra money on buying old story content in order to fill in the gaps between expansions? I'm guessing not a lot. It's a marketing investment, but it looks much better than a free ingame outfit or a gw2 themed plastic cup giveaway or a bubble team subscription or whatever it was they were doing. Please, please consider the consequences of adding sour taste to tens of thousands of new players' first time in gw2. Please also consider the "wow that's so awesome of the devs" factor that the inclusion of LW seasons could bring. UPDATE: Since then it was suggested that Season 2 become free, because it has a nice buildup in terms of story for HOT. Players can play for free up until that point, where they encounter the first paywall. So, accordingly, an ideal bundle system would look like: Vanilla & Season 1 & Season 2 free for all players HOT & Season 3 & POF & Season 4 Expansion Bundle Icebrood Saga & EOD Expansion Bundle (Maybe with an increased pricetag) Thank you
  8. Pretty sure this has been requested before, but I cannot understate how welcome this would be. We know that deconstructing outfits into armor sets is a no-go because the different armor weights are built differently. BUT: Just selling the head / shoulder / glove part of outfits would sell really well. A lot of people would buy just the dervish hoodie, the ritualist head, and other iconic parts. If not possible, just please create a separate dervish hood or ritualist headpiece standalone item for the store. 🙂 I am madly in love with these 2 headpieces.
  9. Please give us additional ways to earn Charms and Symbols. Right now the only way to earn them is ba accidentaly receiving them with a low drop rate from salvaging runes. Since these are needed for legendary runes it would be nice if they had a direct drop rate from something specific. Strikes maybe? Or can choose a random charm or symbol from Meta chests instead of amalgamated gemstone?
  10. To everyone experiencing the "alliance switches to blue issue", what solved it for me was: switch to red, then switch to a different build template, exit hero panel, then switch back to Vindicator build, and then it stays this way. The issue only appears if your character gets downed or dies, until then it stayed okay for me.
  11. Wouldn't making ALL boons 10 man solve the issue? Then you only need 1 person per team to cover x boon. Let's say 2 or 3 people are needed for essential boons, 8-7 can be anything, no mirror comp problems. Or would that mean that the highest dps class will be stacked 8 times? Wouldn't the fact that we have 27 elite specs reduce the chances of that? Not EVERYONE will be playing I dunno, Power DH to get into raids, there is a lot more variety out there.
  12. Agreed, Firebrand gets + 15 new skills, all buffs (including quickness, which is one of the most valuable), super dps either power or condi, great survivability and whatnot. Scourge can literally facetank the entire game, no questions asked. Mirage has one of the coolect mechanics ever. I main Renegade and I know it is definitely overpowered. Whereas new specs get just a piece of that, with subpar damage, boons that literally anyone can provide, and it just feels so disheartening, reused animations, no interesting mechanics or fantasies. POF Specs need tradeoffs. (Particularly, Firebrand should have lost its weapon swap ability long time ago. They have as many skills as an engineer or elementalist. If Bladesworn lost its weapon swap, Firebrand should too)
  13. During Future in Jade, you get the Time Plot achievement, if you quit the Jade Bot, and reeinter before scanning the last item, and scanning the last one within the allotted time.
  14. Yes, my 2 biggest problem as well. 1, Unless you stat for it, there is no reason to use the 2 sides. If you DO stat for it(both healing and power) , you will be subpar in both support and dps. Instead of giving us a selfish, full on power dps spec, they want to add on top some hybrid support aspect. We already have 1 spec that is all about boon generation, and 1 spec that is one of the most requested support specs in the game, there is no need for a third. Possible solution: Make it so that RED guy has bunch of dps abilities, whereas BLUE guy is full of utility skills like hard cc, stunbreak and evade. This would allow you to switch between the 2 stances, depending on the situation. This would ALSO fix the fact that Alliance stance or GS offers very little cc. 2, TALKING ABOUT PVE ONLY: Not sure how 1 dodge is going to work in evade-heavy PVE encounters, either strikes or raids. Dodge is supposed to be one of the best defense skills in the game, but we are required to use it just to gain more dps. If we use it for the buff, then the boss does an attack, what do you do? None of the "dodge-changed" specs have this problem. Right now it feels like the entire master trait line serves as a fix to a problem that was deliberately introduced. Possible solution: Either give us back 2 dodges, and reduce the impact / power of the dodge attacks, or reduce the energy cost from 100, to something like 60-70, so that you can still dodge "more frequently", but you cannot double dodge, like other specs. IN PVP: you can just give the mirage treatment to dodges.
  15. There is no problem with reusing older animations. I love GS5 (from reaper GS2), have no problem with GS4 (ranger gs4), or even GS3. My only BIG problem is that autoattack and GS2 have the exact same animation, when GS2 is supposed to be your "fire away heavy hitter skill". And it's the SAME as autoattack. Can you think of ANY spec that has 2 skills out of their 5 weapon skills that look EXACTLY the same?
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