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Hiraga Taichiru.1580

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  1. Can Anet nerf Anet? so Anet cannot nerf anything no more?
  2. Me     : Hey Chrono! how are you?Chronomancer: Hey, im somehow OK... whatsup?Me     : Do you rememeber your only to effective skills?Chronomancer: Do you meanTides Of Time and Gravity Well?Me     : Yea... they got nerfed.. now they deal no damage, good luck mate for your survival.Chronomancer: Whaaa...??! well im quitting this game, Please Anet find someone to replace me. I'm retiring
  3. Sometimes when you want to get to an enemy, you use your teleport skill to reduce the distance between you and enemy, or even make it a retreat skill as you can use it to run. The use of these skills such as : Thief steal skillrevenant Shiro shadow stepguardian shadow stepis allowed when target is out of range only if you are using Normal camera settings when you switch to Action camera. it does not work.. is this a bug?
  4. This is the same as chrono wells. Instead of fixing the chrono wells, they copied the mechanics to necro, rip chrono, rip necro.
  5. good, good...I see people who actually quit the game...Anet thinks their game is the best for some reasons... no, I only played it to have fun with my friend then it grew to be an addiction (WvW), by removing the Chrono from competitive gameplays they removed that addiction.. well thanks Anet, you will probably get fewer players to play your game until bankrupt takes place.
  6. Hi guys... this is the last time you will hear from me. because I lost hope on ANET, so we need help from the community.I made a poll which has this Question:If we are to adapt the changes to what happened to the Chrono. Don't you think Wells and traits should be reworked to new skills and traits which grants clones depending on skills used?
  7. While you are at it, rework the whole Chronomancer class and specifically the utility skills and make it compatible with the new mechanics
  8. I was going to answer all of this but I think you already know why this is different. Mesmers are confusing by nature. For every class with stealth, you always know it when they are in stealth, and it lasts for a set duration with clear rules. They are invisible, but you know that they are.When it comes to mesmer, you never know if the character is in stealth, if he's one of the clones, if he's even still there or if he teleported super far away... Now it might just be manageable if all of these parameters didn't change literally every few seconds. Everytime the mesmer spawns new clones, you have to guess which one is the real one, or if the real one is even visible. And to complete all of this, mesmers don't have to sacrifice any damage to get so confusing, which makes them able to burst you down while you're still looking for the real one. It seems you have a misconception, Core Mesmer and Chronomancer cannot make you confused!!, Only Mirage would make you confused. And based on its name "Mirage" you shall be confused.
  9. Hi, just checking in... thanks for your response, however, let me address this.Chronomancer has Utility skills, which are the most useless skills in the whole game in competitive game modes which you mentioned above (PvP and WvW).Chronomancer has shield skills in which are not that great and could be countered pretty easily : Shield skill 4: blocks for short duration and phantasm won't appear unless casting is finished (blocking could be countered with unblockable) and while blocking some classes are able to CC you and make you lose the phantasm and Deja vu (short, phantasm -poor mechanism-, and could be countered) its not evade or something similar like teleportation.Shield skill 5: Great skill but super easy to evade, this skill should be unblockable/inevitable and they should bring back the 8s alacrity instead of 4 quickness and 4 alacrity -Chronomancer does not need quickness. And if you tell me that's to give other players quickness and alacrity, then I would simply say they ripped off all support traits in Chrono so why bother now?-Now if you are able to see this, then you could count that there are eight(8) skills which I could say most of them are pretty much useless, which is the core reason Chronomancers focus on shattering skills F1-F5 (damage/support traits). After the support trait lines have been washed away, they left with damage Chronomancers. Now damage Chronos can't get their full potential unless the enemy has a slow condition, and this could easily get cleansed. With the removal of IP and the merge of F4 with F5 banished all (damage/condition/support).and keep in mind that the trait lines of the Chronomancer are not that effective in which if you look at it you will find that two(2) trait lines for support and one(1) for damage, with the last nerf they tried to improve the condition damage with F2 has the shortest CD if all clones got shattered in which this will be the probability of (1/4 1/3) (chance to shatter number of clones). these, my friend, are all inconsistency. To summarize things we have 8 skills that are not effective at all, we have shatter skills in which we have 1/12 chance to get its full potential, poor trait line managing ( as Chronomancer alacrity should be a Unique feature which is why they put 50% alacrity as a selective trait. however, it should be mandatory trait and cannot be selected ). now after you have seen this. do you think reverting back would be unbalanced? PS. I have not mentioned all the problems. I can enlight you with more problems but these are the main
  10. Hi friends, i have no idea where to begin, however 2 things come to mind when talking about chronomancer: First is the wells, the Utility skills of the elite spec Chronomancer has 3/6 valid skills and 1/6 functional skill, the valid skills are (Well of Action, Well of Recall and Gravity Well), while the functional skills goes to the gravity well. Now after pointing these out i would state why the others are not valid by simply saying mantras and other skills perform better than the other wells. i will also state that the WoA and WoR are not functional because of the need to stay on it to get the boons-which is why you have these skills in your utlity slots to begin with-. and finally because the gravity well does CC effect, it keeps the enemies inside and damage them which is why i could say its valid and functional, whilst the other wells can't keep the enemies nor allies inside the wells to give boons or inflict damage or non-damage condition to others which made them non-functional skills.and by adding one extra info to your knowledge base, there are three(3) classes in the whole game which actually have wells in their skills (necromancer, chronomancer and scrapper) and the chronomancer skills are the only skills that cannot be used underwater. you can study how wells works in each character and by that time you will see which skills are most useless. Second, the F1-F4 resources . Now speaking of mesmer clones, by shattering them they start to find the shortest path to navigate to the enemy, they don't teleport in which they could take long time to go the the enemy specially when fighting shadow stepping class (like thief) in which they can shadow step to locations which in fact could be of a distance 3000+ if you navigate through out the ground mesh and while they move toward the enemy they will get destroyed by one of the following (clone out of range, clone died, clone got replaced, clone shattered), by looking at this then you will end up to have 1/4 chance to get your clones shattered in most cases. now in chrono add this to the ability to use F1-F4... do you see how this is broken ? you can't use F1-F4 because 1/4 you can activate the skills and when you activate the skills you won't get the boons and damage the enemy unless they shatter at them. and if we all accept this , don't you think, F1-F4 should have almost no CD,or even by going chrono, then you should have 3+ clones ?? in comparisons with other classes, i managed to imagine how would this look like if this affect other classes.Warrior (Actual): Gaining adrenaline when basically hitting and swapping weapons.Warrior (Nerf applied): lose 10% adrenaline per hit (or similar).Guardian (Actual): F1-F3 ready to use anytime.Guardian(Nerf applied): gain charging points in which you stack them by applying symbol skills whilst in combat, then consume 1 charge point when using F1-F3, they also maintain their CD.Revenent (Actual): have 50% energy in none combat mode and 100% in combat.Revenent(Nerf applied): have 50% energy in none combat mode and 100% in combat, however lose 10% of energy when you get hit.Engineer (Actual): can use belt skills anytime.Engineer(Nerf applied): belt skills cannot be used out of combat and starts with its CD.Ranger (Actual): have active pet and ready to deploy pet (swapping).Ranger(Nerf applied): have only one pet and can't swap pets (meaning if it dies > it will act as mini until it revives).Thief (Actual): Initiatives are ready to use anytime and regenerate automatically.Thief(Nerf applied): Initiatives reset to 5 out of combat and cannot be generated automatically however it get generated by using utility skills, stealing also consume initiatives.Necromancer (Actual): gather life-force anytime. and gathered when someone near dies.Necromancer(Nerf applied): gather life-force in combat only and can only be gathered when using some type of skills.Elementalist (Actual): swapping elements 5 secs CD.Elementalist(Nerf applied): you can't swap elements outside of combat and each element has its CD, like 10, 20, 25 and 60.Mesmer (Actual): nerfedMesmer(Nerf applied): nerfed too much... Now of course these are all fail balancing if these were to be applied. however, i see it very similar to what happened to chronomancer.Leave your thoughts here i will read it and happily respond to it every week
  11. i would really expect you to know about chrono before you suggest it got fixed...how about this, make a video playing chrono in 5 matches in pvp and show me the performance of your "Fixed chrono", easy right?. or even go to WvW and show me how fun it is to get killed by every single character so easily.
  12. Imagine that you play revenent and you have to use skills to generate energy, however if someone hits you one hit you lose 10-30 energy, would you play reverent? what's more imagine the skills you use to generate energy has a CD of 20 secs minimum, would you play?
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