Jump to content
  • Sign Up

Taelac.7036

Members
  • Posts

    423
  • Joined

  • Last visited

Recent Profile Visitors

422 profile views

Taelac.7036's Achievements

  1. Yeah, this doesn't feel great. We should be able to trust the meta-mechanics to be consistent, and changing it feels like having that trust broken, then a response like this feels like being taunted for having been foolish enough to trust it in the first place.
  2. I'd really like to see the beetle races go into the bonus event rotation, and it might be neat to have new tracks for lesser-used mounts. I agree with the poster above who suggested a rerun of some of the earlier side events. Those would likely benefit new players, as well. This might also be a good chance to get some small festivals in the other cities, maybe using some of the assets that were sketched in from the beginning but remain unused outside of the occasional personal story segment, like the arena in the Black Citadel. Obviously, as relates to that last point, polymock pretty please?
  3. Got the skyscale when it was first introduced; have yet to find an egg despite raiding several abandoned nests.
  4. Oh, I forgot one thing - @Rubi Bayer.8493, can we please get confirmation that the lower-cost limited rewards will refresh each season? That's the way I read it, but some of my guild were concerned that once the lower-cost Bag of Gold (for example) were gone, they were gone forever, and then we'd only have the option of the higher-cost of the same item. I'd like to be able to reassure them on that score. Thanks!
  5. Generally speaking, I really like this expansion so far. The maps are gorgeous, the music has been a nice fit, the story is the amount of engaging that I like out of my brain candy, there are NPCs everywhere with interesting lore tidbits, and so many books to read! I enjoy the map events (though I missed out on the first meta when it stalled, so I'm looking forward to taking another run at that). I can see potential in the relic system, though I wish that had been a little more finished before launch. I expect I will tire of Rift events, but they seem to scale well so far, and they'll be nice for nights I want to mindlessly merc things. I like the reward selection in the Vault, and the fact that it looks like most people will be able to get as much to potentially a lot more out of it as they'd have gotten from the previous daily/login system. Even the login-logout nets something, and I don't really thing it's bad for that to be less than the old system, given how much better the vault rewards even a tiny bit of playtime. Having tried it through three resets, once on my main guild's weekly guild night, there are a few things I think could be improved: We found it somewhat frustrating to have different dailies & weeklies among our guild members. Guild missions haven't been updated in five ever, so we mostly would use dailies as a thing to do together, then we'd help each other with various goals that needed a group of players (think fractals for legendary collections). Having different dailies/weeklies meant we ate up a lot more of our limited time just making sure everyone got theirs finished, leaving us little time to do other things as a guild. This may actually provide an opportunity to revisit guild missions with a polishing cloth and work them into the Vault somehow, possibly incorporating a rotation of existing guild missions and other group content, awarding guild commendations instead of aa, and perhaps a seasonal "completionist" chest for doing a certain number of guild missions during the season that awarded community-focused items like banners, feasts, tomes, and bonfires, or materials for guild decorations. The biggest issue we had was being locked into the daily selection, as others have said. More freedom of choice would be an improvement. Going from "choose three of 12 and get more rewards for doing more than three" to "these are your three options" felt very constrictive. The current limitations are unfriendly to disabled players, and even two more options to choose from would help mitigate that. Players now have to choose between what they can complete and what they like to complete, meaning those of us who prefer mostly PvE lose out on the encouragement to dip into PvP or WvW on occasion, for example. We thought that having just two "extra" dailies would help (assuming there's actually a good reason to reduce our options from 12). Discussing the possibility of those "bonus" dailies coming from or prioritizing unselected game modes, there was general agreement that it could help with the stated goal of encouraging players to find and do a wider range of content by offering a way for other game modes to offer an optional reward. We agreed that capping the rewards at 35 aa for the dailies and greying the rest out would be fine. We agreed that we'd all rather have our freedom to choose dailies from all game modes without sacrificing options from preferred game modes back, if at all possible. Weeklies being locked into the selected game types seemed more agreeable to everyone. Some mini-dungeons are fine as dailies, but that the longer ones such as Spirit Vestibule would make better weeklies. Many players have limited time to play on days they also work, and some of the longer ones can really eat into that. The game shouldn't put players in a position of "well, I did my dailies and now I don't have any time left to do anything else." Having to click each Vault activity and also the final completionist chest in a category feels as though it is designed to trick people into not getting their rewards, and the small alert in the upper UI was difficult for at least one of our guild members to see. That's probably enough of my rambling. I'm looking forward to finishing the story and seeing what comes next.
  6. If you haven't started the Someone in Need collection, just use the same character to do the whole collection, and you should be fine, and you don't have to read the rest of this and get the puzzles spoiled. If, like me, you are too clever for your own good and glitched out, I have good news, in that I was eventually able to reset myself after glitching myself into a dead end. If you want to avoid spoilers, my best advice to you is to go back to previous locations and look for a collection marker that didn't go away like it should have, then stop by all the points you were able to do from that one forward until you start getting them again. From here, there's gonna be spoilers, so you've been warned. Everything was fine through the point where I had to go to the Hidden Garden. Since I have a character parked there for the, well, hidden garden, I just switched over, not realizing there was a new portal related to the collection. When I got there, someone with a mentor tag was standing on a spot where a bunch of characters were running up, stopping to interact, and then darting away, so I assumed I didn't see the collection marker because of the tag. I was able to interact at that point, and then I could go around the jp and complete the collection task. Back to LA, on to the next one, where I had no trouble in Morgan's Spiral/Dark Reverie, seeing all the collection markers and interacting with them without trouble. Back to LA, and off to Zinn's Cave. This was my first indication that something was wrong. April didn't show up, either outside to taunt me or inside to interact with. I tried going back out and back in, changing maps, giving L.O.X. the wrong answer (which got me knocked inside the rocks, and even logging out to character and back didn't solve that--I had to wp and start over). Changed maps again, finally just guessed where April was and what emotes to use, and the book popped up. Back to LA. Off to Desert Highlands. No interactable. No ability to interact with the invisible orb in the Cold Room. Checked the Cobwebbed room. Nothing to interact with. Lot of dying. So much dying. Tried switching characters, no joy. Eventually, I worked out that I'd missed the entry step at the Hidden Garden. Went back to Mount Maelstrom, and the collection icon was outside the garden, but it disappeared as I approached. Switched over to my parked character, and the collection marker was outside until I moved, then it was gone. Gave up, and moved my main back to Arborstone. Decided not to give up, and took my main back to Mount Maelstrom and jumped around and clicked all over the area where the collection entry portal should have been, no invisible portal. Okay, fine. Go back to LA and talk to Zinnia. Go back to Caledon and do Morgan's Spiral, no interactable at the end. Go back to LA and talk to Zinnia. Go back to Zinn's Cave. April appears outside! Aprils appear inside! Recomplete the step. Back to LA. Can't remember if this is new dialogue and I'd gone off the provided clues or if I'd gotten it before, but off to Desert Highlands I go. April appears to taunt me again! I am finally able to complete the collection without mishap. I expect this will be less likely to turn up as more people finish it and it's less likely there will be a tag on top of the Hidden Garden interactable, but I do know there are several characters parked in there, so if anyone else clevers themselves into a corner, hopefully this will help them out of it until it gets patched. Harbinger of Chaos, indeed.
  7. I'm stuck at the same point, and I've been assuming it's because I've only encountered the Vinetooth at the Speaker's Encampment end of the bridge, instead of in the area in front of the Shrine to Hanuku. Maybe it's leaping too far out of bounds and stops counting for the achievement. (I've helped kill it there three times, but I've never managed to see it spawn--maybe it's spawning outside the event area to begin with?)
  8. I also seem to be stuck at 5/6, with my missing one being Grenth.
  9. Tenebrous Crystals drop from Ore Synthesizers in Gilded Hollow. Shimmering Crystals drop in Lost Precipice. Obsidian Shards drop in Windswept Haven and Isle of Reflection.
  10. If this is the event I'm thinking of, this may be an ambiguity problem rather than a bug. That event gives a skill option to throw a fish picked up from the crate, and I think it's meant to set up a chain of people to throw the fish to each other (and then catch them--where the ambiguity comes in), like happens at the Pike Place fish market in Seattle:
  11. I'm hyped enough that I'm actually enjoying doing all of tomorrow's chores today, so I have all day tomorrow free.
  12. I think this is in part a translation issue. "Not fixed" as pertains to the system requirements means "not static" or "subject to change," not "waiting to be corrected." The system requirements on the purchase page are correct for what you will ideally need for EoD, and you should expect that those requirements will change over time as more updates are made. If your hardware is not up to spec per the purchase page, the game might still run, but you should probably expect it to have performance issues.
  13. I've got next Monday and Tuesday off work and a store of caffeinated sodas and frozen pizzas laid in, and I'm officially in count-down mode.
  14. That's been that way since races were introduced. Makes it convenient for short-course, long-timer festival races where there are achievements tied to a number of runs.
×
×
  • Create New...