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Ok, yes. In many regards, the new system is better. However, I think you, and ANet, forgot to take a couple very key (at least to me) things into account. Getting ascended crafting materials was never truly about crafting your basic ascended weapons and armor. There are so many ways to get those ascended weapon and armor chests already in-game: fractals, raids, pvp/wvw reward tracks, etc. It's great that they made it possible for the more casual player to have access to those chests, true. Getting ascended crafting materials made it more possible to craft all the ascended weapons/armor that are NOT included in those chests, such as Heroic Dragonsblood Weapons, all the craftable portions of Legendary precursor crafting, Refined Envoy armor (precursor to legendary armor), etc. All the other ascended gear is easy to get. You're also not taking into account some of the highly valuable items that came in the Chests of Black Lion Goods. Some people do, yes, but is the average player really going to spend gems or real money on Black Lion Salvage Kits, Mystic Forge Stones, or Black Lion Chest Keys? The previous log-in reward system was the ONLY way many of us would ever see those items. If they add ascended crafting mats, mystic forge stones, black lion salvage kits, and black lion chest keys to the new system, I'll stop complaining.
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You removed the daily login reward system, which, honestly, I think is a bad idea. I do not like this change - for several reasons. That's not what this post is about though. Instead, I will try to take the perspective of trying to get onboard with this change. I've noticed that almost everything that was available in the daily login reward system has a suitable replacement in the new Wizard's Vault inventory. ALMOST everything. Intentional or not, you neglected Exotic gear, Black Lion goods, and, most importantly, Ascended crafting materials. Perhaps you thought that making Ascended Weapons and Ascended Armor directly purchasable in the vault eliminated the need for Ascended crafting mats. Please let me remind you that there are still a good number of recipes that require Ascended crafting materials, INCLUDING Ascended weapons and armor that aren't included in those weapon and armor chests purchasable from the vault: Craftable precursor weapon components, Heroic Dragonsblood weapons, Stellar weapons, Jade Punk weapons, to name just a few. If you're going to replace an existing system, please make sure you replace it fully, without eliminating very important and key features of the previous system. Ascended crafting materials are still very much needed in this game and very expensive to purchase or craft (at least for players such as myself - and I know I'm not the only one). It is upsetting to have pretty much the only method I could get Ascended crafting mats removed. I hope this was simply an oversight that will be rectified very soon. If not, I beg you to reconsider.
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Tower Purifier 2 Achiv not counting
Musha.4025 replied to Pro.8502's topic in Bugs: Game, Forum, Website
When will this be fixed? -
Tower Purifier 2 Achiv not counting
Musha.4025 replied to Pro.8502's topic in Bugs: Game, Forum, Website
+1 events not counting for progress -
Well that's something they've been dealing with since LW3, when Kas just stood there while Balth almost killed Jory. Things Kas said in PoF and what they've said in LW4 and IBS indicates that they've either decided to break up or are trying to work through some stuff.
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I get that the real world answer to "where are all of our teammates" is availability of the voice actors, but why don't we get lore explanations about where the important characters are when they don't appear on-screen? I mean Rox is Charr and there was a Charr civil war! Her involvement in that would have been captivating! At least tell us where she is!Where has Canach been during the entire Icebrood Saga?Marjory was with us in episode 1, where did she go?Taimi? Gorrik? I don't think we hear from either of those 2 throughout the entire Saga. The Commander has definitely been portrayed as a caring individual, especially towards members of Dragon's Watch. So not keeping up with our friends, keeping up communication with them, or at the very least, simply knowing where they are, makes zero sense for the character, and really disrupts the flow of the story for me.
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In LW3 episodes "Rising Flames" and "A Crack in the Ice" we saw the minions of Primordus and Jormag, respectively, be tainted with the magics of Zhaitan and Mordremoth. Then, at the end of LW4, we see Kralkatorrik go mad and be at war with himself because of all the extra magics he absorbed: Zhaitan, Mordremoth, Balthazar and we learn from Aurene during "War Eternal" that the elder dragons weren't meant to contain those other magics; that they could only handle the magics in their respective domains and that Aurene was the "first of her kind" being a dragon that COULD contain all the magics in one. So why aren't Jormag and Primordus and water dragon all going insane like Kralk did? Also, why do we no longer see their minions tainted by the other magics? It's not like those other magics just ceased to exist. Yes, Aurene is now an elder dragon and the nexus for those other magics, but until that happened, the other magics had no direction and were being absorbed by the still living dragons, hence the tainting of their minions. So why didn't they go mad like Kralk and why are their minions not still tainted?
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Celestial Challenge and Divine Lucky Envelope nerf
Musha.4025 replied to Musha.4025's topic in Guild Wars 2 Discussion
Even if we were guaranteed to get 1 token per run, having to do this challenge 8 times a day just to get those 8 tokens is punishment, not reward. -
Celestial Challenge and Divine Lucky Envelope nerf
Musha.4025 replied to Musha.4025's topic in Guild Wars 2 Discussion
Then that's a couple of days we are not able to get our full 16 Divine Envelopes. -
Celestial Challenge and Divine Lucky Envelope nerf
Musha.4025 replied to Musha.4025's topic in Guild Wars 2 Discussion
Unfortunately, that is not how it works. The most stacks I ever get in a run was 5, cause there are only like 4 or 5 events in a single run. And the stacks do NOT carry over to the next run; they reset every run. So far as I can tell, it is impossible to get 12 stacks. Unless that, too, is bugged. Yep, I just found out myself. I did notice though that the stacks dropped at the moment I opened the chest. Could be a coincidence, or maybe you can build to 12 by skipping the chest in 2 runs. Seems really poor if that's the way to do it. The activity isn't a goldmine to begin with.Which means you have to do 3 runs to get 1 token. NOT a fair trade. -
Celestial Challenge and Divine Lucky Envelope nerf
Musha.4025 replied to Musha.4025's topic in Guild Wars 2 Discussion
Unfortunately, that is not how it works. The most stacks I ever get in a run was 5, cause there are only like 4 or 5 events in a single run. And the stacks do NOT carry over to the next run; they reset every run. So far as I can tell, it is impossible to get 12 stacks. Unless that, too, is bugged. -
This is a great idea in concept. You could get a guaranteed 16 envelopes in all previous years, so take half of those and make you have to play for them to get the other half at a discount. Nothing wrong with that at all. Until you understand that it's just not possible to get that other half. The tokens are supposed to drop from the end chest in Celestial Challenge, but they don't. I've played the challenge a good many times before reset and after. The ONLY tokens I got were from the daily chest! Not a single token from the end chest. This MUST be a bug. Cause there's no way anet would take away a guaranteed way to get the envelopes only to turn them into super rare drops. Right?! (He says sarcastically, but hopeful and optimistically). If this is not a bug and is intended, then this is not ok. It really kills the festival. This festival has always revolved around these rewards and that chance to get some extra gold. As I said, I love the idea behind the change, but getting the Divine Lucky Envelopes should still be guaranteed! Finish the challenge, get a token - done! There should be no rng involved at all. You're catering to those who can spend all day farming that challenge and encouraging people to simply afk the challenge, hoping they get those tokens. Again, I did this challenge numerous times and got 0 tokens, so I'm hoping this is just a bug.
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Upcoming Bonus Events
Musha.4025 replied to Irenio CalmonHuang.2048's topic in Guild Wars 2 Discussion
I think this is the perfect suggestion. I'm already sick and tired of reading through this thread at all the selfish, greedy players crying, "more lootz! more lootz!" More loot does NOT equate to more fun. But having a way to revitalize dead or dying game aspects is a wonderful idea. It does give more lootz to the previously mentioned player type while allowing players to spread their game experience to less active places. Dungeons, PvP participation, WvW, activities (keg brawl, crab toss, etc), races, adventures, fractals, meta events, etc can each have their own week. Maybe you get bonus tokens for completing the weekly focus activity a certain number of times. More bonus tokens for completing a number of different activities within the weekly focus activity (eg: completing each dungeon during the week, playing a PvP match in each different map that week, completing x number of different adventures, etc). Expanding on the second suggestion, how about a "vanquishing" map bonus week? During the week, you are encouraged to play on a specific map and you are given a checklist. This checklist could include items such as kill each type of enemy on the map; kill a vet, elite, or champion of the types available on the map; kill x amount of a certain enemy on the map; complete all jumping puzzles and mini dungeons on the map; complete all meta events on the map; and complete regular events in the map. Completing the checklist would of course yield appropriate rewards such as map currency, tokens for the "nicholas the traveler" mechanic, or maybe a bucket of the bonus event rewards for that map. This might not be suitable for a weeklong event, but how about scavenger hunts that give us lore for each legendary weapon? We have the precursor collection tracks which kinda give lore in the form of thematic items in the precursor's creation, but I'm talking about the actual lore: the history and legend of the legendary item. Let us in on what makes that item so special. I'm just talking about a scrap of text here and there to give us the legends of the legendaries. -
Druid pet nerf is NOT ok! Here's why and what to do instead
Musha.4025 replied to Musha.4025's topic in Ranger
My guess is that you're a meta player. A min/maxer. And you represent only 1 demographic in a melting pot of different play styles. There is a very large portion of the playerbase, myself included, that plays for fun, theme, or style; not how do I get the MOST damage so I can out dps the next guy. If you go back and read the thread, not a single person has said that druid was the highest dps spec and they loved playing it for its raw power. It is my estimation that a majority of the people posting here who are firmly against the druid pet nerf NEVER played druid to min/max their dps like you, but because the TRAITS offered a fun play style that complimented their build. Just because somebody is playing a druid in no way means they're using a staff or CA, but it DOES mean they are likely making great use of the traits. It WAS very possible to make a dps build with the druid spec. Of course, other classes and specs could clearly out-dps the druid, but that is missing the point entirely. Now all those druid-included dps builds are even more out-classed. So before you and your like-minded peers continue to tell us to just play something else, please take your min/max meta build-colored glasses off so you can open your perspective and empathize with the players who prefer creativity and diversity to all-out dps.And I don't know why so many people misunderstand so much how a ranger works! The pet IS PART OF the ranger class! Nerfing the pet stats by 20% DOES reduce the ranger's offense, damage output, and survivability by 20%. The ranger and the pet are a package deal. The pet is not a bonus for the ranger. I bet you'd be here griping, too, if they nerfed all warrior burst skills by 20%, or all thief stealing, stealth, and initiative skills by 20%, or all mesmer clones by 20%, or all necro shroud skills by 20%. Do I need to keep going? -
Here's another ranger.