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Hitman.5829

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  1. When I say skills, I am talking about weapon skills NOT utilities.
  2. The days when people were leaving in droves prior to HoT, the very days when the melee train existed. Leaving because (exactly as they say now), the meta was stale. The quickest thing that would kill WvW is going back to that trash melee meta. It alienates too many players and still flat out ignores the single and sole problem in all WvW, the guardian, and them doing far too much. The meta will never change until they are completely gutted. Instead of doing 7-8 things extremely well, they need to be on par with every other class who only do 1-2 things well. Are you inferring that pirate ship fights are better than melee fights?Nobody on their right mind would infer that 10 minute of pirate ship staring at each other is better than 10 minutes of pure combat melee fights of pure joy! In the current pirate ship state, we get: 10+ minutes of staring at each other1 minute of fightingIn the past, we got: 10 minutes of fighting10 seconds of empowering.
  3. Putting tape on a leak will not solve the problem.Putting a bandaid on a bullet wound won't solve the problem. Adding more content to WvW wont solve the problem. What problem you ask?WvW problems LagDamage out of control in sergsPirate Ship "battles" where only the range classes enjoy the "battle."MountsAmong side others...
  4. And my warrior will still play dragon banner or else "battles" are going to be BOOOOOOOOOOOOOOOOOOOOOOOORING.When will Anet address the pirate ship BS?If you play warrrior, you are forced to play along side the pirate ship BS. Why? Because people don't push, as simple as that!Why don't they push? because they instantly die to the insane RANGE DAMAGE!Anet needs to: reduce range damageReduce target cap on range skills from 5 to 2This will force people to fight melee once again like in the GLORIOUS DAYS when GW2 was released.
  5. The mistake that thieves make is to claim that thieves only source of sustain is stealth. WRONG!Thieves sustain by: Stealth EvadesBlindsTeleportsIf you are using only one source of sustain, then you are playing your thief wrong.On a class that can evade and teleport for 10+ seconds straight, you can easily manage to fight while revealed.If you decide to only invest on PURE stealth, well, that is your fault!
  6. LMAO weaver with 0 votes? Weaver is one of the top contenders that needs nerfing. This post is for all of those people that love the truth and that know what I am talking about, so lets discuss why weaver is the top contender for a nerf. Weaver has everything in one build and those who are smart enough to know what that build is will recognize this: barrierhealingEvadesA healing skill that heals with every attackprojectile blockscomplete immunity for 4 secondsPermanent boon spam (permanent protection and regeneration)Defensive boon regenerationDefensive boon protection (-33% damage reduction)Defensive condition weakness (-50% damage reduction)Food that reduces damage by -10%Frost Aura that reduces damage by -10%Woven Earth -20% damage reductionGeomancer's Training -10% damage reductionStone Heart immune to critical hits.So, lets calculate the effective damage reduction:(1 - 0.33)(1 - 0.50)(1 - 0.10)(1 - 0.10)(1 - 0.20)(1 - 0.10) - 1 = -0.80This means the effective damage reduction is -80% So, lets assume that you are a 100% berserker class with everything set at max damage. Your max critical hit damage is about 270%, lets calculate how much damage you will deal to this "poor innocent weaver." (1 - 0.33)(1 - 0.50)(1 - 0.10)(1 - 0.10)(1 - 0.20)(1 - 0.10)(1 +1.70) - 1 = -0.47This means that the effective damage is -47% That is correct! YOU ARE A FULL BERSERKER CLASS WITH EVERYTHING MAXED TO DAMAGE and weaver still manages to get a -47% damage reduction!Did I take into account the barrier damage reduction? OF COURSE NOT! In reality, damage reduction is way, way, way more that -80%; with barrier in the equation, it could easily reach the -90% damage reduction.Weaver is stupidly overpowered.
  7. Come on anet, you can't have gem items bug for this long. DO SOMETHING!
  8. Unbelievable, items that cost gems are bugged and still not a fix.Are we still eligible for a refund?
  9. When one trait is carrying a whole class, then something is wrong already, nerfing said trait without compensating for it makes the class become useless. Yea, of course there's something wrong, but if you don't remove the single trait that carry an entire class, you won't expose the trashy parts. Yeaa... But then it takes months, years or even a whole expansion for arenanet to fix it or introduce some other broken trait that carries the whole class, starting this whole kitten of how "OP" warrior is again. Imo the simplicity of the class is the whole reason why its either seen as op (especially by low skilled players who dont see what the warrior is going to do from a mile away) or as performing underwhelmingly. There is no real depth to it, so anet can only play with dmg numbers rly to tweak it.If you lower the dmg so new ppl dont get roflstomped, you have no way of killing someone who knows what he is doing, if you increase the dmg to be able to kill ppl who know what they are doing you will crush low skilled players (and low skilled players will crush others on different classes with it, because of its simplicity)Pretty much this, I just want to add that due to warrior design as a power melee class without stealth, teleports, defensive boons, healing skills, slow attacks and long channeling skills; Anet's design for the warrior has been that of a brute fighter that excels at both: Survival by means enduring damageDealing damage by means of brute forceIf you look at warrior skills, most of them deal pure strike damage and are single target, unlike the skills of other professions that deal damage and also apply conditions, give defensive boons and/or buffs.
  10. let me get this straight, we lose: Our F1 tier 3 abilities by going spell breakerWe lose synergy with berserker's powerWe lose synergy with cleansing ireWe lose synergy with adrenal healthWe lose synergy with Destruction of the EmpoweredWe lose stun duration on mace and hammer F1 and they get replace by 1 sec stun duration.Are you keeping track of how much power we are losing? If no, dont worry I have the answer, just by making F1 abilities go from tier 3 to tier 1, that is a nerf of -33% damage.Are you keeping track of how much sustain we are losing? if no, don't worry, I have the answer, we lose adrenal healing effectiveness by -66.66%, we lose cleansing ire effectiveness by -66.66%... In any case: Spell breaker gets the power lost from Magebane Tether, Attacker's Insight, and Pure Strike and now you are asking for a nerf to those traits that balance the power lost by nerfing tier 3 F1 abilities.Spell breaker gets the sustain from full counter, revenge counter and Guard Counter.We lose powerful F1 abilities that synergy with warrior traits in exchange for the traits that you want nerfed. Thus, why I wrote my previous comment "Is this some kinda of a joke? or is this for reals? I ain't going to assume you are a real warrior player! This looks more like:"My Wishlist for Warrior nerf"
  11. Do you loose the effects? yes, but you can get the effects back by switching to the legendary skin with a transmutation stone
  12. Is this some kinda of a joke? or is this for reals? I ain't going to assume you are a real warrior player! This looks more like:"My Wishlist for Warrior nerf" Of all the thins that you said, the only ones that make sense are: Brave Stride: Gain 2 Stacks of Stability for 8 Seconds if you go Infight. (this should be on a 15 sec cooldown, not only when you go in combat)Great Fortitude: This skill switch his Slot with Sundering Mace.No Escape: Switched for a skill that will remove more boons."Fear me!" : This skill now get a munition load( 5 seconds cooldown). This skill have an 60 Seconds cooldown
  13. Roam and defeat players, then use your musical instruments to play the following songs over their dead bodies:NOTE: use a macro if you are going to play hard music. "la cucaracha""Funeral march""Super Mario death song""Taps"Apparently, what drives them crazy is "La cucaracha", "and "taps."For some reason, they can't stand those songs and rage PM immediately.Just laugh and go on to your next victim...Well, at least that is what I do for fun when I am not in a serg.
  14. ASk and you shall receive, test me and you shall get.
  15. You wont last against a decent opponent FACT.Fight warrior vs warrior one with endure pains and you without it and tell us how good warrior is without endure pain. Core or Zerk, yeah killed them before to. Spellbreaker is a different story. Endure Pain is there if YOU need it to live, I surely don't need it. Its helpful in a zerg though to land your Arc Dividers but Savage Instinct and Blood Reckoning does that well enough. But in roaming? Never needed it. kitten, your opponents must really suck. Face me with that build and I will sent your warrior to the moon and back. Says the guy who with two other warriors could not finish a downed necro with an ele rezzing them. Test me and you shall see!
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