Jump to content
  • Sign Up

Tehologist.5841

Members
  • Posts

    312
  • Joined

  • Last visited

Tehologist.5841's Achievements

  1. I still feel holo mode being a tool belt skill is killing build diversity in competitive modes. The synergy with static discharge and kinetic battery is why holo forge damage gets constantly nerfed. I also feel always giving up something by choosing rifle vs pistol shield which kits do not compensate for. Either mobility and immobilize of rifle or blind/block and defense of pistol shield. With weapon swap and kits would still be weak, but at least viable.
  2. I love tool belt skils. It is great that every skill we take also adds a tool belt, including kits. I would not want to change this. I think the best way to balance core, would be to make a trait line only core engineer could take and place all kit traits beneath that. Elites could still use kits just not as optimally as core engineer can.
  3. Isn't that basically a revenant? I wish they would make a seperate trait line for kits. I would redesign the targetted turrets so you could deploy them and then enter and use them. Like a stationary kit that gives you addional armor and can be aimed.
  4. I see lots of scrappers and holos on my server, less frequent than firebrands or scourges for sure, but definitely not the rarest. Scrappers definitely get a lot of love, people do appreciate what they bring to a zerg. My server is pretty high pop, so roamers are a lot rarer, I roam with a havoc group from my guild from time to time. The truth is, regardless of class, your not very useful when your by yourself in WvW. You can basically flip camps and kill dolyaks, which you could do easily with rocket boots and grenades.
  5. We already have explosions cause vulnerability and a lot of other sources of vulnerability. I like the new additions. I really wish we had a single traitline for all the kits, they are so spread out.
  6. It would be nice if it encouraged people to play, especially when losing. Too many times we will start to lose and team mates will just type gg and idle. I suspect they are trying to end the game quick so they can queue again and are trying to get gold rewards as quick as possible.
  7. I play on wvw daily, everyone is way over tuned. If your not running heavy toughness your going to die very fast in wvw. I don’t feel holosmith is much of an issue there.
  8. I wished it worked like competitive battles in guild wars, had 3 factions instead of server vs server. Have an area with 5, 5 man parties per side and actual matches instead of zergs with pugs. Kurzick 4 life.
  9. Elixir H: This skill now grants protection for 2 seconds as well as regeneration and swiftness for 4 seconds instead of randomly granting one of them for a higher duration. They did change elixir h, was a great change. Makes the heal somewhat usable now.
  10. Alchemy trait line gives vigor on swiftness gain which is great for holos. A free condi clear, 16% boon duration increase and boons on 75% which had lower cool down with HGH. Combined with tools this gave us a 25 second stun break with elixir gun. The 14 second wall every 30 to combat range is very nice to have regardless if it is a block or reflect, the fact was also a potentially useful field was just a bonus. That was a lot of utility for 1 slot. I mostly play WvW and PVP, so it may be different for you.
  11. I just wish they would have made Napalm block projectiles since removed the walls from elixir u.
×
×
  • Create New...