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hugo.4705

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  1. So, at the time i write this message, I already completed SAB Annual achievement and already got the new shoulder pads skin along the 50 achievements points, w1/w2 done in normal/easy and w3 z0 checked for the new things, I already bought the bow. I am happy to have experienced the new additions, W3-Z0 feel more and more like a W3-Z1. A real zone. I am just quite sad that the Genie and ketto's lab in rata sum didn't made a comeback, allowing players to go in sparkling pools again. πŸ™‚ So I will divide that post in three parts, firstly, what was added, and second one about my feedback about each addition to continue with a third one with bugs detected, to end with requests. ----- Part 1 : Additions of SAB 2024 🌠 -> Golem breaker weapons: Look kinda like a fusion of peacemaker weapons and retro-forged weapons. They have holographic purple displays with Asuran weapon design. πŸ”« -> Powered Shoulders: Shoulder pads skin, kind of remind me the dynamic exo-suit outfit, in term of apperance, bulky look like scrap golem parts put on shoulders. 🦾 -> New retro-forged weapons: Pistol, Scepter, Sword, Spear βš”οΈ -> Undeserving nerf of Mega bomb and bow by adding cooldown and only 3 charges on them. -> W3-Z0 new additions: New enemy: blue slime, additions of shops, of choya seeds to purchase book to purchase bow, bomb-able walls, purchasable upgrades: bow/ tote bag, new adventure πŸͺ™ -> W3-Z0 new achievs: "ooze farmer" kill slimes to get a miniature, "seed generation" discover the 3 choya seeds, "Master of coins" Gold medal in new gourdon adventure, "room to spare/super bow" buy bauble bag/super bow πŸ‘Ύ -> New SAB guild decorations: Super red crystal, Super Grand Gate, Super Owl Statue (+ Jackal rental post, to allow guild members to summon jackal in your gh) 🏘️ ----- Part 2 : Feedback πŸ““ I find the golem breakers weapons interesting, especially the description, as i suspected, indeed related to golem uprising. 'In case of golem uprising, Step 1: Activate, Step 2: Deactivate" , so the Asura, do fear a golem uprising it seems and designed weapons able normally to stop the golems with ease, so I suppose those weapons are the strongest of asura arsenal knowing from personal stories and events that golems can have force fields, electrify themselves, I am thinking of inquest massive golems such as exterminator class golems (the big purple bionicle robot who killed an olmakhan/ in charge of security in rata primus) Regarding the powered shoulders, it follows the theme of others powered armors parts of SAB (virtual box helmet/reality rig), frankly it makes me think of a whole set related to augmented reality/sensation, augmented gear Γ  la occulus / or in the movie player one. It is a nice armor piece. For retro forged, it is a set I love especially for the trails of pixels it let behind weapons when attacking, plus, it does unique sounds, the rifle as example do a bit crushed pew pew, i find it cool. Now the biggest additions, in W3 test zone: So, for the shops, I have nothing to complains, the bomb-able wall are not too hard to find, I find the blue slime quite cute with interesting mechanic of slowing you down in it. The part about getting choya seeds to get the bow confused me a little, I mean, ok, i get it you want to make the choya useful, but it sounds like useless, where the bow could have been bought directly instead of forcing player to spend 500 BAUBLES to get some choya seeds.... It is my honest opinion, but the nerf with addition of cooldown to Mega Bomb and the new Super Bow, along 3 charges maximum that must recharge, is anti-gameplay, unfunny, undeserved and punishing. A player can spam nunchaku and mini bomb to slaughter foes easily, I highly doubt that the original creator, Joshua Foreman, made mini bomb or the bow with as idea to have a cooldown! If I go in SAB, it is to escape from the annoying mechanics of the game such as cooldown and charges! A player have 700 baubles on them and can spam bow in the whole level? SO BE IT!!!! YOU DON'T HAVE TO NERF UPGRADES BECAUSE YOU DIDN'T SAW THE ISSUES BEFORE; THOSE BAUBLES AKA AMMO? THE PLAYER COLLECTED THEM! The big bomb was perfectly fine, it is not like you throw one every two sec! It has an animation of the player taking it from pocket then throwing it. It could be the same with bow, it take little time between shots. I am sorry, but you just RUINED THE BOW. The achievements are okay, killing some slimes may take little time but it is doable. Choya seeds are easy to find, difficulty is okay to get the two new upgrades. And well gourdon, it is an adventure, as usual, nothing complicated. The mini slime miniature is nice.. I wish there will be one of the blue slime too. I just struggled to find where to get the new tote bag. For the guild hall decorations, they are always welcome to me, decorating guild hall alone and having so much fun, I definitely gonna use all the new added ones. ----- Part 3: Bugs discovered☒️ - Slingshot/Bow don't aim at foes at not same altitude: It doesn't even aim at foes!!!! Try, at the end of W1-Z3, when you are on lily pads of kind toad, to shoot at the frogs in altitude, you will notice that the bow projectile just go forward, not even going up to them! It is an issue that is also affecting sling shot, - Possibility of being stuck in a cloud during bee-pug race: if using a speed boost near a cloud especially the higher one at end of race, you may end stuck inside of it, trapped, unable to leave since there is no button to leave SAB hub. -In world 3 test zone, the yellow bauble underwater at start, on a bouncing shroom can't be collected, mushroom is too sensitive, bouncing player away without giving them the bauble. -Along years doing tribulation, to me traps, especially hidden spike ones are way too sensitive, they trigger even when 1 pixel of player shoe is one them, whereas to me it would be logical that it triggers with at least one feet on them. Sometimes, I stand beside them and get impaled. -In world 2 z2 eagle shortcut, some of baubles coming to us during flight can't be collected like bugged. -Giant Icicle / Stone doors requiring whistle in w2 z3 seems little buggy to recognize songs played with flute by players, if played too fast, or too slow, they don't understand that song is played. -Spark balls enemies spawned by storm wizard phase dragon sometimes don't get killed when hit. ----- Part 4: Requests 🎫 1- Remove cooldown and charges from Bow and Mega Bomb. Let's be clear. It is useless. If I want to do damage efficiently? I just spam nunchaku and can pass everythng without difficulty, so why nerfing those ranged weapons? Nerfing those in SAB, is like you would nerf rigle engie, longbow ranger, and all the specs using range weapons? That is anti gameplay! If someone want to progress through a level nuking every monster with bow and have fun feeling like an archer? WHY NOT? Why that pressure to force player to go CC and nunchaku all time? The cooldown is absurb, way too long like made to make the new super bow useless: THEN I ASK? WHY DID YOU ADDED THE UPGRADE? I am sorry, but adding charges and cooldown in sab? It is a big NO buzzer from x factor from me. 2- Fix SAB ranged weapons upgrades: Boomerang, Whip, Bow... those 3 upgrades feels so useless and mostly miss target or not even making the projectile go to hem if not same altitude. Really? You want to know what I use? Only nunchaku and small bomb now. Sad right? 3- Add slimes (oozes, green/blue) in SAB parade happening in SAB hub to follow the miner choyas. 4- I gonna put you know by now, that request each year, but please, if impossible to create W3 and W4, in worst case, create at least a W4 test zone and lord vanquish fight, I BEG YOU. I don't even want 6 zones at this point, just a w4 test zone and lord vanquish battle. (Eventually a Kaiser snake boss and Crimson assassin boss too).
  2. - https://wiki.guildwars2.com/wiki/Adventurous_Cat_Outfit But with Fox ears and fox tail. So Adventurous Fox in sum. πŸ™‚ - https://wiki.guildwars2.com/wiki/Pet_Dog_Whistle:_Basenji But with Fox, Cat and Wolf. - More charr /steam related mounts skins and weapons. Apart that I don't really think of anything else. I am very thankful of all the synergetic things you add to gemstore. In addition of the cynergetics pistol and shield, the synergetics jackal, skimmer, roller beetle, skyscale are awesome so thanks to to the employees making them, i already own all the mount skins apart the cyberhound which one really looks cool. There is a good diversity of outfits too now in gemstore... and there are so many sets of mounts skin now.. https://wiki.guildwars2.com/wiki/Gallery_of_mount_theme_skins It is just a tiny parenthesis but I find all the weapons skins of gemstore, and many are lore friendly, it would be cool to see some npcs in maps wearing those weapons, indeed, synergetics mounts and weapons could be shown on npcs of rata sum... If tied to humans, having some in DR etc. ALSO, I just realized but, there is not a lot of mounts, weapons or outfit skins added to gemstore that are linked to Charr. Indeed! There is no charr related mount skins whereas we have seen in grothmar or in main peronnal story that charr have charr copters and charr tank, also, there is those steam creatures of lornar pass? Can't it be possible to create a set of industrial mount skins? steampunk aesthetic? Synergetics skins are clearly cyberpunk, but there is no read steampunk mounts in gemstore, the last steampunk like thing i remember is the aetherblade set, or the privateer weapon set. There was also that BL tied steampunk wings backpack, but in term of outfit, mount skins, there is no steampunk or steam creature related things. I speak of charr, but if you take dredges, they are also tied to like charr, metal technology, industrial. I am ofter and always advocating for my favorite race, Asura, but for once, I am defending charr, cause really it is a little sad there is like nothing added related to gem in gemstore. I think at a moment i seen a char-copter chair added or it was a BL exclusive thing, so not available to all. I hope this forum, this thread, is still read by Anet, but yeah, I think that since 2013, the gemstore grew well, there is a lot of diversity. Thank you for maintaining that awesome game, I am impatient for Super Adventure Box 2024.
  3. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Quite dynamic, with any skill the character seems like on rampage after a Saturday night slamming around. Skills animations: The skills animations are nice and in theme of nature and ranger, good visuals. Mechanics: I guess that force of nature buff is this spec weapon mechanic. Well it works quite well and do give nice boost. Damages and effects: Skill 1.. what the heck ahhahaha too many skills infos it goes out of screen! rofl. For boons, not many, through useful ones like protection, stability, vigor and regen. Through a special wepaon tied effect called force or nature increase +25% damage and healing. Honestly? Damage s okay, but i think some skill could have vulnerability or fury. Frankly? Nice weapon. Yes. Can be used. Definitely good.
  4. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Little dynamic at least it is not static keeping a single pose... Skills animations: The skills are beautiful and seems related to a kind of red chain theme, like souls. Mechanics: Well the gimmick seems to be gaining charges by using skill 3 on duration, it has the weird ally/enemy mechanic like warrior, a very confusing mechanic, furthermore, it doesn't do good help of boons or good damages of penalties so pretty useless to make allies/enemies to me as the skill by itself is bad. Damages and effects: Only skill 3 have boons or conditions, and the damage is bad, gosh it is bad.... I felt like spamming my keyboard doing 0 damages fighting against a veteran oakheart in queensdale... gosh... the worst of the new weapons presented. Really. Don't even deserve to be called spec weapon, just feel like a starter weapon that you must forget about! Horrible. Disaster. Will definitely never use that revenant scepter if it stay in that state. The idea of.. I feel like... a soul binder is cool, the skills for most of them have red chain looking appearance and effects, but it is just skritt bad... damages bad. Boons and conditions are bad.. speed of execution of the skills... bad. Skill 1? Spamming for no damages.... to avoid.
  5. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: The character do throw the axes with some style... Skills animations: The rotating axes are cool, but it would be cooler if it uses the skin of the axe used. Mechanics: The mechanics of having skill 1 and 2 throwing projectiles that can then be attracted back to player with skill 3 like magnet... it does sounds like an engie or scrapper gimmick but it is pretty cool for thief. I always struggled to find cool weapon to use as thief. Those rotating axes do remind me of the leggy legendary aetherblade captain for twilight arbor, it is a nice gimmick worthy of an elite spec weapon. Damages and effects: Bleeding, poison, torment. A good trio inflicting good damage on the duration. Good potential for condi. The damages are quite good when many axes are deployed and called back. Yeah. To me it is a nice weapon spec and I will surely use it on my thief. As others specs, needs weapons skill icons.
  6. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Quite static through few skills are targeted making the character do hand gestures... well it is a rifle and is used not impressively. Skills animations: Interesting illusionary effect, an interesting take of the rifle weapon... Mechanics: I don't really understood the portal mechanic of skill 5, lease make it clearer. I placed the portal by pressing the skill and pressing it again, it just do a beam to user and do nothing else... It took me time to understand that skill 3 is a double clickable skill to make it detonate. Damages and effects: There are healing, might, fury, weakness and resistance... and still somehow, if only using weapons skills... it is a pretty weak weapon. Really. I think i do way more damage as Engie rifle. It is an interesting take of the rifle weapon, with good lookng skills, but it is not really efficient in term of damage. I always struggled to find what weapon to use as mesmer and always sticked to axe mirage because to me it was the most efficient mesmer weapon and i tried most of them.
  7. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Static but it is a pistol, but i expected all skills 1 to be little more impressive or slightly different poses between them, here like engie shorbow or guardian pistols, it is really just standing there and using regularly the weapon without conviction or doing impressive stuff. Skills animations: The bullets are tuned to the magics, but the casting aren't impressive. There are some efforts for most of skills 3, but skills 1 or 2 are bad looking and not impressive. I do still wonder why just a pistol and not a rifle, but in same time, why not, it allows a great versatility to use others weapons as off hand. Mechanics: Interesting that skill 3 charge elemental bullets gloating near you and then you can just release all of them at once on target, it do feels like catalyst hammer gimmick of rotating elemental charges around you. What i find interesting is that water is not straightly healing but do heavy bleeding too. Damages and effects: Good damage. Played as tempest, really cool. To sum up, Fire is for burning, Water is for bleeding, Air is for weakening, Earth is also for bleeding. It is a pretty cool condi spec weapon. In final words, a pretty cool spec weapon. I do find it fun with the elemental bullets piling up for 3 skills, fast paced, not long cooldown, good damage. Yes. I play a lot sword/dagger weaver or sword focus. But I can totally see myself become pistol focus elemental assassin.
  8. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Well, I will say same as engie, because it is a pistol, it feels kind of static, the character is taking pistols and just shot basically without doing any specular acrobatics which could have been free dodges. Skills animations: The skills are beautiful and do feel elite spec like especially skill 5, that looks like a mage casting their spell, it looks epic, sadly that effect seems tied to skill 5, skill 3 could have another ground effect like a big arcanic circle because that animation look like a guardian mace skill or an already existing skill! Skill 1 and 4 have same animation, skill 4 could have at least more spell effect like skill 5 to distinguish it from skill 1. Well it do have a few animations to be added but that dual pistol guardian aren't as bad as engie shortbow skill 1. Mechanics: It looks like spec gimmick is skill 5 that you decide to fire at the step you want, either without magic circle, with it started or letting it happens fully. And so i gonna do the same complain as with warrior skill 3. If you apply a gimmick, apply it to the 5 skills from the weapon. Not only 1. So make all the 5 skills charging for less or more damage. Damages and effects: The damages as pretty decent and efficient, the pistols are very fun to play. Bleeding, Cripple and ton of Burning. Yup pretty efficient for a condi. So. It is a good spec weapon to me, nicely thought, good looking mostly, good damage. So just need also the skills icons to be added.
  9. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: The five skills do make the character move and not stay static, for a staff it is okay, but i do feel it is not the level of a daredavil; Skills animations: Skill 1 lacks effects, Skill 2 is just a Engie rifle 5 with a staff (also copy pasted tsundering leap, warrior utility skill), Skill 3 is just a reskinned warrior greatsword charhe forward, Skill 4 look like nothing, Skill 5 (Spark spell) i don't know what purpose it has / Skill 5 (Rotating staff) Looks cool but why just only a front rotate? i don't know really... Warrior... Staff... it could be at least kitten? The profession have an explosive gunsaber!!! And for the staff... it does just that? It is possible to do better: https://youtube.com/clip/Ugkxxhn51lwQ0VkVGgE2rLbwx3yJ7ZZFRSZQ?si=l86zd_XaD4H7F0ds, https://youtube.com/clip/UgkxfzWj20NiBf41JqSLQhPZjOENQsX7I_Wj?si=dNXGUNMvMe2Uz9xW , https://youtube.com/clip/UgkxO0YNXt_mp0iY3vh7QjML1jVQ2J0C8pV4?si=trVQY0s8T0-h4qYT , (most impressive). Really... you take the rotating staff from skill 5, you make it on side like a wheel and it becomes like an impressive burst skill. Or a blast finisher. The Berserk skill of staff "Path to victory" is very bad and looking like skill 5, would like it changed to a combo or a blast too. Mechanics: I really try to see what the gimmick of that spec weapon. Don't tell me it is skill 3 with ally/enemy effect? If so.... well it is quite weird... and to me a skill slot wasted that could have been used by a more impressive looking skill. Skill 5 is highly confused, while fighting i never triggered the rotating staff and only the blue spark poof... I didn't understood the purpose I read barrage and somehow blocking but it does nothing and I get rekt by a vulgar oakheart in 2 seconds... The cooldown kills it too, skill 5 cooldown is way too long, skill 2 too.. Damages and effects: Fury, might, vulnerabilities, regen, cripple, weakness, resolution. You may think with this cocktail that it is nice, but the outuput damage is quite bad. In my honest opinion, it lacks stability, because I trained myself on a veteran oakheart and it feels stupid, you rush toward it and try to fight but it can just knockback you away, at least skill 2 with staff stomp could give stability and blocking next attack effect. Again to me skill 5 is very very bad and confusing, instead of two skills, i would prefer one that is an impressive burst skill dealing massive damage, or combo like skill 1, maybe a three phase combo, block any attack then do impressive combo skill then end by spell poof giving boons something like that. So, it is not a bad elite spec weapon, but i am very disappointed by skill effects and weapons, again, I am sorry, but warriors have an explosive saber a la Metal Gear... impressive daggers effects with spellbreaker... and you give that staff with bland animations, seriously?! Nah nah nah, skill 3 isn't impressive, it is just a greatsword rush forward with some flames. Speaking of which, the skill 3 pathing is bugged and sometimes the effects doesn't trigger and i don't reach target so again, it makes me dislike even more skill 3. But skill 3 feel forced if you just made it to sell your ally/enemy gimmick... A way better gimmick for that spec would be timed combos, all 5 skills have 3 sub-attacks, and player have to press skill button at specific time to trigger 2nd sub attack then 3rd sub attack, this could be indicating by the skill icon pulsing intensely like telling you to press it asap before the chain combo stop and let your skill return to default state. [To make it simple if i take as example the video clips i joined before: Skill 1 (Sub attack1): Block incoming attack with staff -> Skill 1 (Sub attack 2 if pressed rapidly): Counter attack with staff forward like a piercing -> (Skill 1 (Sub attack 3 if pressed correctly and in time): Multiple slashes with staff forward to bleed, stun or knockback... this is an example. But it would be basically you know like those defuse mine mechanics from drizzlecoast or repgrogramming kainerg fountains where you have 3 coloured symbols to press...]
  10. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Well the character is sure expressive and for some skills leap forward, the character is quite dynamic so it nice. Skills animations: Wow wow wow... they are stunning! One of the best of the classes along guardian pistols.... they are beautiful. The Necromant magic effects are nice. Mechanics: I struggle really seeing what bring this weapon, the fact that you can heal yourself by attacking? Healing not enough efficient anyway! So to me those swords, even if the skills looks pretty kitten, don't really deserve the title of spec weapon. Damages and effects: At first it is possible to think it has some good base to be efficient: Heal when hitting, inflict vulnerabilities... but there is no might, no fury, no speed... no boons in fact! And the damages are pretty low and bad, I check the weapons on a basic enemy, veteran oakheart of queensdale, witout using utilities or elite, i take an eternity to kill it! It is not normal! necromancer is known for a DPS like profession, You can take scourge or reaper and you can nuke foes! Even harbringer... harbringer you just drink all the elixirs like an elixir-holic and you get extra buff and destroy everything on your path... Sure it looks good, but regarding skills effects and damage it is very bad, I would never trade my greatsword reapon or scourge to take the dual swords. A great deception! Cause having two swords is pretty cool and the animations are kitten but the damage? The efficiency? It is not here sadly. That weapon really have to be reworked with more damage and boons, and if healing yourself is the main gimmick, well, make it significant! During my veteran fight, I only like healed myself of 200 health point... it is nothing regarding 24000 hp!
  11. OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Well, it is a bow so of course our character do basic bow shots, but i expected at least the character doing a gesture like pressing a button in its hands when detonating the vials missiles put on ground. But well the character isn't expressive at all. Even using hammer or rifle feels a little more lively. Skills animations: The effect when he different vials explodes are pretty cool, but the basic bow shot, skill 1, is pretty bland, it lacks something surprising, like the character doing back flip or whatever when shooting the arrows, cause currently the characters is just shooting arrows like without motivation or style... Mechanics: I do like the idea of putting bomb vials around, and anyone here would know if i say that it reminds me of a game with squid childs battling each others. I find it interesting that if the area of effects are on each others, it triggers a chain reaction, but if put apart, they can be detonated separately. Damages and effects: I was surprised happily seeing the efficiency of the weapon, i definitely will adopt shortbow on my main character that is engie cause it is very efficient. It has all, a main skill that inflict vulnerability, and other that give what is needed: Cripple, Slowness, Weakness, Blindness... Even more vulnerability... and might! It even stun! Gosh my love ended with my Mechanist Hammer, I will embrace Shortbow Mechanist now. So, yup, pretty fun to play! And to me, eventually the animations to be made better, and of course, skill icons, like vials (kinda like harbringer vials skills icons) and for bow skill maybe a static bow icon...
  12. Requests for new items -Fox Pet whistle. Summon and play with a fox. (600 gems) -Tails: Cat one, Fox one, Demon one.... (Could be programmed as Backpack, an display tail, so don't bother current pants armor skin, 600 gems one?) I know tails are possible, Adventurous Cat outfit exist! -Lounge in Nayos. (Demon realm of Kryptis) I find it to be a cool idea... but it is true that with Wizard tower services... 2000 gems. -Kryptis mount skins. Full set. Raptor, Jackal, Springer, Skimmer, Griffon..... 1600 gems. Would get it. -Drums as musical instrument, the real thing, the big one used in rock concerts. The current drum is just a tam tam / tambourine... 800 gems. -Astral Wizard outfit, kind of like astral ward armors. 800 gems.
  13. -Please make so that backpacks stay visible when performing emotes. It is annoying to be without backpack and that is disappear when performing emotes. There is already an option to toggle backpack visibility in wardrobe if not wanting to see it, so i see no reason why, when i allow backpack to be seen that it disappear when doing an emote like a bug. -It is just my honest opinion, but i find the wizard vault mechanic bad, i would prefer to have back the daily logins, with their 20 mystics coins, 20 laurel bag at end of months, 20 laurels during month and the black lion goods! The new daily system is meh, i miss the good old 28 days login screen in achievement. -I think there should be more Secret of Obscure mastery points, added to more achievs or to collect around maps, I miss like 14 mastery points to get greater arcane chest access and another thing in same mastery line.... EoD gave more than enough, PoF was okay, but SoO is very tight considering mastery points. -Would like kryptid skyscale skin to be added as vault reward for 2000 points. -In guild hall, please make at the decoration vendor, the number of item selectable. It is a pain clicking 20 times each day to exchange 2000 candies into 20 pumpkin decoration... we should be able to select 20 and do one click... -(Other point: Would love kryptis decos for gh, but i precise, affordable. The available astral wards gh decos are just outpriced especially stair or windows, between requiring cured leather squares, books, orichalcum chisels or hammers.... 20+ gold to craft one... those are parts of the most expensive decos... on another hand, thank you for halloween decorations, they are cool and correct in term of gold cost. I noticed clocktower beam, and some curled trees as new decos.)
  14. The Kryptis skyscale is featured on the Secret Obscure page it is like an easy obtainable reward, put under spotlight, I am sorry, you ask the players to do first "A new Friend" Collection that already ruin player of gold coins and then, for the second collection "A new Look" you make an outrageous total gold sink! I am sorry I feel the need to do a shout out to warn about how bad and camming that collection is! Here are the steps you should do to get your demon skyscale: 1 Talk to Skyscale Trainer Dyanne at the Beacon of Ages. (free) 2 Purchase the   analytical charm from Lyhr in the Wizard's Tower. (1 Amalgamated kryptis essence (Ton of tiers essence + 50 ectos, understand 10g on tp) + 200 ectos + 20 asccended spiritwood planks)!!!!! Yes that one already steal from you like 80+ gold coins!!!! If buying from TP!!! -----200 ectos = 40g, + 50 ectos = 10g + 20 spiritwood = 85g ----->>>>> TOTAL ~ 140 GOLD 3 Complete the Skyscale Target Practice adventure. (free) 4 Defeat 20 Kryptis turrets with your skyscale's   Fireball. (free) 5 Spend 30 continuous seconds being carried by a ley line while mounted on your skyscale. (free) 6 Bring the collected data back to Skyscale Trainer Dyanne at the Beacon of Ages. (free) 7 Purchase an   anodized medicinal cauldron from Lyhr. (1 Amalgamated kryptis essence AGAIN + Encased light + pouch of stardust + 20 delrimor ingot) So understand, again, around 60g easy plus ton of map currencies removed from you!!!! --------- 50 ectos = 10g + 20 deldrimor ingot = 100g -------> ~ 110 GOLD 8 Collect a   sample of possession from the Cosmic Observatory Strike Mission, or purchase a sample from Lyhr in the Wizard's Tower. Cause I don't want to do mission guess what? Ton of kryptis essence and 10 icy lodestone. Ok That one may be the step the less expensive. 5 Gold... 9 Collect a   sample of corruption from the Temple of Febe Strike Mission, or purchase a sample from Lyhr in the Wizard's Tower. Same if I buy, 10 corrupted lodestone, it is like 10 Gold, it is okay. 10 Complete https://wiki.guildwars2.com/images/thumb/5/58/Skies_of_Tyria.png/20px-Skies_of_Tyria.png Skyscale Medicine Masker. (250 wurm meat to collect on wurms) (free) 11 Bring the collected medical supplies back to Skyscale Trainer Dyanne at the Beacon of Ages. (free) 12 Administer the medicine to the skyscale and consult Dyanne. (free) 13 Complete https://wiki.guildwars2.com/images/thumb/5/58/Skies_of_Tyria.png/20px-Skies_of_Tyria.png Arcane Osmogrifier. (1000 fragments to loot from arcane chests (free but long) 14 Use the arcane osmogrifier with the Heart of the Obscure on the sick skyscale near Skyscale Trainer Dyanne. (free) So in total, like 140 G + 110 G + 15 G ---> 265 Gold ---> ~700 Gems for Gold to gems conversion currently. Or like 1100 gems if the opposite way. I am highly disappointed by the cost, and can't understand what happened in Dev mind during the making of Secret of the Obscure. The expansion is a pain in my soul, between the astral ward armors that are highly expensive, and now the skyscale?!!!!!! What the point if players aren't even able to earn easily the rewards and for not a lot of gold? I just lost 50g already to do a new friend, and you expect me to put 265g for a skin? It is like the gold required for commander tag!!!!! I thought lesson were learnt from previous expansion, it seems not:!!!!! Rewards out of reach? Are you serious? Locking away like this kryptis skyscale skin and astral ward armor skins? What the points if I can't even have expansion related skins and rewards? Wanna know? I would have preferred the Kryptis skyscale to be available in Wizard Vault instead of that useless shiny Griffon skin!!!
  15. So as usual here is my expansion feedback,for so far. This is my personal thought overall. 1/ Maps : Skywatch / Wizard tower / Amnytas Skywatch: I do love the idea of fractal islands, exloring potnetial alternate timelines, of course as playing mainly asura, I pass my time at Rata Novus Promenade, the place is just to beautiful... The stone summit and dwarves are also pretty cool, in term of islands, I like the astral ward in south-east too, and the balthazar part is interesting, forged are cool enemies too so... I gonna concede an island intrigued me at first, it was the Mech habitation zone, comared to other islands where you can of participate in the lafe of the locals, that one is just purely survival apocalypse. MinSec, bots taking over the city, it just make me thought of Terminator and Cyberdyne with those auto loud message playing in the place asking to exterminate the organics (us). I do like the events, I pass my time taking care of the skyscales in the south east or laying with rata novan their city hymn with trompet, nice hymn btw. I haven't participated so far of the meta to unlock the wizard toward so I can't really tell about if the meta is nice or not. Wizard Tower: The place is charming with all commodities, like a lounge, not gonna lie, the last POI, was hard to find, had to go on youtube to see it is an hidden wall in the flanks of the island, below. Not a lot to tell, all the members of the astral ward are nice, I like a lot, the Charr doing gesture, Gladium and the skritt. The blue jotun woman was nice too Dorga? Yeah something like that. The only character I didn't really linked myself with is Mabon, sure cause it reminded Lazarus, but, like, compared to others, he does nothing and then get killed... Like, if I remember his character it is just that he came helping us at the start of the story... And well Zojia was nice. I gave a good laugh with Gorrik- ivan shenanigans over the coms awith the cat hiss. Amnytas: Very well structured map, it is clear, there are zones, easy to navigate. I did participate in the meta with at the end the big squid nine eyed demons, was epic. The POI are interesting, between museum, gardens, pools, outposts.... and at the center that massive spire. It is a nice map. The architecture... if I can use "The astral style" is particularly very present, just like the Wizard Tower. Isgarren looks nice.... hmm... I would really like the UI and the events to be more clear, like a big indicator that stay at the right of the screen that say in big letter "WARNING: Current kryptis commander spot at X bastion. " or... "CURRENT EVENTS: Bastion of strength, bastion of natural" something real clear. Because really I think, apart for rifts since the mastery show you where they are, it is easy to miss an event or a kryptis commander. 2/ Story So firstly, if I understood well, the beautiful demoness Peitha, is a kryptis lord that help us and her brother is Cerus, the big bad good looking demon guy who track us and beat us in the intro... and... they both normally obey a dude called Enach which is midnight king... I suppose, a demon king. But then, I am replaying the story here a second time, but can't spot when "Strange voice" became "Peitha" and it makes me really confused, like i missed it, I am still lost wondering how i know her name. The introduction instance was nice, really, like creepy foggy gendarran then vroom, vaccumed in the Demon rift to end in.... demon realm? Purgatory? Hell cathedral? In any way I love especially that place, I know the vines all around walls are badically southsun karka nest recolored red, but still it looks demonic like flesh... pretty cool that demon cathedral where we fight Cerus. So, normally, in the next chapters, Peitha welcome us to recruit some Kryptis to support us... against enach? And here I ask by advance, don't make the kryptis come into wizard tower as we recruit them! Let us go again in that demon realm of Cerus to go recruit the kryptis! Why? Because way cooler and make more sense. Demons don't go out of their place, have to be convinced. All those kryptis are just some basic hell spawns, but the superior ones like Cerus or Peitha don't go out of their lair.... I don't know if it is made on purpose, but the elite kryptis do have deadly sin like names, like glutony or envy.... But so far.... i didn't spotted any called Lust, Wrath, or Pride... normally there are 7 sins. But amnytas map count only 5 Bastions. I think it is a missed opportunity. But can be corrected easily if we spire ring as 6 and the spire in itself as 7. This way there are indeed 7 compoments, one for each deadly sin, which can add to the already nice story and demon things. Speaking of Kryptis, it is intersting that they can possess... well, don't get me wrong, it is totally normal and expected! What I am saying, is that, in Tyria, there are demons, like shadow demons, ataxes... fleshreaver..... imps... if i can eventually include ascalonian ghosts.... and... none of them can possess us? I kind of want a priory thesis to tell me how Kryptis demons are superiors and able to possess compared to fleshreaver or imps. 3/ Mechanics The introduced mechanics and masteries work well together. And I can sigh in peace, cause I can finally spit fireball with my skyscale! Gosh that thing is as logical as skimmer going underwater to me should have been there since start. It is nice to reuse ley lines, they are a nice functionality, and now being able to ride them with skyscale sure add a twist. The updraft generator are pretty usefull too to gain height, volatile magic are perfectly placed to help moving around! About the Kryptis rifts... I gonna complain. Because I am sorry, but the kriptys motivation tier 2 we earn in story... it should be permanent! Not locked to craft again and again, or being sold on TP! I can get when we start the story we do some T1 rifts, but then we get a T2 device later, it is dumb to remove at the end of the 10th chapter.... If you want us to craft the T3 okay, but at least let us players being permanently T2 rifts once story is done.... About rifts... It would be nice, if when we arrive at some, they are in fact ambushes, and reward more. When I say ambush I speak ambush like amnytas ambush events where player can be teleported and possessed, the big thing.... 4/ Rewards So. the positive thing, is that the player, at the end of the story have for free the full skin set of mist warden armor for all weight. But the nice armor of course... the astral ward one.... is lock behind mastery and I bet expensive components? Sigh. I was looking in the vaul achievement and told myself: A new friend? What is that achivement? Then I started to seek for a shyscale egg, then returned to the trainer.... and then it happened. The disgust, the horror, the pain! Rise your skyscale AGAIN! Same annoting expensive collection! Go get those skyscale treats.... go get those saddle stuffs.... 10G The quaggan plush... 10G!!!!!!!!!!!! How? Why?!! And the treats? I just had to spend 40g on TP for them! For 12! At least the attune the egg achiev was ok just had to push my character to hurt himself like crazy in hazardous environments.... for the meats, was easy to drops on foes...... but the toy for the skyscale? Like 15g for 3? ouch. And now, I am doing the saddle... and what I need? Provision tokens? Well, I guess it is okay, cause i can have them cheep selecting best material and location.... For saddle it is not provision token the problem.... Yes for skyscale saddle... the issue is... Kryptic essence! Pouch of astral dust! Static crystals! YEAH, THE MAP AND RIFTS CURRENCIES. That drop in very poor quantities!!!! Come on! Each skyscale saddle compoment require 125 desspair essence from kryptic. What closing rift gives? 6 of them!!!!! 6!!!!!! And for the map currencies? I do an event in a bastion, and what the game gives me? 4 pouch of astral dust?!!!!! Even dry top or silver wastes reward me better!!!!! Even Tarir! YES even tarir give me more map currencies than those three new maps together! God bless Drizzlewood. Drizzlewood best map. I miss like, 4 or 5 compoments for my skyscale saddle, 125 essences + 125 essences + 125 essences + 100 astral dust pouch, it is a pain in my skyscale tail! Totally aberrant by the way, I already own a skyscale!!!!! I OWN the mount already! WHY? WHY I HAVE TO DO ALL THE STEPS?!!! just for an ASTRAL SKIN? Really, I SWEAR, i do hope once i am done with that, that the collection/ way to get the kryptis skin is not that hard and costy as that one! Yeah, CAUSE... i am forcing myself to that new friend one to unlock the kryptis one after.... like... STUPID. Would have preferred not doing it, bringing my skyscale into the demon realm, got corrupted my dragon! and boom! But yeah I think you can just 4x every event rewards. Cause there is an issue currently. Not enough map currency. Each Rift should reward easily 25 essences, each event easily 20 of currencies. Plus, where are all the goodies? Why there isn't like for LS4 map, a volatile vendor, or for LS5 map some vendor on map taking map currency for reward? I have static charges... and some others... why can't I exchange them for Mini peitha? For tonics turning me into a kryptid? And...... there is nowhere any kryptid armor? to look like the cursed kryptid? Well kryptid weapons? I am sorry but since That_Shaman stopped to say, it is even harder to figure what is added... but I did noticed new guild hall decorations, so thank you Anet. 5/ Others Noticed the infernal envoy outfit on gemstore. Excellent. Apart head. The scales along the face are okay but strange, should have looked like Peitha for females, and Cerus for male in term of face. But still very beautiful outfit, will get it when included in the black lion outfit voucher. Wizard vault... dunno what to think of it, took emote, mystic coins and gold to basically have money. But not gonna lie, all my wizard vault point just got into making me earn gold, gold immediately spent in skyscale achievs..... didin't took sanctified skins, sanctified weapons are good looking but not my style. I just gonna report one thing, i think a scam, it is the mastery point box, I am sorry, you can't put a box rewarding mastery experience, from everything apart secret of obscure map?!!!!! There are so many masteries to upgrade! The minimum is to have help of ganing mastery experience! I replayed the story with another of my character to notice that completing chapters don't give mastery boost the second time... I can understand for equity, but at least make the wizard vault mastery chest give SOTO mastery EXP! Add it!
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