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Wakani.1829

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  1. I can honestly say, as a GuildWars(1) Veteran who spent 7 years never faulting in my support for that game, even today as it's - well, practically dead. Aslong as: Build templates and Build Storage isn't FREE .Anyone who BOUGHT Build templates and build Storage Isn't Reimbursed .Equipment Templates arrent updated to WORK properly with legendary gear.Equipment Templates arrent Accountwide Purchases. Equipment Templates arrent set to 30 max, with:3 slots for a FreeToPlay account5 slots for a base game account7 slots for a base + HoT account9 slots for a base + HoT + PoF account Equipment Templates are priced at a Reasonable level. This Feature that was free in The Original GuildWars, That should've shipped with Guildwars2 on Day One, will be a Total Fkn Joke and so will you. At this point, with the way it is, you and everyone at EArenanet who doesn't strike to end this nonsense, is no better than the worst in the gaming industry: Electronic Arts - Monetizing a RED DOT sight, and adding P2W weapons to lootboxes in games they promised wouldent even HAVE lootboxes.Bethesda - GROSSLY mismanaging and screwing up Fallout 76, over 50 scandals tied to that one game alone.Activision-Blizzard - Destroying their most beloved franchises using ANTI-consumer tactics and monetization for Short-term-gains .Arenanet - Monetizing just about anything you actually make for a game. so far, more than 90% of all the ingame content made in the past 5 years, has been locked away in a cashshop - No, gold > gems isnt a valid excuse to do this i wonder if you're actually proud to be on ^ that list, you are now. and you'll continue to be untill you get your act together.
  2. "This system is great for those who have no need of it and terrible for their most dedicated players" Pros:It's now Integrated into the game. Cons:The integration is subpar at best, this is clearly visible to anyone who used ArcTemplates.The System is limited for the puporse of monetization (not much QoL in that).The System has removed the free build swaps that were an actual QoL when swapping between Openworld, Spvp and WvW.The System is cut into 3 seperate categories for More Monetization.The Price for any one of the three categories is rediculous, math was done, if you got 9 characters you want to max, its over 20k gems, wich makes it cheaper for you to buy character slot expansions and make a new character <-- King-level Bethesda idea right there.Legendary gear is effectively being shit on with this system. Electronic Arts, Bethesda, Activision-Blizzard, and Arenanet - now essentially the same company doing the same shady and disgusting horseshit
  3. Intended. Build templates and gear templates, are essentially just the free builds you had untill yesterday that swapped automatically between modes, that no longer happens because they locked it in for monetization purposes. EAnet's finest thought this was a bethesda-level idea. Electronic Arts, Bethesda, Activision-Blizzard, and Arenanet - now essentially the same company doing the same shady and disgusting shit
  4. Pros:It's integrated into the game. Cons:It offers vastly less utility and usage than ArcTemplates.It's split into 3 Categories, simply for monetization.The cost is absolutely rediculous. account wide build storage, and character build templates, should be free, if that was the case, the gear slot price woulden't upset me at all. Anyday now, they'll pull a bethesda, and introduce an exclusive ''premium'' pay option for convinience items, or some rediculous Anet-take on a season pass.this is where id normally say something along the lines of ''how low they've fallen'', but seeing Arenanet in the past 3 months, botch up virtually anything they've touched (only been back for 3 months so cant speak to past failures) doesn't exactly make me hopefull that they have finally hit rock bottom, with the only way forward being up from here on out.
  5. You're forgetting that gw1 had a larger playerbase than gw2 does. yes - it was litterally thousands, yes there were more who didnt, by your logic, lets remove all food that i dont personally like, even if you like it, because Reasons
  6. Horseshit. We were thousands and thousands of players who enjoyed HM in gw1. Every Dungeon, Every Elite Area, if you popped into the corresponding outpost, you had 15+ districts full of people ready and wanting to go.I get the sense that you didn't like it, and thats fine, noone blames you for being a casual. But dont attempt to take away from something people DO actually enjoy just because you dont.
  7. Im not from the US or the UK, But thank you for proving my point by instantly resorting to a personal attack rather than pointing out how im wrong and you're right. P.s. you still haven't pointed that out, we're all eagerly awaiting your wisdom smart guy.
  8. Let's be clear here, ArenaNet has NOT commented on wether the ''free'' +3 build templates, is something that will apply to ALL characters on your account, and judging from previous QoL monetization from them, it wont, wich means if you got one of each character, youll have 8 characters with 3 slots, and 1 with 6. ArenaNet has PURPOSEFULLY been vague about the prices of the build templates, if you actually knew anything about monetization and gaming, you'd know for a fact, that they iron out costs as they develop the system, so they've known WHAT BALL PARK, they were looking at, for 2 years, and are still not saying anything. thats 95% because they know it aint consumer friendly, and it aint something we'd accept. ArenaNet was never Asked for a Gear slot solution, they were asked for Templates, and just templates. some people have well over 40 builds for one character, all of them with a purpose, and all of them PvE related, meaning that doesnt account for their pvp, and WvW setups. when you blindly defend arenanets decision to milk this like theres no tomorrow, you shit on them, so why dont you try being alittle objective for the first time in your life on these forums. and ask yourself how you'd feel, if they were putting YOU in this spot.
  9. Before you rush to the defense, you should probably do some actual research on this subject. Arenanet could EASILY run gw2 without putting 95% of their content into the cashshop, if you're honestly believing anything different, then i don't think you know how the gaming industry works.Virtually almost all publishers these days, are pushing for Mobile-like monetization in PC gaming, because it allows them to push a new, bland, empty title every year, from any franchise, and make millions off the back of people who blindly support it. ask yourself, did they need all this money from monetization to MAKE guildwars2 ? - no. why?, because their previous game, GuildWars, wich had practically NO monetization, NO subscription fee, made them enough money to: Not have a single day of downtime on the servers, not even on patchdays.make 3 full scale expansions in just 3 years, the Original guildwars came out on April 26, 2005, and the third expansion was released on August 28, 2007.Build all of guild wars 2, and launch it.
  10. Because, the system back in the Original GuildWars (feature is 13+ years old), was better than what ArenaNet wants us to pay top dollar for now.Because, the system that gw2 players have had access to since Heart of Thorns, is better in every single way compared to what ArenaNet wants us to pay top dollar for now. nobody asked for a 3layer monetization cake, we asked for build TEMPLATES. as they were in guildwars, without limitations like they are now imposing. GuildWars - 550 free slots for builds, stored on your own PC.Guildwars2 - 24 slots max, 3 for free, 3 more IF you're around in the first month bringing it to 6, anything after that is money money money. ArcDPS templates - can swap gear, legendary stats (correct me if im wrong), can hold as many builds as you want - free of charge.ArenaNets new money cow - maximum of 6 GEAR templates per character (you gotta pay PER character aswell, Not Accountwide , Maximum of 24 Build templates, makes a joke out of legendary gear - and by definition, those who spent the time obtaining that legendary gear.
  11. why don't you humor us all, by ejucating us on what he got wrong then? - otherwise what you just said, is nothing more than white-knighting for Arenanet in yet another massive blunder on their part. Regardless of how you look at it, when you compare what ArcDPS templates can currently do, and has been able to do for years now - to ArenaNet's Long under way templates, it's night and day, and not in favor of the ArenaNet version.
  12. Disclaimer: i didn't make this video, i stumbled on it on youtube, so full credit goes to Daelin Dwin and the people who helped him make the video. The point's raised are on point, and quite honestly, it only angers me even more that arenanet didnt simply copy the arcDPS templates, since they were quite litterally perfect the way they were.
  13. if you were to reduce the expansion given ones, then that would be a really good way to keep the count at a realistic count for people who play actively.1 per expansion, maybe one at 10k AP, and another every other 10k ap, meaning while 2 more slots is nice for those that has amassed it, it wouldent be something i would personally GUN for (im at 8.5k atm). and then an additional 1-2 at a certain birthday gift. My only gribe with it, would be that it would have to be ACCOUNT birthday, not character birthday, and it would have to (obviously) be retroactively added. This would (if they equalise the amounts given initially), amount to 3 + 1 + 1 (for HoT and PoF), + 1-3 from acchievements, + 1-2 from brithdays, that would put the theoretical maximum number of free slots, at 10 for a veteran account, and the lowest 3 for a totally fresh account with no age, no expansions and no acchievements. IO could easily see myself having more than 10 builds per character, certain things in PVE id want to do as condi, certain things as power, some things with lots of quickness (gahtering for instance), fractals can easily take up 10+ builds if you run several different fractals, or just LIKE running fractals, raids will see most classes in 2+ roles, (guardian for instance has 5, not counting tank), and dungeons is a totally different matter ontop. there would definately still be people who would want more slots than 10, and while i cant speak for them, i can say without a dubt that i personally would spend money on them if the amount we get initially + the amount EARNED in the game, and the way you earn them, was reasonable, while i wont spend a damned penny on them if they persist in their current state.
  14. Now that is actually a solid solution aswell. 10k+ points netting you a free slot every few thousand AP you earn after that, retroactively added ofc(im personally just passing 8.5k btw, so theres no instant gain bias here for those that may be thinking that).
  15. you Just made my point for me. all those reasons are exactly why it shouldent be monetized. QoL shouldent be monetized, ever. wanna know why ?Bethesda Monetizing repair canisters in fallout 76.Activision-Blizzard Monetizing A RED DOT SIGHT in call of duty. If you let this continue, without calling it for what it is, then you're gonna be one of the reasons gaming becomes a thing of the past (not die, but a thing of the past). I woulden't let my children play such a game if i had any children, not a fkn chance in hell, and when that becomes the norm - and it will, who are you gonna be playing your games with ?, i dont mean you specifically, but you have to look forward, this style of monetization is HURTING the gaming industry, and its community, its dividing gamers, and making less people interested than was before, its NOT GOOD for the gaming community.
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