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Cal Cohen.3527

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  1. Desert Shroud doesn't have the same damage reduction that Death Shroud and Reaper Shroud do. If anyone has evidence that it does, I'd be interested to see it just in case there's an edge case bug somewhere, but there's probably a different explanation for these situations that you guys are seeing.
  2. This isn't a thing. I did see an issue when hitting a target with barrier where the red crit background is offset from the damage number which could cause some confusion, but crits are happening as expected. The combat log shows these crits correctly, and I've also confirmed that there's no hidden damage reduction by using a steady weapon internally. Any appearance of a damage reduction is likely just weapon variance being noticed over a small sample. I'll get the damage floater bug written up and assigned to someone for investigation.
  3. Im curious about what the average rating difference in a match is when there is a legend tier player in it? This season or last season or whatever The sample of games with a legend player is pretty low, so I extended it down to 1700 (plat 3+). Here's the data including last season and this season:Average skill rating difference between teams: 14.16Average standard deviation difference between teams: 13.55Average rating difference in a match: 189.71Percent of games with average skill rating difference >50: 0.4% There's a significant increase in rating range at this level, but as seen the skill rating mean and standard deviation differences between teams are pretty similar. The rating range is always going to be higher at the edges of the rating curve as a tradeoff with keeping reasonable queue times , but it doesn't stop the matcher from making fair teams which is the most important. As some others have pointed out, the average game doesn't always tell the whole story. So I also grabbed all matches from last and this season and paired it down to the set of games with a rating range over 200 (these account for about 10% of all matches). Here's the data for that set:Average skill rating difference between teams: 19.83Average standard deviation difference between teams: 33.67Average rating difference in a match: 279.42Percent of games with average skill rating difference >50: 7.5% While the skill rating and standard deviation differences are a bit higher in this set, these numbers aren't too bad overall. I'm not trying to say that the matcher is perfect, but the vast majority of games are pretty balanced.
  4. Hey guys. We've made an adjustment that should (hopefully) fix this issue that you've all been running into. If anyone is still experiencing this problem please post in this thread again and we'll continue to investigate. Thanks!
  5. We've made a change that should hopefully resolve the issues people are having. If anyone is still having trouble queuing let us know and we will continue to investigate.
  6. To everyone still having problems: What behavior are you seeing when trying to queue?Is there a particular error message that pops up?Does the banner update to show that you're in Ranked, but has no indication of queue time?Is the button just completely unresponsive? Any additional info you can provide will help us debug the issue. Thanks
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