jgeezz.7832
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ITs not just MAG its these builds and I find the only way to deal with these servers like mag is not to play just do not play when they are link or you are up against them. Causes ARNET doesn't really care at all. But when its something that hurts the dev's ability to play on the MAG server. So they can always win or when they get pound by a class that they do seem to nerf them very quickly. The thief is a prime example My FAV class has been nerf at every turn but classes like ranger have gotten buffs and rarely nerfed another example if I am correct was the skill to swap pets on the fly and what happened with that they reversed that.
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THIS is why they need to balance WvW Sea of Sorrows 766 Henge of Denravi 1,520 Maguuma 3,939 they daily Skimish Dettails Maguuma 12,383 Henge of Denravi 3,144 Sea of Sorrows 2518 But all I ever hear form every is that it's balanced and linking is the reason, any middle school can look at those numbers and see that the only two who are ever close to each other are the bottom 2. Now if it were balanced than there would be a 2k or 3k gap between the bottom and the top.
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MAG, server cheats by using bots and hacks in W VS W. Everyone says the same rhetoric that they do not and they do not hack. Even when guild wars 2 came out there was no time when a server had a full zerg at 10 am in the morning Yet MAG has done more than once I just would like arnet to either admit they cheat and or do something.
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by the time they get around to world "For years the devs have been planning to basically "merge" servers with "world restructuring", where matchups are primarily based on guilds. There's been 4 (pretty rubbish) betas over the past 12 months, so maybe in ~18 months we'll have something more concrete. In the mean time: WvW is what it is. The same maps, bugs, balance issues, and lack of dev attention..." there will be a zero player base on all servers.
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like today a full zerg 30+ players at 5pm Central time but no there are no bots in the game
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Guild Wars 2 is a great game it has the best pvp areas with in a game I have ever played. I like that it take skills to do really well in WvW and PvP areas. What I do not understand is why servers have not been combined and the number of players is not looked. The population of the servers has to be off/incorrect. If are the game is not do well and player have let how can it say servers are full when there is no one in the game or playing in areas. Can't the dev's do something merge the active players servers. I say the because my server always gets over whelmed by MAG server every time we play them its gotten worse since the last time I deiced to pick the game back up. The decline in players has to have affected their server as well but it does not look like it from W vs W point of view. Which has to be wrong or that server is using bots and if people say bots are not real than how can they have such a high showing in W vs. W. I understand that not everyone plays W vs. W but these seems a bit odd and should be to anyone looking at how the decline for GW2 has gone down. Your company did layoff over 100 dev's, so either you are lying that you are losing money or you just do not care which is what most every players says when it comes to balancing W vs. W.
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I would really like to 1. on the list should be tapping of keeps to slow spawn of play so that a server can stop the loss of keeps or towers. It should be possible to slow spawn by at least a group of players but not by 1 player. This is broken and should be fixed.
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People think if you are thief that you can kill people like way easy because they see all the youtubers do but that is not the case. Most of the time you are focused on 1 person at a time, while 1 or more is trying to hunt you down or chasing you. Where when playing my necor i want you all together so i can DOT all of you at once and mess you up I have taken 4 or people out very quickly because they were unskilled at WVW and stood together why i went crazy with my necro. The thief has to focus on 1 mob at one time people are mad cause they get ganked but don't realize that only 1 person in a mob of 2 Or more got killed vs 1 and even than sometimes they kill the thief so in retro spec it was 1 for 1 kill.
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Man you people, I was kneel and my range is 1500 the same as rangers range yet i could not hit him. If you are on a wall in the SMC a ranger can hit you from the inner wall, if you view it as if it were level ground i should be able to him him as well but i am not able GO TEST IT. It was not a barrage shot it was rapid fire shot.
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You are right nothing new but you think the dev's would look at the forms they must not because the current post are everyone trying to find a build that works because the Thief is so broken now.