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Revanent.9715

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  1. I never got to play with the old spirit weapons that much, but they did look fun having these ghostly weapons follow you around, attacking stuff with you. Though I feel they should have been permanent pets, rather than duration based. If they did bring back the old spirit weapons and made them permanent, they could make their command skills function much like how they currently do now. Ammo based ground target attacks. Maybe it could be the best of both worlds?
  2. Good. I'm glad to hear that I'm not the only one that likes pet classes, and wants to see more elite builds that have them. Since this topic has come up, I think I'll go ahead and throw a few of my ideas in, while I have the chance. Rangers getting two permanent pets. Just because I like the idea of mixing and matching them to see which ones work well together. They could also get rifle to help range condi (since we lack good range condi on this class, and already have longbow for power builds). And maybe burst skills as our f5, that augment our pets in some way. Engineer getting a golem pet that they can get inside and turn into a mechsuit. Machine guns, missiles, maybe a mechsword for the auto attack chain. Sounds like it would be fun to play with. They could also buff turrets more. Maybe allow them to cooldown while they're active. So instead of firing them and immediately destroying them, we could actually leave them out, and let them cooldown in the background. They don't move or have a lot of effect or damage. I don't see why they are so hamstringed by their design.Elementalist getting an permanent elemental pet that changes elements as the elementalist changes attunements. It gets different skills per element to keep its output flowing, just as an elementalist does with its attunements. That and some of elementalist's built in support would actually benefit something when the elementalist is alone and soloing. They also could rework the two glyph of elementals to be much better.Necromancers getting a more minion focused build, or perhaps a bigger and more powerful minion would be nice. Though I don't really see them doing this. Minions could get some more love though. New skins, for starters, so they aren't so damn ugly. Lower cooldowns, faster summoning time, or even allow them to auto summon. Fleshworm may need a slight rework so it can follow the necro at a distance (Which would allow for its teleport to still be useful. It could break stuns and remove movement impairing conditions.)Guard's could have their virtue skills become permanent (divine?) spirits you summon, that embodies the themes of the virtues they stem from. Justice would be dps and fire. Resolve would be more healer support. Courage would be a tank and boons. Each having a command skill you could use corresponding to their associated virtues. That and like the elementalist, guard is a bit more group centric, so having your own little group, if even spirits, would be cool. Obviously these are all pet focused. But that is the topic, and, well, i love pets. They can be incredibly fun to play with. I sincerely hope there are new elite specializations coming very soon!
  3. Just going to add my two cents here. Personally, I found the announcement completely disappointing.I was one of those people that was hoping they were going to announce new elite specs. But, alas... Fortunately I have found the cure such heart wrenching disappointment.... .......Alcohol........ ......WEEEEeeeeEEEeeeeEEEEEeeeee!!!!!
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