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Opus Holder.9520

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  1. Basically after 4 or so attempts at this and each one failing for one bug or another....I did this. Cleared everything solo BEFORE talking to Tonn, making sure to check each tower for glitched risen, which there were a few. In the end, this solution worked for me, easy enough. Took a little time but not much more than what it would have doing the quest as designed (which fails and bugs most of the time anyways) . SO... a BIG thanks to you for posting this, because it worked for me !! On the 7th try, 2 of my own and 5 with various forum workarounds, this worked for me. As per Trapper and April Sun, start the instance and DO NOT talk to Tonn. By the time you are reading this, you are very familiar with the run. Run past everything to the back of the third tower. Kill everything, including the Krait in the water. If they are out of range, wait a while up the hill, they will come to you. Head SW across the beach to tower 2, start at the back and kill everything in the area, then do the same for tower 1. Work your way through the caves between the towers and kill everything. Head back through the caves to Tonn, killing everything, including the Skale near the entrance. Clear it all. Now, talk to Tonn and follow the pack Marmox . Tonn should destroy tower 1, then tower 2, then back through the caves to tower 3. (Note: between 2 and 3, there were a few spiders. Not sure if they were pop-ups, or I missed them when clearing the caves, but I'm not doing this again to find out. Kill them). Finally, tower 3. There should be no opposition left. Lead Tonn down near tower 3, he should destroy it. You already cleared everything, so nothing should be trapped in the rubble. And here's what I think is the key to this whole mess. At this point, 3 new spawns appear, along with the objective "Clear The Beach". So, clear the beach. Kill that last 3. All the times Tonn would not Talk, he stayed where he was when he blew up tower. Now, he's halfway up the path to the Marmox, and willing to Talk.
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