Jump to content
  • Sign Up

NorthernRedStar.3054

Members
  • Posts

    1,404
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

NorthernRedStar.3054's Achievements

  1. This argument goes both ways - why can't we have both? I don't think it's impossible, considering there is already so much "relaxing" content to indulge in. Many games certainly successfully cater to both audience groups. Pokémon has a cult following around it for the past 30 or so years. I don't follow the connection between competition and guides? Or even speed runs, for that matter. While they certainly can contain competitive elements, they're not inherently such - speed runs, for example, used to be something people did for the fun of it. To engage in a community, improve ONESELF and to play a game they enjoy a lot. If people really thought that, GW2 would have more players. Maybe you're just mirroring GW2 too directly (open world), failing to see the other forms of 'non-stressing' content those games have to offer? Doesn't Final Fantasy have a fractal (raid) tier system that's almost a carbon copy of Guild Wars 2's own? (Sense of) progression is actually a very key component in any game's design. Why do you think people are complaining about the reward structure?
  2. It's actually a little baffling as to why they did not implement this alongside specter's release. Would make some difference.
  3. My only real issue with your initial post(s) was that I think you coulda worded it better. I did, however, get the message - and agree, to a fair extent. Guild Wars is a game that relies a lot on players producing their 'own content'. Which is why it's silly that there isn't more support for this, based on i.e. reward structure. If you don't want to have the (initial) initiative, at least incentivize for the player base to take the lead on work on it. The more I think on this, the more I come to believe a soft "guild rework" would be in order - you can offer the carrot on a number of skill floor while "tempting" players to explore different types of content within a "safe space". Heck, you could even utilize some form of LFG alongside or even within the guild. Guild/Alliance interaction!
  4. It really comes down to how you define casual and toxicity, these days and within this game's context. We can also look at the question from the general gaming perspective - where, imo, a lot of these players WOULD be labeled as casuals. That's the definition I'm rolling with. You see this in the social media (and in real life all the time) - people who can't be qualified as "engaged" giving their say in various matters. Heck, it's one of the reasons America has such a bad public figure worship culture.
  5. This is a flaw which, by the way, could be partially fixed with heavier emphasis on the 'GUILD' -portion of Guild Wars. Something as meager as expanding guild mission rewards would help, for starters. Playing in, and interacting within, a guild is the best way to play Guild Wars. Shocking. Another thing is re-designing the early game experience, but Anet has - THANKFULLY - already confirmed they're at it, however small it is going to be. It is still the right direction to go.
  6. This is a fair argument. It's not an issue if the event/chain/quest/thingie in question is of high quality - which, imho, most of the content in the game is. Fully agreed on i.e. (most) node gathering and so on.
  7. I wasn't implying I was merely including the forums on this. Also, have you looked at the "Helping New Players" -section? My empirical experience is in line with this view, too, for whatever it matters.
  8. I'd keybind them in the specific order (in this case, cooldowns?) you desire. Outside from the visual memorization, your muscle memory should catch up fairly fast. Just learn one build at a time. You can use software for quick keybind swaps.
  9. Teapot's mere presence exposes GW2's toxicity, as seen here, folks. He's right on this one, too, btw: the more "casual" GW2 community is incredibly toxic on average. They absolutely cannot take any form of criticism or discuss things in a civil manner. Time and time again, we witness this these days; hence, the controversies as of recent (i.e. EoD Dragon's End meta). Why would you insult Teapot's person, instead of targeting his argument? Does that make for a good exchange in your opinion? And look at the amount of like/dislike ratio this guy has. Amazing. EDIT: also, Teapot's intelligence clearly aggravates people, and his "verbal diarrhea" is actually one proof of his above-average (general, and particularly vs players) intelligence.
  10. It's an intended design con, with shouts offering some of that mid-range support. Not to mention necromancer (and reaper in particular) already has some very decent mobility options. The entire point of the spec, from a competitive balance point of view, is that if they manage to close the gap, and retain that melee distance, you're dead. Not only is this is a good thematic, but it's also notably easier to balance than, say, scourge or harbinger.
  11. And I've seen him humble, admitting he's wrong, etc. Seems genuine to me, I'd call props on not trying to fake who he is.
  12. Also, different kinds of demographics: that's one of Mukluk's main draws (all the respect to him), whereas Teapot is more about execution and discussion surrounding that.
  13. You cannot base an argument around this. You simply cannot. Teapot is right about a lot of things, but - as he himself admits - he's also biased to a degree and most likely wrong about others. He's trying to preserve variety by enabling and motivating more people to try out different kinds of content. That's not exactly what you described. EDIT: I'll also add that I know many people here will get extremely salty about the subject, and that is one of the reasons it is so difficult to commit to improving the game: many of the responses here are EXCELLENT examples of some of his points, in fact. The players themselves are partially responsible for holding the game hostage. Just look at the what folks write here: "Teapot shill", "he's WRONG!!" etc. Not even considering, for a minute, if he does in fact have a point. It's true, and deep down you and me both know it is.
×
×
  • Create New...