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zinkz.7045

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  1. How it turned out is they turned a decent combat system into a trash one. Changing the UI could also work out just as badly.
  2. I am sure everyone that plays engy, ranger, thief and even ele or warrior are playing the world's smallest violin for the poor necros getting a nerf in WvW, a class that has been pretty much permanently meta the entire game for WvW zergs / guilds...
  3. That is the funniest thing I've read on these forums for some time, thank you.
  4. Actually by the standards of PvP in most themepark MMORPGs, sPvP has had quite a lot over the years. It's had numerous systems like paid / free tournies, automated tournies, the first leaderboard way back (I mean the one for everyone, not the points from paid tournaments thing they had near the start of the game), then they did a better leaderboard with seasons, MMR system, various different attempts at solo / team / ranked / unranked queues, then solo / duo, reward systems that got reworked, etc. They also added features like spectator mode & custom arenas. Plus added Stronghold, Courtyard, 6(?) new conquest maps, added 2v2/3v3 offseason with 3 new maps and reworked the mists. There were also actual PvP tournaments with prize money. And not forgetting that the combat / classes / balance was originally designed nearly entirely around sPvP which continued until they decided to accommodate PvE raids with HoT, in most themepark MMORPGs PvP is basically an afterthought and the idea of basically balancing around one PvP mode would be laughed out of town.
  5. Yes, for example on FSP which has been T5 for a while, it is not uncommon to have 2 maps queued at primetime, you still get things like a 30+ man queue to a map that barely moves. And that is with a server that has not had a link for some time and only has a handful of guilds, most of which are on the small size. You even get a queued map at 10 am on a weekday because there is some terrible guild (plus a bunch of pugs that join Discord with them) that PvDoor the maps most mornings. The main thing about T5 on EU is how dead it can be much of the rest of the time or how often one server has a group going but the others don't.
  6. Well on Pop OS (Ubuntu) they are saved here: ~/.steam/steam/steamapps/compatdata/1284210/pfx/drive_c/users/steamuser/Documents/Guild Wars 2/Screens
  7. No there aren't, because the vast majority of competent players / guilds left the game years ago. The servers are all just varying degrees of bad (even by the laughably low standards of WvW), the only thing those left playing this game are strong at is roleplaying.
  8. You must be new or have a selective memory, engy spent most of the game between bad and mediocre in PvE, didn't have a real place in the WvW meta for the first 6 years of the game and in PvP has been very up and down (unlike thief in PvP which has spent the vast majority of the game as meta).
  9. But then on that basis if this was an actual MMO (rather than in name only) then there wouldn't be 3v3 (or sPvP) in the first place. Which are basically normal multiplayer lobby games tacked on to the side set outside of the persistent world to accommodate people who don't want something massively multiplayer.
  10. 100% stab uptime is pointless when your stab skills only provide 1 and 2 stacks of stab, I mean are you not actually aware that hard CC removes a stack of stab? (lets not even go into how certain boonrip skills have stab as high priority) Because that would seem to be the only explanation given your wonderment at this. This build is trash as a roamer: - It has poor damage application. (you aren't sitting on a node in WvW like PvP) - It's alacrity largely relies playing against players who stand there and get hit by the 3rd phase of mace 1 like a target golem. - It is are easy to focus because no stealth, no invurn, no evades, no blinds, etc. - Then its rubbish for securing kills because it has limited chase ability in a game where people run as soon as they think they might lose. - No secure stomp. - Scales badly as numbers increase. - Has skills with a high opportunity cost. - The 1 or 2 stacks of stab is weak even against one person, let alone more. and so on. There is a reason there aren't many mechanists roaming in WvW and it isn't because they are good. ;)
  11. I think you will find how it usually works is when you make a claim then you are expected to substantiate it. It's not up to me to do research for your claim to try and substantiate it for you. So you go to Google find it and show me exactly what they said, without that it is meaningless. Judging by your efforts to avoid providing any information on this I will take it they did not in fact 'debunk' anything and that all they gave was some meaningless answer, devoid of context and open to interpretation (If in fact they made any comment on it at all).
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