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Bobby Stein.3612

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  1. That may have been true of the core Personal Story, but we've definitely tried to add a bit more nuance such that it's not as black and white. Granted, you're always playing a heroic character who is trying to do the right thing, but our villains (and friends!) should have enough depth to make them feel more realistic and have shades of gray. Sometimes we hit the mark and other times we don't. Often that depends on how much "runway" we have to introduce and develop a character, including how much time you spend with them, where/when you encounter them, etc. Also, allowing the Commander to fail and/or make mistakes has always been part of the player's journey.
  2. Came for the discourse. Stayed for the food posts. πŸ˜‰ In all seriousness, I appreciate the conversation. As you can see, Guild Wars is a living, breathing IP that has evolved with every release and iteration of the dev team. With the Elder Dragon tale completed, we've been shifting the story and tone to feel a bit different in comparison to the last decade, starting with Secrets of the Obscure. So whether your comment looks back at the story from the original 2012 release or at where we're headed now, I'm happy that you're examining it with a critical eye and sharing your thoughts, whether or not it appeals to you. Appreciate the feedback.
  3. That's awesome! Nice job. πŸ™‚ I've raided on Steam Deck before. Definitely doable but it takes a lot of practice! May have to try again soon.
  4. Can't a man ponder in peace? I literally haven't said anything. πŸ˜†
  5. Yeah, he's the guy you blew up in the Personal Story. πŸ˜‰
  6. Yeah, this was one of those times where the lapse in time between episodes gave people several months to process and grieve. That you can play the episodes immediately one after the other now works against that. It was something that was brought up during development (how it'd feel when released with this gap vs. how it'd feel when the entire season was available to binge all at once) but we were past the point where we could pivot. (Such is the reality of continuous live development.) I agree that having her return at the top of the next episode can feel too abrupt in succession, whereas putting it later in that episode (or in the following one) would have given it more room to breathe.
  7. The demon situation is the main plot--the scaffolding of the story. The Commander's trauma is their character arc. I hastily typed out my answer between meetings and VO sessions the other day.
  8. Is that not happening? We usually can specify a response based on PC choice at character creation. There might be the occasional line when an NPC uses the encompassing "them" for simplicity, but I'm pretty sure there are gender specific lines re: the PC in this patch. Do you have an example?
  9. Related to all this: where do folks think the story is going based on what you know right now? (I'm sure there are theories earlier in the thread and I intend to read through it all when I'm on break. Currently in a VO session so I gotta step away from the forums for a bit.)
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