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AzureTerra.1642

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  1. They could be any random shape and people would decide that a particular shape is negative / best used to convey X feeling and thus the cycle would continue in that someone feels menaced by a parallelogram.
  2. Some things need more options certainly. There is a singular lack of wide brimmed hats that are just hats and not something extra with it ~ like the Swaggering Hat, the hat itself is great the "hair" that is part of it is not.
  3. Mentioned in another thread, expansion of single weapons to have a full bar of abilities when not used with a off hand or main hand. Would have a Slot for a sigil in the equipment page and dynamically scaling stats to account for the lack of other equipped item.
  4. Emoji's functioning as implemented, OP is reading too far into what they may or may not mean.
  5. I'm no great fan of "revealing" amour but my Elementalist is wearing a "top" that is far more reveling than that one ever is (Carapace Vestment)
  6. Player made meta has no bearing on game design
  7. Not sure, it more came about while playing around with a new thief and the way abilities change on the duelweild slot and that sometimes i'd prefer to have that third ability over whatever it becomes when a off hand is equipped. Maybe a extra gearslot/sigilspot elsewhere that is only useable when a single mainhand weapon is equipped and would grey out if a weapon was equipped or switched to. Having thought about it some more I think having the weapon scale stats dynamically if wielded one handed only would work better and have the separate Sigil slot for it on the main Equipment page as above.
  8. Not sure I'd want to skip a Expac but I'd love to see mainhand weapons get a full bar of abilities if the offhand is left open
  9. Plenty of choice, just most people cant look past what does X best with Y choices. When I last played I was told I had to play with a Elite spec because its what expected, I drew the line at actually playing the one that people wanted me to play (Firebland) and did everything Dragonhunter which was average at best. Coming back and starting afresh im playing with none of them because they don't appeal to me more than the core choices and my preferred gearsets. I'm iffy about getting EoD till I'm actually up to it in story because IMO half the classes suck, half are reasonable and one Im undecided on. Play what works for you not anyone else and possibly set expectations lower than perfect because it rarely works out.
  10. The game looks like Guild Wars 2, nothing more or less because big silly things have been in it all along.
  11. No. I like my amour to be looking like its actually going to protect the flesh is being worn over.
  12. I'd love to see an actual Dragoon style class with a set of combat bonuses tied to your choice of mount and the possibility to remount in combat or places not normally mountable for a short duration (such as the elite skill)
  13. They are at about 50/50 split on whether they manage to release a outfit that doesn't clip Asura toes through the boots
  14. Been there, done that it was removed and that was a good thing because running out of ammo in the middle of something long when that ammo is providing your damage out put is not good. Ammo management has a place in some games but its not in any MMO.
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