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Resouille.7106

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  1. Population started declining rapidly prior to HoT, long before Warclaw was introduced. Good thing Anet didn't listen to those that vocalized against Warclaw, because Warclaw in fact drastically helped roamers. What warclaw didn't help was gankers, 2 completely different identities. Warclaw easily helped to ninja towers and camps easier, but gankers.... lol.. good luck trying to linger around in the enemies 3rd when your dismounted trying to kill someone clearly not built to match you. On comes along a couple noobs and pounces on the mighty ganker and they die. Where this is all stemming from.. gankers absolutely positively hate the fact they get pounced on and instantly killed before rallying off a guard or some ambient deer or skale kicking around. The simple solution isn't to remove warclaw, but stop trying to gank and do something useful instead like actually roam. Roaming is not just about taking camps or objectives, it's about using those objectives to make good fights, and most of us are looking for outnumbered. Most of us will never attack someone alone who doesn't want to fight, because it's just not fair and not interesting for them and for us.In addition, you're talking about ganking like it was only the roamers who were making that, it's also the case in the zerg players, who could do anything for a loot bag. When you say that the warclaw helps roaming and makes ganking harder, it's totally the opposite, it helps zerg players to gank a little group until it dies, like it helps some roaming players to isolate someone in a zerg and ganking him just by pressing 4.Like Justine said, you cannot change the bad behavior of players, the ganking exists in roaming and also in the "zerg community", but you can change the game in order to reward skill : if a player in a zerg knows what he does, he'll be positioned in order to avoid any ganking, he should not be punished by someone unmounting him to isolate him ; if a roamer kites well and isolate someone, he should not be punished by a player who was too slow to follow, and OOC in order to catch him up.
  2. Indeed it's not gonna change the behavior of players, but without warclaws, or with restrictions for the use of it, we give a chance to skilled players to make a fight. Of course players want their lootbag hard, but once again, against a very good player, if you remove the fact that you can mount/unmount as much as you want, the bad players will die one time in two, because it would be muuuuuch easier to isolate someone in a 1 vs X.
  3. Did I say that we wanted to avoid fights ? Kitting and avoiding fights are very different.
  4. Of course it would be the best solution, but they cannot remove it anymore now, so I'm trying to find possible solutions.
  5. Of course you're running away in a 1 vs 10, but before, without the warclaw, the objective was to isolate someone to kill him kickly, and do that again and again.
  6. Hello ! Problem of the warclaw in roaming :Since the release of the warclaw in WvW, it's very hard to roam in little groups. Indeed, you cannot kite in a fight anymore when you're outnumbered, even if you're far better than your opponents. When some of them are keeping you in combat, the slower ones just take their warclaw to catch you, and so on.I understand that the warclaw is usefull for the slow classes, but it should not be as annoying for the roamers. Those days, the roaming in solo or in little groups is almost impossible, and I really think that it's important to let the roaming exists in WvW, to attract different types of players. One solution :An idea would be to add some stables in all the towers you own. With that, you would need to click on the stables to go on your mount, and if you get off it, you cannot re-mount it without going to a stable. It would fix the problems of players running away with their mount, and the fact that you cannot kite anymore. If a player or a group decides to attack someone, they'll not be able to re-mount to catch up someone.In return of this "nerf", we could think about adding for example some supply capacity on the warclaw, or things like that to help the rotations of supply in WvW, without destroying the roaming. Thanks for reading !
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