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Drannon.8254

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  1. In general I'd like to see more individual armor pieces and less full outfit sets, I'm not picky about the specifics :P
  2. The final boss fight in Daybreak is overly tedious and adds no real challenge to the encounter. None of the mechanics are tough, just simply annoying. There's also a lack of direction as to what you need to do to move forward at certain parts of the encounter. The design for that part of the encounter is not intuitive by any stretch ie. making a player carry an item while forcing them to be hit by a bunch of random projectiles that do no damage - tedious, annoying but fails to challenge a player's skill. I love GW2, and have enjoyed most of the living stories, but this one in particular really made me ask myself "What were they thinking?". By the end, I couldn't care less about the NPC that was "about to die".
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