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Vova.2640

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  1. instead of removing alac and stuff, you should give other specs access to a little bit of alac and quickness. like heal scrapper to have quickness back. If you think quickness or alac is too op in wvw (it is not) then nerf the boon a bit (kind of like fury is 25% in pve and 20% in wvw). removing it outright and replacing with useless stuff might is just horrible.
  2. I had 14/15 rifts closed. I just closed 2 T3 rifts in Straits of devastation and neither gave me progress. I went to Skywatch Archipelago and did a T3 and thankfully that gave me progress. So it seems the Straits of Devastation T3's do not award progress. I do not know about other map's Rifts. Can post vid of this is needed.
  3. same here. wvw only players. all my guild with wvw dailies are also log in + 3 dailies only....
  4. also thanks for the update. keep the good communication coming.
  5. Grace of the Land: Increased alacrity duration from 0.75 seconds to 1 second in PvE only. Desert Empowerment: Increased alacrity duration from 1 second to 1.5 seconds in PvE only. id say make druid 1.5 sec and scourge 2sec... and make it in wvw also please. also guard gs qol is good update
  6. The tactic was horrible and glad to see it nerfed. Breaking into some objectives was already hell due to stacking ACs, catas and trebs, as well stuff like supply drain traps.. If you actually manage to get the wall low before your siege dies then invuln is pulled and defenders can just repair back to full and its back to square 1. At least now you can pull it early it will slow down, not outright make you afk for a full minute waiting out SI....
  7. this is a good change.. this was honestly ridiculous in its previous state. u have ppl afk on trebs with macros set up for hitting smc walls 24/7(sadly this is likely not addressed yet) and then u have ppl constantly draining supply to repair the smc walls to get easy rewards. with this change hopefully there will be less afk repairers clogging the ebg queues. one thing i will add- if they can add dealing dmg to enemies to award some defence participation that would be good. i do agree right now if u dont get a kill u likely wont get any credit- and it is hard to get kills if u r outnumbered defending.
  8. Mantra should not be nerfed yet. We need other specs to replace FB when we have a few more specs that can pump stab reliably like FB - then they nerf FB a bit. Until then - this change will only make wvw worse & pirateshippy.
  9. Firebrand Mantra of Liberation: Ammunition reduced from 3 to 2 in PvE and WvW. Recharge increased from 25 seconds to 45 seconds. Dont nerf this in wvw !!!!! You are going only make pirateship meta even worse...... buff other specs to give stab then consider nerfing this. Until then all nerfs to FB in wvw will make the gamemode worse.
  10. Hey Anet, what about other game modes?? I get that you only care about PVE... but come on.............
  11. Is this an out of season April fools joke? meta unchanged - even worse still no other souce of stab. scrapper still best support, none of the other potential healers can stil lcompete with the amount of super speed+stealth+healing+cleansing scrapper offers. dh unchanged, no other dps alternatives made available. chrono basically removed from the meta with the tides of time change. maybe 1 per squad for the IoL. Absolutely terrible....
  12. Same issue. Game instantly crashes when I open gem store on my main. works fine on my alt though. Seems it is an issue related to the account itself then?
  13. So I hopped on the to check out the beta - here's a few issues we noticed. 1. Our small guild was split between servers. The guild was assigned to server 'A', me and a few members got assigned to server A as expected. the leader a few others were all assigned to a different server 'B'. I guess this is the main one most people experience. 2. It is so confusing to figure out the map you are on. There 3 different things showing for checking your map. a. if you check the guild panel it will say players are on "server A alpine BL" b. if you press M and look at a map's name it will say for example "server B alpine BL" c. if you hover over an icon - for example the garrison - it will say that the objective belongs to 'server C' 3. Me and 2 other guild members got the same map - on blue bl. (lets say members A B and C). we could see each other on the map and everything. 3 other guild members also went on blue bl, but they were in an entirely different matchup (lets say members D E and F). when looking at guild panel to check - we could see that map names as follow: Members A B D E F were on the same name map. Member C was on an entirely different named map in the guild menu - but in reality he was on the map with members A and B. -> so guild panel is kinda completely broken.. but........ What is weird is members A and B could see their blue dots on the map/mini map. But members A and B could not see member's C blue dot on the map even when standing right next to each other. 4. Map colours do not match the color of who actually owns the objective. It seems the only way to tell which colour team owns the objective is the supply depot. MY speculation is the colours we see for objetives are coming from activity on the same map but from another matchup example if in "tier 1" blue side flips bay on blue bl... in "tier 2" this will visually reflect - blue bl bay will become blue.... however in reality the objective will not change ownership. only visually on the map. Last thing - And I dont know if I was drunk or what... but a yak left a camp that had green icon, and blue colour supply depot (so likely owned by blue) The yak was blue colour on the map. The yak was walking towards hills which had green icon and supply depot... half way to hills.. the yak changed colours (and teams) and became green on the map..... That's all I can remember off the top of my head right now hope this helps even a bit...... good luck 🙂
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