If this new idea for wvw is implemented, it will lead to factions and power guilds having control over "their" server. I don't believe this will be good for game play and smaller guilds who want to wvw in an environment where they have some control due to knowing long time players and guilds who are present, or the glue that the server provided as an identity. When I was on other servers, as I am now again for over 2 or more years on CD, my identity was more with the server than with which guild I was rep'ing. Of course my guilds mean a lot, as do the friends/players. Yet it has always, in the end been, the server which provided the core pride in my wvw activities. I'm apprehensive of the impending factionalization* and power guild structures that will be the result of these proposed changes. As such the ideas suggested by Anet are more than disruptive to how server based wvw has been working, with it's flaws so far, they will indeed fracture the fabric of the community of players. I believe this is the incorrect path to take regarding wvw.