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Knighthonor.4061's Achievements
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What is a good lifespan of a MMORPG?
Knighthonor.4061 replied to uberkingkong.8041's topic in Guild Wars 2 Discussion
Guild Wars 1 wasn't a MMO. Most people that play GW2 didn't play GW1. This why I knew Cantha based expansion would be such a flop. -
One problem I have with the Wiki is how they set up the achievements. So if you come to the Wiki for better explanation of how to complete the achievement, some of them don't have their own page, they share one page with other achievement and no additional information.
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building defenses isnt standing around afk like you make it out to be. Takes effort to run supply while watching structures for defense.
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Here the thing OP. Players Scouting get no Participation and reward for doing the hard work of relaying info and scouting for defense. Before you antagonize those players that take up the role, how about you push Anet to reward players that do this better than nearly nothing. Anything better than nothing.
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The Game Needs New Excitement
Knighthonor.4061 replied to eriniy.8607's topic in Guild Wars 2 Discussion
Developers said the UI been the issue behind why they never added a larger SPvP multiplayer mode. SMH -
I know this going to trigger the confusion emoji. But I am a fan of the AI pet concept in the game. I would like to see it improved. But also for the Necromancer, I would like to see some cool looking and function AI minions that ae impactful and cool, and centered around the spec, like Mechanist Engineer got, but not Robot, themed, but something like a dark powerful demon creature of some kind with cool animations and models. Current Minion master was built for the vanilla game, which the developers back then were much more restricted in what they could do by the limited view of the people at the top back then, and less creative. I want to see what interesting Super Minion a modern developer could come up with, both in terms of look and function.
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I still believe making Scepter a dynamic weapon based on Legend used, would have been a better idea. Right now the Scepter concept needs work and has bugs, but after these are resolved, I would then like to fully judge the weapon. But this was a missed opportunity really.
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Likely has something to do with a future design decision that hasnt been revealed yet but is slowly working its way to the introduction.
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WvW are you supposed to just die???
Knighthonor.4061 replied to Quasidivine.2591's topic in World vs. World
And there is the problem with WvW and the flawed designed that Offense/DPS is everything. its what killed the original hype during vanilla, and this mentality in the development of the game still lingers here in WvW -
These are two request. 1: Can we get an option to change the gender of the combat tonics? I am one of those few players that dont play female characters. not appealing to me to roleplay a woman/female. I been a huge fan and supporter of the concept of Combat Tonics. Seeing so many new Combat Tonics is exciting, but just about 90% of them are female models. How about an option to select the gender we want for these? Everybody can be happy. 2: If you use a combat tonic and add to wardrobe the novelty while in use, you will get stuck in the tonic effect. Unable to use portals and mounts. You cant use other tonics to try to cancel it. You forced to relog. How about the option to just right click the UI transformation icon in the boon UI and cancel that way?
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"Fun surprise" for the next expansion: Speculation edition
Knighthonor.4061 replied to Uete.3805's topic in Professions
hpefully a new class -
Which weapons would you like to have?
Knighthonor.4061 replied to SoulGuardian.6203's topic in Professions
Warrior = Dual Lances Guardian = GreatAxe Revenant = Land Trident Ranger = Rifle Thief = Greatsword Engineer = Staff Mesmer = Short Bow Elementalist = Greataxe Necromancer = Shield