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Noha.3749

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Noha.3749's Achievements

  1. Teef: Dagger5 Cloak & Dagger can be used on keep/castle walls to gain stealth (walls cant be damaged by normal attacks though, but it recognizes the hit and gives you stealth)
  2. "ima necro dis thread" Make mainhand Dagger topdog dps weapon = will bump up reaper viability in PvE & will be a fun alternative to axe or GS in PvP/WvW.
  3. Depends entirely on what you want to do in the game. If you want to do raids & fractals you will be using granadekit and bombkit and going through your skillbar quickly in order to maximise your dps. In open world events you can farm decently by camping whatever you prefer. In PvP/WvW you are mostly stuck playing a power "bruiser" kind of playstyle, with only 2 "weapon"skills (rifle or pistol&shield) and your Super-sayan mode "Photonforge" which gives you 5 new weaponskills for a limited time. You will most likely be equipping elixirs for sustain and boons. Its really not stressful in comparison to raids/fractal builds. Other alternative is playing a healer in "zerg" fights, where you use Medkit & Elixir Gun to provide heals and cleanse conditions on allies. A healer build commonly has you play with 15 weaponskills (hammer for utility, medkit for heals & Elixirgun for cleanses) and Gyros which works like an AoE following you around for a few seconds upon activasion. You will use some skills from your "kits" every now and then, but its really not that stressful neither and used more situationally.
  4. We are all edgy teens in spirit. Violets are blue and we love everyone through and through.But roses are red, and whats red is dead.We are turncoats forever, in all shapes and weatherTil servers shutdown and we log out forever.
  5. Spellbreaker: Dont dodge with bubble, it cancels it . Also try to use F1 -> F2 -> F1 due to F1 reset on full counter.Herald: Dont sleep on Jalis elite, its bloody gamechanging and probably 1 of the best abilities to pop before meleeclash.Scrapper: Elixir gun #4 for blasting is a great addition to your rotation, dont forget it. Hammer #2 & #3 is also great to use at times due to whirl/leap finishers.Daredevil: initiate with 2-3 dodges before staffspamming, by the time you dumped your last staff#5 you have enough energy to dodge some more.Weavers: Its a good idea to start the fight in earth/air so you can dump 2 major CCs right at the start of the engagement, followed up by double attuning to fire for meteor.Scourge: Scepter 3(!!!) and Axe 3 are amazing, dont sleep on them.Reaper: Pop spectral armor before going into shroud to bump up your lifeforce, also auto attacks are more often than not the better source of dps in reaper shroud.Chrono: There is no stress in using shield#4 deja vu, it lasts a good 10 seconds. Also shield#5 hits unlimited targets. Also Focus mastery is underrated = reflect underrated. Probably very obvious points but could possibly be useful for a new player.
  6. Rapid fire is annoying at best, sure a full volley will kill a player, and especially if you get +1 by a pewpew ranger from 1800 range, but so will most other burst specs unless you play something with either mass evasion or passive/active defenses = anything meta rly.
  7. Years ago: Playing unique professions and exploring all content and aspects of the game. Not being locked to a holy trinity of professions. Today: Trying to find derpy cheesebuilds in PvP/WvW, nothing else is really interesting. Meta is boring and advertise lazy/dumbed down play with bottom level skillfloor.Game did develop into a lame "tank/dps/support" meta after all atleast in PvP/WvW. What i want: New e-specs and profession overhauls/remakes. Also making WvW something competitive/interesting.
  8. Holo forge skills are very short CD skills and have a very large impact. Just like with the warrior. These skills are very telegraphed, but the CD ( especially for an AoE CC that has vertical properties AND can also go through walls) is a little short, and the significance of the majority of these skills means you MUST dodge, or waste DCD's.In a prolonged fight. Engineer has very little contest.It is the perfect example of giving people the illusion that they are having a fair fight. When in reality it was in favor of the holosmith from the initial engagement. Another thing thing a lot of players also don't realize is that holosmith is tuned to have melee DPS in Photon forge but everything including the auto attack actually have a and extended range, almost twice the range of actual melee range; 130 vs 240. Just like how a lot of players were surprised to find out Mirage actually had a longer 1s dodge instead of the normal 0.75s. Which is just leagues more forgiving as not only is your range larger as you get kited but your cleave area is significantly larger because it still follows melee cleave rules, just with the hight of the triangular damage area extended further. This makes just using photon forge really easy to use and forgiving compared to actual melee. Just compare how much easier it is to actually land melee attacks in Photon Forge compared to something actually melee like a dagger thief. I agree on Holo being forgiving to play, but i still think the main issue is the boonfarting :p Any supersayain mode should be STRONG;Photon Forge - deepsmode / ccReaper shroud - deepsmodeRampage - burst / cc But still IMO, its the boons that makes it shoot through the roof...Photon Forge compared to Reaper shroud doesnt suffer as much against CC since it got plenty of stab, "panic" buttons & vigor uptime.Its almost always safe to go Photon Forge compared to enter Reaper shroud for those reasons...Rampage is on another level but atleast its locked behind a decent CD (and for engineers part its slightly weaker than for the warrior, though lower CD due to trait........) Reduce stab/vigor uptime and it should be more "fair" to deal with imo. Reaper Shroud aside from Soul Spiral (300) Reaper Shroud is 170 units, for example.Well reapers still quite easily reach 100% critchance & perma quickness, so its a fair trade considering they also can get drained of lifeforce quite fast and CCd.I think the AoE & AA range of Holo is fine but not the vigor/stab, perhaps even taking a slight dump on the might generation aswell. Perhaps im a bit biased though since engineer / thief is my most played professions. I was never fond of holosmith though.It should be a powerhouse mode but it should be an active decision if the player wants to go ham at the cost of defence OR defensive at the cost of damage.You shouldnt get access to both with one button... Every deepsmode should result in loss of sustain & durability for the sake of balance...But there should definitely BE/Remain deepsmodes for the sake of variety and FUN
  9. Holo forge skills are very short CD skills and have a very large impact. Just like with the warrior. These skills are very telegraphed, but the CD ( especially for an AoE CC that has vertical properties AND can also go through walls) is a little short, and the significance of the majority of these skills means you MUST dodge, or waste DCD's.In a prolonged fight. Engineer has very little contest.It is the perfect example of giving people the illusion that they are having a fair fight. When in reality it was in favor of the holosmith from the initial engagement. Another thing thing a lot of players also don't realize is that holosmith is tuned to have melee DPS in Photon forge but everything including the auto attack actually have a and extended range, almost twice the range of actual melee range; 130 vs 240. Just like how a lot of players were surprised to find out Mirage actually had a longer 1s dodge instead of the normal 0.75s. Which is just leagues more forgiving as not only is your range larger as you get kited but your cleave area is significantly larger because it still follows melee cleave rules, just with the hight of the triangular damage area extended further. This makes just using photon forge really easy to use and forgiving compared to actual melee. Just compare how much easier it is to actually land melee attacks in Photon Forge compared to something actually melee like a dagger thief.I agree on Holo being forgiving to play, but i still think the main issue is the boonfarting :p Any supersayain mode should be STRONG;Photon Forge - deepsmode / ccReaper shroud - deepsmodeRampage - burst / cc But still IMO, its the boons that makes it shoot through the roof...Photon Forge compared to Reaper shroud doesnt suffer as much against CC since it got plenty of stab, "panic" buttons & vigor uptime.Its almost always safe to go Photon Forge compared to enter Reaper shroud for those reasons...Rampage is on another level but atleast its locked behind a decent CD (and for engineers part its slightly weaker than for the warrior, though lower CD due to trait........) Reduce stab/vigor uptime and it should be more "fair" to deal with imo.
  10. Burst is OK if either: Glasscannon (zerk/assas/maraud)prolonged battle where a bruiser BUILDS UP to a burst through boons/traits/combos etc. i.e. not 3 clicks.
  11. double anything is frustrating duuhh.. 2 Holos = CC AoE Boon Party2 Spellbreakers = CC, Tanky, Rampage2 Mirage = annoying illusions, daze etc2 Scourge = Massive AoE denial and corrupt2 Soulbeasts = kinda same deal as Holos but less CC but more of the other stuff2 Weavers = dodgeparty2 Firebrands = bleh stab & sustain2 Heralds = nuke through the roof2 Teefs = oh well im gonna.. i dunno.. you wont win with double teef on a regular basis...
  12. IMOBoonfarting is the issue on both holo and soulbeast.Without the massive boonoutput their damage and sustain would probably be on par with most. Also this is probably more of an issue on Soulbeast than Holo due to Holo animations being INCREDIBLY telegraphed and relatively slow.I mean you can see a Photonsayan miles away due to all sparkling effects and animations? You know the moment he goes supersayan he will slam the head on the keyboard so as long as you are expecting the combo you should be able to evade it (unless you getting +1 by holo..)
  13. Noha.3749

    WvW Build

    Is it even necessary to run Chrono for that long CD F5 and elite well anymore...?
  14. Spellbreaker: tons of cc and defenceHerald: great engage and ridic unblockable burst (also brings boons)Scourge: AoE denial and corrupt (also brings barriers)FB: heal/boonbot (booons)Thief: Unrivaled Mobility Thats probably the most common/successful lineup atm... I think mesmer is falling off in pvp because of less teamutility (not enough fancy boons), less mobility than teef and less bulk and cc than warrior. If the meta stopped farting out boons with every move a mesmer would probably be more welcome, because they DO got great burst potential, they ARE slipperly, they ARE quite mobile and they ARE disruptive. Problems with flat out buffing mesmer is that they are still topdogs in:WvW Roaming + always got room for 1-3 in Zergs.PvE (power/condi/utility)PvP in lower brackets Back in the days it was said that a thief was the bane of a mesmers existance, and i dont think Anet is too fond of giving mesmers more "mobility/utility" so they can replace thieves in that department. (thieves already have a hardtime outside of playing a racing car between uncontested nodes) They already took a dump on Mesmers in the boongame (not specifically PvP but still), so i dont think thats coming back anytime soon... Lastly i dont think they want to bulk up a mesmers defence, cc or burst because less reactive players might die of low self-esteem.. .
  15. His post is just another non thief player spouting how thieves have infinite evades, u see them often cuz for thieves endurance bars are only there for looks. They can also spam skills infinitely cuz initiative never runs out and isn't a shared resource pool for both weapons. Also replenishes immediately after use.Lastly when a thief disengages it uses no resources and the opponent loses all of it's own mobility to chase u so it hopeless. Thief a God lmaoWell his opinion is incredibly biased (he is a necro main, necros struggle to catch up to thieves..) Ill do give him a point in agreeing with thieves incredible mobility. They are THE most mobile and evasive class i the game, but thats all there is to it.They lack everything except mobility and evasion on a non-oneshot build and it CAN be frustrating to play against a thief that plays its role well:A Mobile & disruptive harasser.
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