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fearscream.4057

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  1. On swap sigils don't work if you have the same sigil on both weapon sets when one sigil is legendary. Example:1st set Greatsword (legendary weapon), superior sigil of energy2nd setStaff (exotic weapon), legendary sigil -> sigil of energySwapping weapons while in combat don't give you endurance. If you replace the legenday sigils on the staff with a superior sigil of energy it works.I have tested in www with energy, hydromancy and agility sigils. I'm not sure if other kinds of sigil are affected.
  2. It is unbeleivable!!!You discussed with us all the changes and got feedback and then I have to discover a few days before the patch additional nerf to chrono with Lost Time rework. I found the only playable build in www solo roaming with domi/chaos/chrono sinergy on interrupt traits and you destroyed it just with one patch. Mantra of distraction = cannot interrupt while escapeChaotic interruption = cant securely land shatters...and this is a must because of missing illusionary personaLost Time = no extra dmg that balance all the stuff you removed from chrono I played a lot in www last two months and I can say that I was the only chrono on the battlefield playing under power prof.Idk I can play anymore.
  3. If you care about wvw, start to remove one shot build. I never seen a competitive game when a single skill can hit more than the average of players health pool. About the balances, I speak only for mesmer. What I don't understand is why you continue to nerf core traits/skills that were there for a long time (and nobody complains about) and don't focus on the reason of this mess: the mirage.
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