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nosleepdemon.1368

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  1. And this my darlings, is why Daddy says to stay in WvW.
  2. People should be allowed to gamble, but they should also be shown the exact odds so that they are as informed as possible about the likelihood of any sort of favourable outcome.
  3. Putting that into perspective a bit, based on the HIGH end droprate for super rare of 0.3%, after 40 keys spent you’d still have an approximately 88% chance of NOT ever having seen a super rare (0.997^40=0.8867). And with each failed opening, that chance of never getting a super rare by the Xth attempt increases as the drop chance in each chest is independent. Super rare is, indeed, as described!
  4. MmmmOooh! You unfoooolded my everything as only you could!
  5. Yep and not even seeing any combat text flash up to show that your attacks were consumed is a big problem. Actually the combat system in GW2 has some rather glaring shortcomings which become apparent in WvW. Not having enough feedback on whether your attacks even launched would be top of my list of issues to resolve. Or maybe I am missing something? I certainly have never seen the equivalent of "immune" show up on screen or even in combat logs for attacks I have initiated that vanished into thin air.
  6. No, Axe/Pistol was my backup set for Rifle Dead-Eye (replacing Sword/Dagger) in WvW siege and large zerg fights because it was able to reliably hit opponents, unlike Rifle which just single targets and often, the shots just ... vanish into thin air. But it never had any synergy with my other weapons, it was just there because it was less kitten. Unfortunately now it can't hit anything either, so there's no point in me taking them, and in general no point in taking part in most zerg fights as a Thief; Anything with more than 5v5 becomes an unplayable mess of non-activating skills and weird latency issues. I've found the current meta to be basically unplayable in zergs anyway unless I am heal botting on my Rev, so it's OK as I prefer to roam (which was very hard on Rev). But it is a bit of a shame that both of my favourite professions ended up with rather clunky and ill fitting additions.
  7. Oh yeah I just assume at this point that you can't ever put a ranger out of range.
  8. That explains why I couldn't land ANYTHING in the zerg fight earlier. I just gave up and thought it was down to skill activation lag. Are Thieves are just destined to be useless in zergs? That's OK I guess, I'm managing to hold my own in roaming now after a week's practice. Between Rev and Thief ANet sure managed to duff up the new weapons. Maybe other professions fared better?
  9. Shadowstep sets you up for a stealth and weapon swap, it'd be nice to make it an optional second activation though because yeah that forced reposition is definitely not safe.
  10. The core idea is AoE cleave with longer range than Thief's other AoE abilities. The cost to that is potential setup time for burst, and positioning requirements, which can make it a bit chaotic and unpredictable. I don't think it's broken beyond repair, but Malice / resource usage needs to get fixed for sure. I also sort of wish it was just straight up power damage but that's just my selfish self after buying a pile of Marauder's equipment.
  11. Mate... Every class feels neglected according to these forums. Go to any other profession forum and you'll see stuff like "This is the most nerfed profession in GW2 history!!" or "Why don't they make us like X?!". It's nothing personal, ANet hate us all equally, *especially* Revenant 😉
  12. I just started experiencing this today, with pieces of geometry extruding toward the horizon. I also get black screens sometimes when I try to screenshot. No idea wtf is going on, running a 3060 Ti with 6gb onboard, 32gb RAM, M2 drive, Quad core i5 10th gen. This usually happens when the GPU is dying, which is a bit concerning! Edit - I ran 3DMark and nothing out of the ordinary happened. No glitches, same score as always, GPU over clocked itself like usual and nothing went above 60°C. Seems like my game installation is corrupted somehow.
  13. I actually saw NUMBERS flash up in the middle of an enemy zerg today! Hallelujah! Some actually useful AoE damage that doesn't put you right up in the face of death. Can't quite figure out a rotation with Rifle, but the delayed damage has caught people right off guard. Not to mention you can stack 'em off to the side and coax players into running right passed them.
  14. Yeah there WAS a fair few more steps to taking a tower before, unlike now where you can just poop catapults onto the ground in visual range of the walls and smash a corner. Trebs used to get put up in easily defensible locations and slowly knock down enough carts to allow the attackers in. Murder ball tactics nowadays are ... ok, I suppose? I don't hate the current state of wvw but it certainly seemed more tactical in earlier iterations. Mind you, Warclaws also trivialized the mode greatly. My biggest issue with everyone clumping together is that the game has huge issues rendering all the clutter, SM 3 way battles become slideshows for me.
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