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Baldavier.4132

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  1. Nothing makes me more sad than when another chair or stool enters the Gem store or game.Not because I don't agree with the idea of them being ingame - quite the contrary - I love the idea of this game having such a wide array or expertly designed items.It really brings the community together.But why, why are there restrictions on where I can use my items?The first example of many that enrages me is the nightwatch stool. It was advertised with a little story about keeping watch while others are asleep, hence why it has a light. Not only does it look cool, bring to mind feelings of selflessness and the escapism of micro-roleplaying whenever we want, it (I thought) would encourage people to keep watch (including me) at towers and keeps in WvW. At the moment there is only one commander I follow that rewards people for refreshing siege, keeping watch, running dollys and other tasks that are not zerg or kill. I thought, this is perfect for me while I watch 8 out of 10 cats does countdown, unwind from a stressful day, and keep an eye on our T3 keep or towers. Sometimes I don't have the energy to do a propper world boss, zerg, or pvp. Don't get me wrong, I can understand the reluctance to put the functionality of chairs in pvp (though it would be funy). But why not WvW?
  2. I feel like Anet need to be more stuborn with underwater. It's unique, it can work, make it work. I think the community hated it in the first year and now i've been waiting 6 years for this USP to be truly hannesssed!E.g. Like skills that have WvW or PvP alternative, EVERY skill should be useable underwater, even if it has to be edited somehow.. just make it so!Not that I don't like underwater stuff .. i think its great, can't wait for more.I particularly like how you feel so isolated underwater compared to on ground everything looks so large and open and freee - it's a good contrast.This is still a QoL issue - make all skills work underwater so we don't have to loose our fave skills and get caught out with a new character that hasn't been underwater yet then die in the underwater bit.
  3. As far as my testing has shown, sigil of benevolence and life both increase self and other heal, but life is better - so why does benevolence exist?If no need, what do you suppose it could it be made to do do instead? p.s. i really hope its not a bug and its not meant to be one for self heal and one for other heal - because that'd be a hard choice, i just want both
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