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Killerassel.2197

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  1. That is true. The error message is not helpful at all. The error message at the end of the log shown by the GW2 crash handler was pretty generic, too. The term I have searched was somewhere in the wine debug output, which I had to enable first. Sorry, I don't remember exactly what it was, but it had something to do with some surface that couldn't be created. Anyway, I figured I should post my findings. If the missing lib was the cause of my problem, it may be helpful to other players who may not have it installed either. At least worth a try.
  2. I'm not sure if this falls into the change random thing and suddenly it works category or if I have found and fixed my problem. And I don't dare to experiment any further. 😅 I had the AwCohContext.cpp(375) / GPU process crashed error in the launcher. Further investigation and an internet search suggested I might be missing the 32 bit vulkan libs. I installed lib32-vulkan-radeon, restarted lutris and could play. Didn't expect the 64 bit GW2 client, or any software in 2022, to depend on 32bit libs. I think it's the Coherent UI Host thingy that needs it. My current, now running, config is: Arch Linux, Radeon card with open source drivers, Lutris, wine lutris-7.2.2-x86_64, DXVK v1.10.2. I did have two crashes, though. The first time the game just closed. No error dialog, nothing. Just *poof* and gone. At the second crash my whole desktop froze. I have a suspicion what caused this one, and if I'm right it had nothing to do with the game.
  3. I tested with my system wine install. "wine-7.12 (Staging)" from arch repository. No DXVK or other fancy stuff. Game starts, but only in DX9 mode. Trying DX11 throws another error, probably because this wine setup doesn't have all necessary ingredients. It is "playable", as in: doesn't crash, but it isn't playable as in: I only have like 3 fps. I haven't extensively tested the TP, but I could buy and sell a few things without issues. Well, besides all UI being terribly slow. This discovery doesn't solve it for me, but at least it shows me that GW2 on wine isn't completely broken on my system. I think I'm going to do something else for the next few hours and look if there has been major progress later. Guess no new epsiode for me today. 😞
  4. Not for me. I already had 1.10.2. Switching to *.1 didn't help (not that I expected it to anyway). As a test I disabled DXVK. The launcher gave me an error message about WinXP Service Pack 2 or better and started downloading. A lot. Still waiting for it to complete... but while it didn't crash immediately I don't expect this to solve or just to improve the situation... 😕
  5. I get a crash, too. The game downloaded the update, but the new launcher version doesn't properly start up. I start GW2 via Lutris; with DXVK. I'm using an AMD card with the open source drivers, so it's not an nvidia problem.
  6. I actually think that fishing is ok as it is now. (Minor bugs and possible improvements mentioned elsewhere aside.) The fishing pole is unlocked account wide and requiring any lure to be able to fish is comparable to requiring a mining pick or a harvesting sickle. It would be very helpful if the bait was accountwide and infinite, but it is in line with the other gathering disciplines. I assume this will come in the gem store later, again: in line with the other infinite tools. One change I would like to see, though, is that vendors outside of Cantha start selling lures. At least in hubs and guild halls. The jade bot however is a different beast. I'm pretty disappointed that I cannot use it at all on alts until I put in an energy core. Which was above 2 gold last time I checked. Or playing a good chunk of the story. With every. single. character. I don't even mind the stat boost or the modules at this point. But I cannot use zip lines, the build-in updraft or open jade bot chests. I haven't unlocked the waypoint, because I could hardly use it anyway. The way this is implemented it feels punishing to play an alt in Cantha. The price will fall, sure, but unless the piece of dragon jade drops somewhere the two ectos make sure that the price will not drop below 40-50 silver in the foreseeable future. I think basic energy cores for alts shouldn't be required or available for free. Or almost free, like a few silver or a few hundred karma. If giving out cheap level 1 cores would upset the marked I'd also take (new) level 0 cores without the vitality bonus. Just so that I don't have a whole mastery line completely unusable by almost all of my characters.
  7. The german dialogs and texts in EoD are mostly fine. But you need to start giving the translators context of what they are translating. Most WTF example are the cranes. In german the mobs are labeled "Kran". Sure, Kran is a correct translation for the word crane, but now the Canthan forests aren't a bird paradise but construction sites. Kran is the word for the tall machine used to move stuff around, the bird is called "Kranich". Another example is the interaction "pet". It isn't translated as verb (pet an animal) but as a noun (animal companion of a ranger). There are posts for both in the DE forum. IIRC one of the NPCs on the training grounds confused combo finishers with finishers that end downstate. This has happened previously a few times with forum or blog posts, too. And missing context has always been an issue in dialog boxes. I don't remember any particular example, but there are many. Not a great example but think of something like "You're welcome". It translates differently if it is the response to "Thank you" or to something like "May I join you?".
  8. That is what I was referring to. Getting the badges for the whole set through this alone will require 56 characters, each completing all four maps. (I did math wrong in my post and counted only 10 instead of 14 maps per legendary.) And that would be insane. Something like this is what I meant with "another source". Wiki doesn't list the reward chest for them yet, it doesn't have a preview in-game and I haven't completed any of these yet. But if they give the badges it looks like a much more sane solution. Still a bit grindy, but doable. 😌 If this is the intended source it should probably be made more visible.
  9. So we need map completion for all four maps for the Gift of Cantha plus 10 times map completion of any EoD map for the Lamplighter Badges? I.e. 2.5 times map completion per weapon? Unless there is a way to reset the maps or another source this means 2.5 characters per weapon and thus 40 characters to get the full set? What the kitten!? I don't mind doing map completion once per weapon. That was to be expected. But 40 times? That is a lot of new character slots Anet is asking me to buy... (or delete level 80 chars, which is a no-go for me).
  10. Not just zip lines, although I'd say it is most annoying with them. Especially if you use them to get near combat and arrive basically naked. At least that's how my minion master feels when her minions aren't around. Get on a skiff? Poof, minions explode and on cooldown. Pull out your fishing rod? Poof. 🙁 After PoF mounts had the same problem I would have hoped that things like this were tested and fixed before launch.
  11. I'd like to know how the bot works across multiple characters, too. I assume the unlock itself is account wide, since it's a mastery and other masteries like gliding and mounts are account wide, too. That's what I'd like to know, too. Either solution has its pros and cons. If the upgrades are per character I get to pick different modules depending on what I use that character for. E.g. a character I play in open world PvE may get something like the improved on-demand updraft. But on a character I mostly play in WvW it is completely useless and I'll probably put in a recycling module instead. As far as I have understood it they work even in WvW. But the disadvantage of having modules per character is, of course, that I then need to acquire the modules per character. I.e. I have to pay for every character I play. The other question I have is what happens if I change a module. Is the old one destroyed, like e.g. when replacing runes/sigils, or do I get it back into my inventory, like glyphs?
  12. "Sometimes" is not the same as "never". And "mostly PvE" is not the same as "only PvE". Think like once or twice a month, for an hour or two. Definitely far away from an actual WvW guild that probably plays that much per day but also not so rare that I would dismiss it and pick another (or no) guild for WvW placement without a second though.
  13. It's not so much the point if the game allows 2, 5 or 20 guilds but that I have already filled all my slots. Sure, having more guilds makes it more likely to find one I'm willing to leave. If Anet would raise the number by one in connection with the alliance system it would solve this part of the problem. But it wouldn't solve the other problem. I would still need to decide between my main guild and a server community WvW guild. (Assuming they survive the alliance system.) Between playing with friends sometimes or playing with the community and events I enjoy. And the threat that the event I've been repeatedly referring to will die if the regular participants are distributed all over different shards is real. The same problem applies for the other players in my guild - if enough prefer a to be placed with a WvW guild the whole point is moot anyway. Though - as I already mentioned - there is a real chance my guild will join an alliance and my worries are unnecessary. But this would only solve it for me, there may be other players in a similar situation. And don't get me wrong. I do believe that the world restructuring system will solve the problems it is trying to solve. With a better distribution of the WvW population leading to better matchups. I have occasionally even defended this point in discussions myself. And even if my beta experiences weren't all that promising this is something I'm looking forward to. The current link system has its own problems that I'm not happy with. But I want to shine a light at the possible downsides. And I hope someone more clever than me can find a solution for them. But a simplistic "just join a WvW guild" is too simple and comes with its own set of issues.
  14. I tend to write longer texts to make more clear what I mean. Apparently it doesn't help because some people still misunderstand me. I don't have a free guild slot. I cannot "just join a WvW guild". The game literally does not allow it. At least not without a trade-off I'm not willing to make. I did not say anything about karma trains or the commander being famous or particularly successful. In fact the event I'm referring to often has less than 20 participants. With a core of players who join every week. We win some fights, we lose some fights. We take or defend stuff, we lose stuff. But most importantly: we have fun while playing. Sure, winning is more fun than losing. But I prefer losing with a nice group over winning with a too serious and no fun group. And I don't want to lose this. Am I not allowed to have fun in WvW as a PvE main player? Do I have to be a hardcore WvW player and member of a full-time WvW guild to have and voice an opinion about the world restructuring project?
  15. I have two problems with that. First: I do not have an empty guild slot. And I don't see leaving one of my existing guilds as a solution. Second: even if rare, I want to be able to play WvW with my main guild. So I either have to convince some more players to join the same WvW guild or decide whether I want to lose my main guild or my server community. Now, I may even be lucky. There is a realistic chance my main guild might become part of an alliance with other guilds from my server. But whether or not that is going to happen is completely out of my control. An additional problem is that I don't play WvW enough for a dedicated WvW guild. A server community guild would probably be fine, but I don't see myself doing regular scheduled raids or put a lot more effort into it than my current casual self. Regarding language barrier: I don't have much of a problem reading or writing english in team chat. But after a typical work day I'm too tired to follow an english speaking commander in TS/Discord. Especially if there is additional chatter or if heavy accents or dialects are involved after a short time I'll just get a head ache and have to leave. In the current system even in a mixed language server link there usually are public commanders from my server leading in german. IIRC the initial post about the alliance system mentioned sorting players by language. But I think this has been dropped. Otherwise it should habe been a criterion in the beta tests. I want to add a few personal anecdotes from the past beta week. At the times I wanted to play, maps could be mostly put into two categories. Full and with too long a queue to even bother or practically dead. So I didn't play as much as I would have liked. One time I did get on a map with an active commander. I followed for a bit then the commander has sent me away. While he couldn't force me I didn't want to stay if I'm so obviously not welcome. No commander active anywhere else, so I went back to PvE. I spend most of my WvW time in an event organized by a player on my world. This player has been put on a different shard than me, again. This time even as a direct enemy in the same matchup. Thus I couldn't participate in his event last week. And this is actually my biggest worry about the WvW restructuring. Without a server community that is NOT bound to guilds this and similar events are probably going to die out with world restructuring.
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