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geist.4126

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  1. That's funny, because I'm on Fort Ranik and did you know how that happened? A blacktide group of 40+ tried to take FoW garrison, got wiped two times and in return FoW went to Blacktide bl took hills and your commander locked off and everyone on BT seemed to went into PvE. You can watch it in the statistic where it happened. Statistic
  2. I'm sure they know. The issue isn't in the numbers but the allowing transfers without updating those numbers more frequent. Players gamble those re-links for years now and Anet hasn't done anything against that. That is Anets fault. The other fault is that players still follow the flavour of the month link server.
  3. New players will just get pulled into boon balls and deleted while they have no tools against this. Don't see where this helps the game.
  4. Small scale? DH. Still great for small scale and roaming. It's just harder than to just WB around the map.
  5. You know how Anet measures WvW activity? Because I don't think you know how it works.
  6. No, it's ridiculous to think that the early time blobbing over hours on a daily basis doesn't count into Anets activity radar. I didn't say "they only play in the mornings for 3 hours", because they do that additionally. And many servers I recently played with or against had nowhere near those early numbers even with links. Neither SFR with their french link. The only thing close to that was the UW/PS link on weekends. A quick look in the current match statistic shows pretty good coverage for a not-linked server.
  7. I think it's very funny hearing Riverside complaining, when they field a full blob every day from 7am to 10am. That's more activity some servers have over the whole day.
  8. First time I quit a reset night early. Holy Moms of Butts is that boring to fight. a) downstates shouldn't be ressed quicker with more people b) get rid of Necro skills to port downstate people to you c) revert any change of boon corrupt and boon strip of the last 11 years d) put boon sharing to a maximum of 5 e) make pulls having a clear LoS mandatory and never unblockable f) delete Minstrel gear F that meta. It's a circus and we are the clowns.
  9. Shouldn't an assassin be squishy? If yes, they failed at Willbender design.
  10. That would basically be double the worth of everything I got in 11 years of WvW.
  11. I don't want to jump on the RoS train. 😒
  12. It's very easy to fight vs. stealth. You don't fight at all. That doesn't solve the major problem with the mechanic.
  13. While we are bending Will over in this thread. Someone can tell me how many teleports Wills little Bender has? I tried to catch one yesterday on my mesmer and he outran me like a Shinkansen outruns a duck. He basically ported 4-5 times when I blinked once.
  14. Stop trying to de-rail the thread if you have nothing useful to say. Thank you.
  15. It's not fun and it's not balanced and it's tiring. "On the thief forums there is a lot of thief players going on about how stealth is not OP. It is. I originally started GW2 1o years ago. Played thief from day 1. I did quit in 2015, but came back 2019. I, however, did not like the stealth mechanic because it was too god Mode. When I played glass, I built for mobility and very little stealth. When I discovered how fun conditions were, I again played for mobility and not stealth. When they changed the shadow arts tree is when I went to Mesmer, and Engineer. I have been playing thief again more than the other professions I have, I still refuse to abuse stealth, but I know very well how it works. Let me enlighten non thief players what the professional thief players do not want you to know because: (1) It takes away the concept of them being skilled. (2) They do not want to lose the OP'ness of the thief. Sooooo. Here It Is (1) Every 3.2 seconds I can hit you for 5k damage. I am only visible for a fraction of a second and almost nothing you can do about it. I say 3.2 seconds as a guestimate, But I can time my hit so I am visible for just a blip on your screen and you take a 5k hit The best thieves you fight do this. (2) Thieves can hit you AND be in stealth. No Reveal for any amount of time. It is actually part of the game mechanics. No exploit needed. It is a 1 time action though. Any additional attack will reveal the thief, but the original one... The thief stays in stealth. Not a Cloak and Dagger hit. Something much quicker and deadlier to use. They just do not want you to know about it. (3) Those stealth thieves trait so they actually can stay near 100% initiative. I can hit you you for 5k+, and repeat every few seconds, stay at near full to full initiative, and stay in stealth so much, that I am only a blip on the screen. How many people can take that much damage in such a short intervals? Right now I am on EBG running glass. Less than 14k hitpoints. If I get attacked by a group, I can and will easily escape. If I get into a 1v1 fight, 100% guarantee I will not die. I should win easy enough, but on that rare occasion it looks bad, I can just escape. Even Rangers will stealth more than I will. That is how OP I find it, that I will only use it rarely. So Do not let thief mains say how stealth is not OP. My point #2 alone negates that, but as a whole. Yeah. Thief with stealth is as OP as you can get. I wrote this because of all the thieves in the thief forum going on about skill and how stealth is not OP, and that people who complain about it are just whining. No no no. If you hate stealth, you have a very good reason to hate stealth." We need one of those threads per week until Anet decides to finally re-work this mechanic in a way where we don't need to put a trap down for 10 supplies and camp on that spot for 30 minutes for still getting no "counter-play" vs stealth.
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