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TheOneWhoSighs.7513

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  1. Personally I've found overtime that ANet strips everything this class has going for it in pvp, slaps it on another class except even stronger, and calls it a day. Veil? Hahaha, who needs that when we have stealth gyros + superspeed. Copying boons? Who even needs that when having a rev in your party both does more damage *and* keeps the group at 25 stacks of might + Perma swiftness. The one thing we even have anymore is boon strip. Except oh wait. Winds of disenchantment exists. Which isn't to say Mesmer is unplayable, but the class is just not in a good spot. Or perhaps more accurately. Not in the most fun spot pvp wise.
  2. As someone that mainly plays pvp/wvw. Class is a freaking mess. It doesn't really show its hairs much in PvE anymore because, well. PvE in this game is kind of baby mode if I'm honest. Slight DPS losses here and there, and clunkiness in the delay on your shatters doesn't have an impact in PvE.
  3. That just describes Mesmer as a whole. The entire class, though I love its concept and general play style, is a complete mess.
  4. Slow well - you are never taking this in PvP Arcane Thievery - Good Time Warp - you are never taking this in PvP f3 - Good Delayed Reactions - Maybe, but in PvP time catches up is a better pick generally So that's 2 and maybe a 3rd.... Yeah. Not something you're generally going to play around. I meant from the Chono's perspective. You can hold your burst until the 2nd phantasm is ready to attack. As for from an enemy perspective, interrupt the phantasm, line of sight it, disengage, pop a reflect if it's range. Maybe pop resistance if you know the enemy Condi Chono is waiting for it. Chrono isn't busted (at the moment), but its core mechanic is. Being able to do the same thing core mesmer does, except twice? Completely borked. Means core mesmer has to endure multiple nerfs to abilities that were never a problem before continuum split was added to a game. It has a high skill cap, problem being it's insanely frustrating to play against. You're doubling a Chrono's burst. Something that used to be way, way more busted before Phantasms were made to not shatter. You're also potentially doubling stealth, doubling blocks, doubling interrupts. Yeah, you can "play around" this, if it's used offensively. If it's used defensively it has no real counter play. I also don't find distortion to be anywhere in the realm of Continuum Split. Though I agree it was a good decision to remove it from Chono with them keeping CS. Yeah, to Chrono. Although I'd argue that Alacrity, while powerful, is literally just made even more busted by Continuum split. Same with Well of Precognition. And well... every AoE ability mesmer has in the game. There's, kind of a reason why Mes doesn't run wells very often in any game mode, outside of maybe the heal well. Because you can't make them strong without continuum split making them even stronger. What caused Signet of Inspiration, Time Warp, and Moa to be nerfed exactly? The skill added to the game that allows them to be used twice. Or their base effects being OP?
  5. Not a huge fan of outright removing Chronophantasma. Nerf, w.e. that's fine. It's one of the few actually interesting traits you can play around in the game. Danger Time you can't really play around that much because your access to slow is pretty low. (Understandably so, it'd be pretty busted if you could just spam slow on everyone) It's kind of the same problem with a lot of the chaos trait reworks. Like, when am I going to play around regeneration? I don't feel like any of the devs who worked on that ever asked themselves that question. Honestly, if you want to fix chrono being busted. There's one skill you have to look at. It's called continuum split. It's the core function of the spec. And it's the cause of more nerfs than most people can even count. Chronophantasma OP? Well lets double the phantasm doubling with continuum split.
  6. Because it's the only content their devs actually have hard verified data on thanks to the community. And thus, is something they can much more safely approach. Compare that to open world, fractals, spvp, wvw, etc. These are things that they can't have as hard data on. Especially WvW/SPvP. What do you even judge class balance on in that, when the difference between the top end of the player base and the bottom end of the player base is so huge. Some players were able to perform on Mesmer at the highest levels when the class balance was at its worst, and there's no question they're able to perform when it's not that bad. To pull an example from another game, Mesmer has the same balance issue that Ryze or Akali have. High skill ceiling, high rewards. Skill ceiling is pretty much determined by the number of interactions & variations you can have in a given fight. And Mesmer has a lot. When you have characters like that, what do you balance on? The lower echelons of the game where 99.9% of the player base's experience lies. Or the upper echelon of the game where 0.1% of the player base's experience lies. Hard to say. All I know is if you're holding your breath for ANet to find a balance, you can stop. They didn't pull it off years ago when they had more staff, they certainly won't now.
  7. These changes are.... strange. To say the least. The change to chaos armor on staff is nice. The nerfs to chrono dps were pretty expected. Mantra nerf? And then you get into the torment & retal changes. Gonna be interesting to see what comes out on the other side of this.
  8. They're basically screwed on this one. Going F2P brings the numbers, but lord are those dirty numbers. Even anticheat won't stop it. Look at any Valve game. Being free to play just invites the lowest of the low, because there is no way to actually punish them. You can win it for a while, when you're first pumping millions upon millions into research and strategies. But eventually it won't be a financially viable option, and at that point the game is over. You lose.
  9. Actually it is more the opposite and min/maxing requires the use of 4-stat gear, because you will always end up with better overall stats than with 3-stat gear (unless it is a very specialized build, eg. full zerk for maximum dmg). It is not possible to replicate 4-stat gear by mixing 3-stat gear. Min/Maxing doesn't require better overall stats. It requires better specific stats. The 50ish~ stats you might lose total don't matter compared to higher crit rates, more damage, more vitality, etc. Whatever your specific target is. Good? Maybe if it didn't ignore toughness you might actually see some bloody changes to the calculations. Right now, conditions are just an out to ignore the "problem" if you will. You'd lose very little damage. And for Valk, you might even gain some damage. Also, vitality increases sustain in the long run. You can take more damage, but you can also take more healing. Meaning healing power is more valuable at the same time. Game has no overheal mechanic.
  10. 4 stat gear isn't power creep. It's literally just streamlined stats. If they didn't release 4 stat gear, they would've just released more 3 stat gear to cover the gaps.They released 4 stat gear almost as a kindness, since it generally gets what you want as a player stat wise, without needing to min/max "Oh I need X on my helmet, Y on my shoulders, Z on my backpiece". Y'all are literally arguing over 1 tree in a vast forest of things actually responsible for power creep. Like how conditions completely ignore your toughness stat, meaning the only ways for a player to mitigate condition damage is more vitality & more condition cleanses. Funnily this means swapping out pieces of marauder for Valkyrie or Barbarian would actually make you stronger against condition builds. At any rate, the problems in the game don't boil down to "4 stat gear OP", it boils down to "Why did the devs think it was a good idea to give Necros even more corruption?" "Why did the devs make it so that every class spams out boons at an insane rate?" "Why did the devs make it so Mesmer gets to reuse its whole kit a 2nd time?" "Why is tempest able to become damn near unkillable while providing tons of cleanses and boons to allies?" "Who thought stealth gyro was a good idea?"
  11. Honestly don't think it's changed much over the years in terms of build, lol. And yeah, it's still useful in the current meta of GW2.Just don't keep your facet of nature on. Generally you keep Elements, Strength, and Darkness up. Everybody loves their might, fury, and swiftness. https://gw2mists.com/builds/revenant/power-herald
  12. I just don’t understand this attitude, Mirage does perfectly well in ranked pvp, and Chronomancer is easy to pull top dps in raids, and even in most fractal groups. From my experience Mesmer is great in every game mode basically. And because it lost 1 dodge in pvp and F4 in pve everyone call it a trash class. That couldn’t be any more far from truth Raid, mesmer is pretty solid for a lot of raids. Open world, mesmer does okay. Fractals, mesmer does okay but is outclassed. Ranked PvP? Mesmer is 100% outclassed. Yes, you can do well with Mesmer. Hell, you could do well with core mesmer, which is unquestionably in a worse spot than Chrono or Mirage is in. The thing is though, you're going to have to be pretty fucking good at Mesmer & really know the class & game mode to do well on Mesmer in SPvP. Which isn't a huge ask, but it's something a player needs to know. When you compare that to, say, Necro? It's not even close. It's so much easier to play Necro, and on top of that, Necro brings a lot to a team fight. The role mesmer (and subsequently thief) slot into is a role that can perform amazingly well with good skill & good rotations on some maps. But other maps will completely shut you down and you won't accomplish anything. And that's not even getting into the fact that, honestly. If you want to do that duelist role better, just play decap druid. And then you have World vs World. Lord, WvW... Mesmer in WvW can provide a decent amount of strips in WvW, and provide IoL. But that's like, it."But what about veil" what about it? How often is veil more useful than Scrappers swapping templates to bomb kit, putting down smoke bombs, and stealthing up? And then using gyro if they end up needing even more stealth on the push. Veil is this relic of the past that some of us cling to, that I don't personally think offers as much as people think it does. More often than not, you're already running the scrappers. If anyone really needs access to veil, the commander can run mesmer and run veil. In fact, it's a lot more foolproof if the commander runs veil. Mesmer in WvW is just... disappointing. Even among the support roles in WvW, it just doesn't feel impactful or fun. I can actually find enjoyment out of support scrapper or firebrand. But support chrono just feels like you're not doing anything most of the time.
  13. The issue is that the rewards in EoTM were so good there was little incentive to play the core WvW mode unless the experience which we already have was sought after in the first place.And that guilds started to go to EoTM to just stomp the pugleaders and random unorganized players for content/the loot was good. Only somewhat true. I remember there being the occasional guild group stomping EoTM, but it was a pretty big rarity. And even in my low tier server of Ehmry Bay at the time, WvW maps would often end up queued. And even then, it's kind of a "so what". So players go and they stomp some pugs. That's perhaps the singular most valuable lesson you could teach a new player in WvW. Running in a disorganized squad against an organized one isn't fun. I hate to say it, but that's the hook bud. That's why guilds even exist in video games. That's why there's group content & not everything is a solo grind. That is how you convert a player that had a passing interest in WvW thanks to it being a good leveling spot, into a player that's fully invested in winning a fight for his server. For his guild. Seal clubbing's not an honorable thing, but damn if it isn't a great motivator.
  14. The real problem is attracting new players to go play WvW at all. Which dev thought it was a great idea to nerf EoTM into the dirt when it was a great leveling zone for new players? And thus a great intro into how World vs World works? I don't care that EoTM was overran with ktrainers. In fact, that's absolutely 100% acceptable in order to get new players interested in playing this game mode at all, and in order for them to learn what all this game mode brings with it. I would honestly be interested in stats on how many new players WvW was pulling in when EoTM was alive, vs it being dead af now. Because I guarantee attraction & retention for the game mode has dwindled since EoTM has been nerfed. Hell, EoTM was a ton of fun when your tier was kinda dead & you just wanted to goof off in WvW. Buy a bunch of those airstrike grenades and laugh maniacally. Everyone's talking about rewards this, rewards that. I just want the fun as fuck silly leveling zone back. The fights you did have on there were so hilariously unbalanced depending on where you were attacking and what buffs you guys recently got, that you could detach yourself from being a try hard and just dick around. Hell, if either side really try harded they'd accomplish very little anyway, over half their squad was under leveled players. Rally bots as far as the eye could see. I've seen some people talk about that ktrain as if it was some kind of dark time, when in reality it was just senseless fun for newbies to level up and get interested in WvW.
  15. This just isn't true. Both about how common it was for people to wear all zerk pre-HoT and about it being non-viable since. If someone can be successful running marauders, they can be successful running zerk. Which stat combo is optimal has always been about the build, the player, and the circumstances of the fight. It was pretty damn common. Even front line guardian builds often ran full zerk. With maybe a mix of sentinels/soldiers if they weren't as confident in their ability to press buttons.That's not even touching front line warriors that used to be a common thing, running zerkers and smashing people with their hammers. Now the core runs minstrels and took on a full support role. I don't think conditions carry bad players. I also don't agree that they're bad in larger scale. I mean, would you run a crap ton of condition cleanses if conditions didn't do shit in large scale combat? The answer is pretty firmly "no". It's just that in an actually organized group, at this point in time in the game, you can out cleanse condition builds. But you still gotta bring the shit. The moment you don't bring a condition cleansing scrapper/tempest, is the moment conditions suddenly wreck your whole squad. This is the thing about power creep. It's deceptive. We've all been pigeonholed into playing this game in a very specific manner in order to deal with the power creep, and people now think the power creep that is condition spam doesn't exist because we managed to find a way to metagame it.
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