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Erzian.5218

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  1. I don't think gw2 is that difficult from other MMORPGs anymore when it comes to its "endgame" content. It's trinity is certainly less rigid than, e.g. FF14 where your class defines your role, but it's not too different from ESO where you can play any class as any role. In terms of difficulty it isn't largely different from ESO either. I think this a fair comparison of the difficulty levels of both games: ESO normal: basically low level fractalsESO veteran: similar to t4 fractals and raidsESO veteran hard mode: Kind of the same as CMs in gw2. Their difficulty varies largely, some are easier than gw2's equivalent, some are more difficult I don't think the skill requirement is very different either. ESO has more gear farm than gw2, but most gear can be farmed in normal mode in a couple of hours(or at least a non-perfected version of it, which is only a very minor dps difference: ~2% dps in the worst cases, less in other cases). Then you have the matter of item quality but that pretty much only matters for your weapons, and the rest can be one tier lower which is almost free.However, through achievements/titles, ESO has kind of a fourth difficulty level: Veteran hard mode combined with a time limit and a no death requirement, called trifecta. Again, the difficulty varies on the content but most of them are more challenging than anything gw2 has to offer, e.g. the trifecta of the raid that was released more than 1.5 years ago would still be unobtainable for the average veteran raider even if they were immortal, simply because they don't meet the dps checks required to complete it within the time limit - not because of gear but because of player performance. With veteran raider, I refer to someone who does veteran raids (including some hard modes) regularly, not your average dungeon pug dps player who doesn't even do 10 % of what he should be doing. I wish gw2 had something similar (no death should become no downed player) as it could provide the challenging content that gw2 lacks.
  2. There is some misinformation here. Just trying to clear up things: The build that overperformed in pvp was core ranger with any combination of bird, bird, tiger, smokescale; not soul beast.birds staged a comeback because everyone else’s damage was nerfed, thus pet survivability was indirectly buffed and so was their damage (it wasn’t touched while other damage was reduced), which resulted in the over performance of ravens, owl and tiger. Bird damage was already busted in core gw2 days but the kit of the ranger itself was trash so it didn’t matter.Pet damage was nerfed because they it was ridiculously high compared to the damage skills of other classes (let’s just pretend rev doesn’t exist) after the general damage nerf.
  3. Definitely HoT. I feel that the different layers in combination with the masteries added more complexity than the mounts and together with the overall much tougher enemies made exploration very interesting and sometimes challenging (in a positive manner). I found pof a lot more boring in terms of exploration but I liked the personal story better.Oh, and the hot meta events that require Splitting up and coordinating your players are part of the few open world events that I actually like and don’t just find plain boring.
  4. Let's not forget herald. As of right now, almost or perhaps even the entire top 10 in EU is revs. Please don't come with that good players gravitate towards rev bs again. There is clearly a balance issue. It goes so far that people actually force tripple rev in plat2+ ranked queues by queing on different classes and then relogging.
  5. idk was logged in before and after the crash but I got absolutely nothing. Not even the bonfire. Can I expect to get anything in the future or have I just been left out?
  6. I don't see any reason to discuss this any further. Plenty of arguments have been made but you just ignore them either way, because you personally don't value comparable class performance. It has become obvious that you simply do not care about people with different interests than yourself and just discard their opinion as long as you are happy yourself, despite acknowledging the imbalance. I am done here, have a good night.
  7. That is one conclusion you can draw. It doesn't change that another conclusion, which is equally true, is that class balanced could use improvements for the sake of players who care about class flavor and performance instead of just one or the other. This is what people (including myself) have been pointing out but for some reason you keep argueing against it. Where is the harm in closing the dps gap between necromancer and the remaining professions? I am not asking for necro to be top dps, thus push other classes out of the meta, I am asking for necromancer to be on par with other mediocre dps classes, that also provide more support, e.g. radiance dh, in order to make it a more valuable choice.
  8. That's not true. It's CAN'T be true, because PVE class balance doesn't prevent people from teaming necros and being successful endgame for the last 7 years. People do this all the time ... so why are you so exceptional? Is there something deficient with your necro that you can't do this because mine and many other people's necros are just fine. The answer is no, we both play the same necro class ... so why do I not have problems and you do? It's definitely NOT because of the current state of PVE class balance. The root cause of this problem is not PVE class balance. You just fail to acknowledge that there are also people who care about clear times and not just wether they are able to complete the content or not, thus dps. Either way, the fact that you tell people to just choose another class when they care about performance confirms that you do recognize an imbalance concerning pve dps class balance.Thank you, for confirming this in your earlier posts.
  9. It's a player created problem caused by the current state of pve class balance. I have paid for this game. That includes all classes but now you are telling me that I cannot play one of them if I don't want to be selfish and slow other players down. It's fine if you don't see an issue with that, but I - and obviously many others - do.
  10. Honest question: What is your purpose in this discussion? You don't provide any arguments why necro dps should be as low as it is. All you do is tell us that it does not personally bother you.It is great that you are happy with things as they are but as you see from this topic as well as the repeatedly upcoming topics about necromancer and it's state in pve, there are plenty of people who are unhappy with the situation, thus argue why the current state isn't acceptable in their opionin by looking at damage numbers from benchmarks, bringing up old damage numbers from raiders of different skill level and so on.
  11. we're talking about Necro here, not Warrior! I am sorry, necro does not faceroll, necro does face smash the keyboard....Take your nonesense somewhere else. Other classes can make plenty of mistakes in their rotation and gameplay and still out dps a perfectly played necro. You can be 6k (that is more than 15 %) below the power soulbeast benchmark and still have higher dps than a perfectly executed reaper rotation.
  12. There isn't an issue there because the game is designed so that it doesn't require playing optimal DPS classes in teams to succeed. If losing group dps by bringing a subpar class bothers you, choose better. If it bothers the people you team with ... team with people that it doesn't bother. Not being optimal DPS is definitely NOT a barrier to completing content unless you make choices where it is. I didn’t say it was a barrier to completing content. I said it is a balance issue. OK .. then define that ... how is it an issue? just because it's different? If it's not a barrier to completing content, there isn't really a reason to change it just because it's different. It's not high enough? Based on what? Who's standard determines how high it should be? Yours? At what point is a DPS difference acceptable? Do you think players determine that too? The issue is that the difference is too big. In my opinion necro dps should be somewhere in the middle as it has high health (a reason for lower dps) but also low group support (a reason for higher dps) compared to other classes. When a class provides low dps and low support while other classes provide higher dps, higher support and similar or only slightly lower defense, then there is no reason to pick that class. The bigger the gap, the better it is to avoid playing with said class. @Obtena.7952 said:The things is that you are never hampering your group just because you aren't top DPS because that would mean 9 of the 10 people in the group are 'hampering' EVERY group and that doesn't prevent a team from succeeding at content.. That's a false statement and it doesn't make sense in the content of a team. Your analogy is poorly chosen as well. You AREN'T playing a racing game against other people in your team ... you are playing cooperatively. How fast you want to go relative to your team mates is irrelevant, as long as you all get over the finish line and even if you aren't a 'top speed' vehicle, the fact is that this game is designed so that a wide range of 'vehicles' can get over the finish line, so no one needs to be sped up by Anet. When you pick a class that isn't optimal for dps to fill a dps slot, you are in fact slowing down your group. Now, this doesn't matter too much outside of the very top when dps difference is very small as player performance will be responsible for the majority of the dps difference anyway. However, necromancer dps right now is significanlty lower than any other class (not specilization); less even than banner slave which is a support build. Picking a non-necromancer class is more impactful than the difference between 90th and 99th perctiles, which is an enourmous difference.The analogy is perfectly fine. You aren't racing against your team but against time. Even if you aren't pushing kill times, faster clear times result in more time for other stuff. There are people who want to clear raids but only have a limited amount of time, either because they have very limited playtime in general or because they also want to do other stuff. For those people, having a necromancer instead of a better class might be the difference between success (clearing all bosses) and failure (missing a weekly kill).
  13. People keep repeating that necro (reaper) is better when you aren’t talking about top-level but that isn’t necessarily true. It might be better in groups where boons aren’t covered but if you are in one of those groups, it’d be a lot better to just bring a class that covers them or parts of them instead of a reaper. Reaper does not deal more damage than other classes when played by mediocre/decent players. In fact it is better to play a mediocre radiance dh than a benchmark level reaper as you don’t even need to know your exact rotation to outperform the reaper benchmark. According to other people in this threat, gw2raidar has proven that this holds true for the more difficult builds like condition weaver as well. I am part of the people who do not hit benchmark numbers on any class but still, i can easily hit higher numbers on weaver, soulbeast and radiance dh (haven’t tried anything else) than any reaper benchmark I could find.I honestly fail to understand why so many people in here are desperately arguing that it is fine that necro dps is not competitive nor desirable in optimized groups and with ‘optimized’ I am referring to pug level optimization as in having boons and other necessary support (heals in raids, reflect at Matthias, etc) covered, not speed clear optimization. There isn't an issue there because the game is designed so that it doesn't require playing optimal DPS classes in teams to succeed. If losing group dps by bringing a subpar class bothers you, choose better. If it bothers the people you team with ... team with people that it doesn't bother. Not being optimal DPS is definitely NOT a barrier to completing content unless you make choices where it is. I didn’t say it was a barrier to completing content. I said it is a balance issue. There are people who would prefer not hampering their group just because of their chosen class in an rpg. Imagine playing a racing game with 9 different vehicles, 8 of them are about equally fast while yours, which you choose for aesthetic reasons, is significantly slower. Yes, you could chose one of the 8 fast ones but you shouldn’t have to. This is gw2 pve necromancer for you.
  14. I’m advocating them to make the pet stronger but by doing so there should be a trade off. A good example is a hero in dota 2 called the lone Druid where the pet is the main damage source and a tank. The downside of the hero class is that the pet resummon has a very long cool down if the pet is killed. And frankly I find it funny that the pet is made viable in a game like dota 2 which is a highly competitive game in the esports scene worth millions of dollars while people have a problem with pets in gw2 pvp. In regards to the time, I don’t have a number, but this is just an idea of what they can do instead of just reducing the pet damage. There is a key difference: the lone Druid player has to control both, the lone Druid and his bear and command 100 % of their actions. In gw2, the pet is an AI that takes some minor input from the player.Having to control twice as many units increases the importance of the lone Druid player’s performance/skill, having an AI that acts mostly on its own puts the burden on the opponent instead of the ranger player.
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