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SunTzu.4513

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  1. Greetings, i never played any thief/rogue like classes in any mmo's. I never touched thief in GW2 too. I always thougth they are too squishy/hard to play. I want to try out something new and finally start to level up a thief. I'm mostly playing Story and OW content. I like to finish the complete story and maps on every toon i create. So how is thief doing in this kind of content? Is soloing stuff like HoT Hero points hard? Is thief overall a more complex class?
  2. Greetings, i'm returning after a long break from the game and dusted off my beloved necromancer. I already have a full berserker and vipers set at hand. I want to just play story, do map completion and world events/archievments in a chill way to relax after a long day. So i'm looking for an good overall set of gear. I want to change between core/reaper/harb/scourge depending on my mood without having to change around gear all the time. I have no leggy armor so i want to build one gearset to fit them all. I'm thinking about celestial or trailblazers. Celestial looks a tiny bit more appealing atm. The overall statspread should allow to play more support/heal oriented on big metaevents too imo. So what's you advice? Are there any other good stat sets which i just don't know? I also like to solo roam in WvW from time to time.
  3. There also a lot of guys like me who just like the astehtics of the class. I play it almost exclusive since i started out in GW2 years ago. I always played darker classes in mmo's. Necromancer/Shadowknigth in EQ/EQ2. Unholy Death Knigth in WoW. My second most played type of classes are Paladins/Templars/Clerics. But in GW2 Guardian for me don't scratch this itch. Core Guardian is okayish but the other especs don't work for me. Too much blue fire, or traps, or mantras. Not my stuff. Tried all other classes, only Mesmer/Chrono somehow feels nice to play and really uniqe. So i will play necromancer till i quit playing i guess.
  4. To be honest this discussion is as old as the game (And other MMO's i played) itself. Imo the truth is: GW2 is a mostly player skill based game. You can not outgear bad skill usage or not/missing dodges/blocks/evadeskills. Also most people i know play games to have fun and don't want to learn to optimize their gear/skill knowledge of game mechaniks. Don't get me wrong i have experienced both ends of the skill spectrum. I had my fair share of time as an min/max pushing/speed clear gamer. These days i play just OW content and casualy carry friends on heal scourge or other sligthly broken support specs trough fractals or strikes. And yes i admit sometimes i get a short internal ''nerd rage'' when i see what happened and how people participate on bosses and stuff like this. Or if an Forum outrage starts on difficulty of story bosses. Looking at you Eater of Souls. Earlier on in my gaming career i would defenetly point some fingers about these things but in these days i don't care anymore. Who am i to call out people for their way to play? For years i was advocating for build in DPS meters and visible gear templates. Some day i realised that this would not change anything. People who don't care about rotation, gear and stuff like this would carry on in their ways. People who are min/max full buff meta enjoyers would play their way. Implementing those things imo would just lead to more infigthing in the comunity and the ''casuals'' and ''elitists'' would only throw more mud at each other. In my humble opinion GW2 need more difficulty levels. So that everyone can enjoy his playstile. This includes an Ultra Hardcore Mode with unique mechaniks to Bosses/scenarios and also an movie like just walk trough everything super easy mode. So everyone could enjoy the game on his own pace. I would even give exclusive titels and rewards to every gamemode even the easiest so everyone would get something for his spend time.
  5. I will never got this exclusive thing about stuff that is no longer avaible. It feels more like i was being on the rigth place at the rigth time. Prestigious titels are fine as long as they aviable to everyone. I like hard to get titels, skins or pets/mounts. But i think everyone at any given time should be able to get them too. Let it be a hilarious grindfest or a real display of class knowledge or skillfull play but let everyone be potential part of it.
  6. Greetings, i got my mother to play along with me trough Tyria. We played EQ2 before together but that game is no longer suitable for her. She played an Illusionist as main class. So she choosed Mesmer as her first pick. She tried GS Sword/Sword/Focus but it's not her playstyle. She want a more Mage/Wizard like approach so i got her an Staff and a Scepter/Pistol. I'm not that familiar with mesmer (played Chrono ages ago in the god old chrono jail times) so i have not really a clue for an build. We are still leveling. I need a build wich she can use all the way up 80. It should also be usable in HoT to farm some HP and do solo OW stuff if she plays on her own. Any suggestions are welcome.
  7. Greetings, this may seem to be an odd question but how and where does magic user learn to use it? Are there any schools? I never saw some npc's teaching it. Or some kind of school/university or institution. For Humans maybe the priests of the nine could teach it. But what's about the other races? Or are people just born naturality gifted in magic?
  8. I feel that. I main necro exclusive from day one. Had a really long rough time with it to some extend in pve it still has the noob or beeing bad stigma, just necro things you know. I'm still hoping ANet will buff other classes instead of swinging the nerf bat. I was always a fan of bringing other classes up to the rest of the competition rather than hammering down the good performing ones. Maybe EoD will shake up the actual meta. On the other other hand these days i'm just an ow map event pleb and silver pvp guy so the meta is not that punishing for me anymore. Also necro got some viability so it could be worse from my point of view.
  9. While i agree that other professions have had a hard time on the last developmet cycles too since PoF release we should not argue about who got the short end of the viability/balance stick. This will not solve any issues. We should be vocal about the glearing issues/problems of every spec to made them all better for every one! Wiping away complains about a spec by drawing the ''xyz'' has it way worse card will change nothing imo. and figthing about who got it worse leads to nothing.
  10. If you are in Shroud you can not be healed. So if you drop to low health before you enter Shroud the whole Team around can get healed up but you stay at your low HP. This can lead to the problem, that if you need to dodge in Shroud and use all your rolls you have nearly no defense options if you get out of shroud. So the healer need to focus heal you (And maybe needs to use cooldowns) and pay extra attention to you, he can not dps at this time.
  11. I have had great sucess with an Weaver Trailblazer build. I'm not against piano playing like classes but i'm also an older gamer and need really to focus on what i'm doing if i permanently flow trough all of the elements. Somedays that's fun, but often i just want to relax and not go all in. I first run a condi weaver build with carrion gear. Changed it into trailblazer and mostly just rotate between fire and earth. I got my inspiration from here: https://www.youtube.com/watch?v=h2C1NnjugMk&ab_channel=HardcoreCasual I use the same build, only switching between fire and earth all the time. If you want to give it a try use any kind of armor stats with condi damage and vitality/thoughness. I played T4 fractals in pug groups with it and done all the drm too with it. Another option would be an D/D power tempest with marauder gear and a few soldier trinkets mixed in imo. I would go for fresh air and only attune to an other element if i need it.
  12. To be honest i was hoping for some kind of new elite with a summoner theme. I would really enjoy to buff my minions and debuffing my enemies and finally let the minions explode in one big glourius boom. Or something like this: You need to summon lesser minions and sacrifice them to get one big thing. I really like the approach GW2 take on the whole death magic thing. It's not evil it's just a spectrum of magic that you use. I'm really jealous about the engis. Something like the mech i always wanted for my necro. A big summoned abomination which i can order to use different attacks and buff it with utility skills...
  13. Yeah that's the point. What does Harbinger want to be? For sure in the first Beta it was far from perfect but i felt it was way more on the glass cannon high risk/high reward side of things, that CMC told us about it's design idea and direction... But now? I don't know. Maybe with absurd high number tuning Hrabinger will be somewhat okayish but i feel like Reaper/Scourge just feels better and will remain the to go pick. Hopefully they don't nerf the hell out of those two elites to make Harbi look better.
  14. Nah i don't think i will quit playing necro. I have 8k+ hours on my toon. I have gone trough all ups (okay there were not this many ups ^^) and downs. I'm used to it. But it blows my mind, after the hot mess scourge was at PoF release and the trillion trys and attempts to balance/fix it or at least to make it not a complete toxic spec to play against, we are sitting here with an other round of ''let's introduce another complete game breaking or useless necro elite'' meme... To quote from another game i used to play a lot: ''Suffer well'' Also my other most played toon my mesmer got the Virtuoso which by all of my love for magical pew pew stuff is imo even in a way worse place than Hrabinger atm....
  15. Greetings, i'm looking for a pistol to get in preperation for my necro main to use on Harbinger. I really dislike the deafult attack sound of the pistol skills. So are there any pistols aside from Hope which have some unique attack sounds?
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