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hOpe.6180

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  1. The modifications should be focused around Rapide Fire, if you nerf traits/spells you nerf the others builds aswell wich is not justified at least in WvW.
  2. It's been a thing for so long i doubt Anet give any kitten ¯_(ツ)_/¯
  3. Well hope the devs will see this at some point, i mean a whole 6 rune bonus not working properly is kinda big of a deal in pvp.
  4. Hey, i was working on a Berseker build for my warrior, and i noticed that the auto resistance is not working properly with "Headbutt", more infos below. Rune of Resistance (6): -10% Incoming condition duration; gain resistance for 4 seconds after activating an elite skill. (cooldown: 20sec)Headbutt: Stun your target, and stun yourself. (Stun: 3sec, Self-stun: 1sec) (cooldown: 25sec) After some tests, this is what happen:If i Headbutt onto nothing, rune is working.If i Headbutt on a target with Stability beforehand, rune is working.If i Headbutt on a target without Stability beforehand, rune is not working. So it appears that the self-stun is preventing Resistance from applying, i don't know if this is intended or am i missing something ?
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