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Loop.8106

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  1. Seasonal ranked PvP is not for casuals, there are other game modes like unranked and the moba style map for people who can't play more than 2 hours a week. I have a hard time bringing myself to soloQ 120 games every season. I know a lot of other players in the "higher ranks" (I know) that feels the same way. Just count top 50, how many people has 240 games + played.
  2. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all.. Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing. @Unholy Pillager.3791 said: Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. From 2012 "Warriors are masters of weaponry who rely on 1 Speed, 2 Strength, 3 Toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " "Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies" You dont get what warrior is supposed to be,do you ? Anet doesn't get it you mean. Because now warrior as well as other classes have crossed boundaries that they shouldn't of according to their original philosophy. In fact, in 2012 Anet stated directly that warrior is suppose to have limited condition removal capability as well as have no means to remove enemy boons so they need raw force to break through them. Ask your self is it like that now? Of course not. Many, many things have changed since then (I know that was partly your point). Heck, Anet said they'd not create a tier of gear beyond exotic... and then they released ascended. I have difficulty imagining how a Warrior could possibly sustain itself for any length of time (in melee, mind you) without a heck of a lot of resistance. They lack the condition clear of a class such as Guardian, lack the evasion ability and stealth of a class such as Thief, lack the misdirection of a class such as Mesmer... it seems sort of a requirement, at this point. This is what power creep looks like. As offense increases in its' efficiency, there must also be an increase in defense to compensate, otherwise we're all at respawn 10 seconds into a fight. guard defense are all on 20s + cd . they can't cycle through like full counter . thief can be a bit ridiculous but they don't have anything else . misdirection of mes , that is so 2012 , maybe its time for you to create a mes and how easy to target real one . the point is yeah every single class gained more sustain those days . but none is on bar with spellbreaker level and the difference is a lot .and none should have such sustain . and worse in war case , they have dmg build in full counter + condi copy .and they can do dmg while they are basically untouchable . There isn't a whole heck of a lot of separation between the sustain of an SB and the sustain of an FB. Well, considering one is a pure bunker / support and the other has top damage done more often than not, I'm astonished that you can't see the issue with this.
  3. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all.. Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing. @Unholy Pillager.3791 said: Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. From 2012 "Warriors are masters of weaponry who rely on 1 Speed, 2 Strength, 3 Toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " "Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies" You dont get what warrior is supposed to be,do you ?"Warrior has no access to boon removal and is given enough strength to power through them." This was also written in the same article, guess you skipped that part. Having the strength they have on their weapons coupled with the boon rip of spellbreaker is the main issue.
  4. I reached top 30 on EU playing Core Hammer guard only. So yes, it's viable for ladder. No one would run them in tournaments though.
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