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CallousEye.5018

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  1. My issue with instant ports is that they often allow someone to queue a move that will then instantly hit which makes it harder than reasonable to spot the incoming tells. Maybe at a higher level of play than I am at people memorize all of the abilities that all of the various builds have and can Nostradamus an incoming instant burst. I've heard of these port immune locations, I think those are about as equally bad because the game seems to arbitrarily be choosing whether or not your skill will work, even if this is a sort of skill or knowledge that the players themselves can develop.
  2. Engi under Holosmith has Photon Wall and with Hammer, Electro Whirl as far as abilities that let us go offensive while also being defensive. The evade on Rocket Charge is really hard to use, but there is that also. In general these are weaker than Mesmer and Guardian invulnerabilities, because the latter’s negates CC fields. I think if damage and healing in PVP were toned down or if health pools were greatly toned up, the impact of the “I can hit you, but you can’t hit me,” abilities would be reduced. Right now PVP is mostly glass fighting glass, if you’re not getting hit, defensive stats don’t do anything.
  3. I think from a design perspective this is just not something that makes sense. Someone had a good point that Engi doesn’t have interaction with weapon swap sigils unless we take a kit and it makes sense to me that you could have weapon swap if you instead gave up having kits at all, but that sounds really awkward too. I think we’d be better off having the kits themselves improved.
  4. Honestly I think quickness is one of the biggest problems in PVP, maybe I’m dumb for running a build that doesn’t really have it.
  5. For traits, giving up Object in Motion, Kinetic Accelerators plus the relic swap to make up for this, and also Explosive Temper are some pretty big DPS drops. You could bring Bulwark Gyro in a more standard Scrapper DPS build and you’ve got some Stability and Group Barrier generation: http://gw2skills.net/editor/?PewAIlrlRw0YNMHWKO2LvtWA-DyQYhouZD+QqVgUhqompgtOLwyWnRQFA-e Beserker + Valkerie accessories, Dragon’s Revelry Starcake, and Sigil of the Stars gets you to 20.3K hp, which is just 200 short of the 20.5K in your build. Your AoE barrier will be a little weaker, but this build has 450 more power, 5% more crit, 30% more crit damage, and the DPS traits. If you don’t like Sigil of the Stars you could swap in Sigil of Accuracy to maintain a >50% crit rate, but vitality suffers a bit.
  6. I would like to see some more variety for maps and game styles. I could really use some UI modifications, so that I could improve my map and ability awareness, I play on a 32" 4K monitor so the UI elements are kind of out of my main field of view. A campaign that brings in new players that want to play PVP, I think F2P, public tournaments, and marketing would be needed here.
  7. I use FT in PVP because FT2 and FT3 and the toolbelt are pretty good. FT1 is bad, FT5 is too short ranged, and FT4 aka Napalm well it has no business being named Napalm.
  8. I did notice that 3 of the 5 abilities on Elixir X's Juggernaut only do about 9 damage....
  9. Both of those abilities are extremely long windups and Holographic Shockwave has had its damage stripped in PVP, so has Big Ole' Bomb which is dumb in my opinion, it seems overly nerfed. Core's answer to this is Elixir S and Toss Elixir X. A lot of Core abilities seem to be incredibly hampered with punishingly low uptime on boons or other things, stability is really hard to come by for Engi. I play core condi bunker in PVP, but also Power Holo and Power Scrapper, I've also played power rifle recently and it's not bad at all.
  10. Rifle 1 must have the worst auto in the game and on a power weapon? It feels like too much value is being put into targets being pierced so the damage was gutted or something. Rifle 2 feels like it should be an explosion so it can synergize with traits as well.
  11. Also being a WoW player where Rogues have perma-stealth and vanish, though a different implementation, wow has 1, 2, 3, and somewhat 4. Where 4 and 5 would fall under the concept of, "Stealth detection," but also damage over time effects would remove a player from stealth. You couldn't copy all of the same mechanics from WoW and have it work in GW2, it would be too punishing, but I do think stealth removal on hit makes sense, maybe not "Reveal" which prevents re-stealth, but it would add some counter-play.
  12. I had to turn off the ping sounds because of people abusing them.
  13. There doesn't seem to be any reason for this, sure the name is dumb, but there are plenty of other dumb names, what's the problem? What's the reason this matters? Is it because you don't want people who can't access some of the newer and more powerful builds on your team or because of some abuse of matchmaking?
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