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myboybuzzy.5809

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  1. Wolf has good cc. I've also been messing with marsh drake, I wouldn't say either of them are on the level owl was, but marsh drakes attack is 900 range and i use it a lot for cleave or when i have someone rooted, it hits pretty hard. Wolf has a lot of utility with fear and knockdown. Cant go wrong with siamoth either, love me some plasma. If your running poison master, you'll want hawk for the very short CD on f2. Cheetah is another fun one. Get wierd and experiment. I use to get a kick out of jaguar killing people and then cant even see it, haven't ran it in a while tho.
  2. Deathmatch should be an option all the time, however i have to say i enjoyed 2v2 better than 3v3. It was actually manageable to carry solo q on 2v2, 3v3 is another story. The other thing is most matches feel pretty lopsided as many of my matches are not going the full 5 rounds, where with 2v2s they were. All in all it's nice to have more options. With the current state of super sustainy cc condi balls just isnt very fun to play or play against, but to each their own. That is just my opinion.
  3. I got into plat on de last season. For conquest just abuse shadow portal, and run s/d as your off hand. The counters to rifle are los and blocks, which s/d handles great. Also only use deaths judgment when you know they are out of dodges, it is the most telegraphed skill in the game and easily dodged with a long cast time anand self reveal. You'll just be wasting time... But the main thing is understand your role. You are still a thief which means your job is to create outnumbered situations. Some great ways to do this is just eliminate a particular player or two from the match, delete necros, kill people in roads, and of course the standard decap and +1. A lot of the time motioning a decap is enough to pull a player off the team fight, so you can quickly come back and flip the fight. For 3v3 I'd say it probably isnt a good choice, but I may play with it for the memes.
  4. I want a DPS meta where everybody plays a zerker core ele...no stealth...no 1500 pewpew.....no pet....no clones....no teleports.....no chain blocks etc etc....let's see how many would love "DPS meta" in that case. I call it BS when people say to love DPS meta when playing a class with several in built defense mechanisms, I'd take all these people ..put them into an arena and force them to play core zerk FA ele. -A mesmer-thief-ranger main : " I love DPS meta"....yeah great kitten effort in saying that But fresh air ele does have defenses... 2 invulns, mad projectile hate, ample amount of cc, and a teleport that is comparable to blink, instacast but not technically a stunbreak. Dont get me wrong you are squishy as fuck, but I'd argue that damage to survivability it is comparable to burst mes. At the end of the day if your smart about positioning and matchups it is very playable.
  5. D/D really isnt bad, it just takes more skill that d/p. You get punished a lot harder for bad positioning and actually have to be able to use short bow. Shortbow is more than just infiltrators arrow... If you want a build this is what I run in wvw. http://gw2skills.net/editor/?PawAgiVlNw6YisNGJOMPqrVA-zRZYBRBbLyAxgLlmChwSg2KgMjA1mGKcGB-e you can run the same thing in pvp just take berserker ammy and thief rune
  6. Yup, you used to get value out of the entire weapon set. Now its 3k backstabs and heartseeker heroes. Then they'll kill that and we wont equip weapons, and only have shadow portal as our utility skill. So we can focus on our true purpose, decap monkey.
  7. http://gw2skills.net/editor/?PawAgiVlNwCZisN2JOMPqrTA-zZIPlMFB9KEKYBEyEwEDA Heres a fun d/d
  8. I recently came back to wvw. I left just after pof release because I mainly roamed and didnt enjoy the sic em soulbeast and perma stealth deadeye fights or playstyles. So I got really into pvp for a bit. Upon returning it seems roaming is so dead it can take hours to get some good fights. The fights when they do happen have been sick, but really it takes forever to find them. However there is a lot of activity on the map in the form of larger groups. So I was wondering with the changes in the meta if a build like this could be viable in larger scale? http://gw2skills.net/editor/?PawAUhrlVwkYXsNmJOuW/vdA-z1IY8om/MSRBkuEwpzi7PbA-wThe concept is essentially with the changes to choking gas, you get aoe soft cc, poison, potential for aoe immob, and might share, as well as good down cleave.Would appreciate any input.
  9. I dig it,Blow gun thief could be sweet, but deadeye already has the stealthy range covered
  10. Didn't pick up on that, my bad. It could work and be a cool mechanic, I think they would have to buff some weapon skills damage for it to he balanced. Honestly it would probably effect mesmers more as many of them rely on stealth to land thier initial burst. I personally feel that stealth is pretty balanced accept for deadeye, but even they aren't that bad to deal with. War has reveal and rediculous survivability even without toughness and vitality with things like full counter, endure pain. Adrenal health, and a lot of access to resistance. Rev has high burst damage potential, glint heal, reveal, cc, blocks evades, gap closes, and some aoe. Guard has reveal blocks, heals and potential for some rediculous dps. I have the most trouble on 1v1s against good core guards, but that's probably because I've spent the least amount of time on guard. Ranger has reveal, aoe, lots of mobility, blocks, and evades for days. Not to mention the pet with sometimes tracks stealth. Engi has aoe, reveal on hit, double elixir s, and can be crazy hunky with traits like iron blooded, need I say more.. Thief vs thief is some of the most fun 1v1 can get. This is where the real outlays happen Necro is the one that is can have trouble with stealth, primarily deadeye. However I only see potentially scourge running concentration and you already get punished enough for being up close to a scourge. Ele is is packed with reflects, has a trait where you cant crit against them, invulns, to a of sustain, cc and a few blocks. Mesmer is pretty easily counter with theif, but has tons of evades, stealth, invulns, and mobility. I dont see this change effecting this 1v1 except hurting power mirage even more.
  11. I like the concept, but it's just going to promote more people to running condi evade spam thief and deadeye because backstab wont be a usable skill anymore. Making more braindead players. Dagger thief already hits like a wet noodle right now unless you are running crit strikes and/or assasins signet. As far as dealing with deadeye, it's all a out matchups certain 1v1s the deadeye should always win, and others it should lose. Generally if you have gap close and immob, they are super easy to deal with. If your having issues with thieves in stealth then play one for a hot second. Most of them are highly predictable.
  12. I think thief will most likely get a support spec. I dont really like the idea of playing a support thief, but if it focuses on stealing boons and health from enemies and giving it to allies it may work. However something like that would be really hard to balance. Weapon wise there seems to be a theme with 2 handed weapons, however I really dont like the idea of hammer, longbow, or greatsword as they tend to be slow. I also dont like the idea of shield because thief gets its survivability through evades, positioning, blinds, and a little cc, not blocks. I think axe or sword offhand are pretty likely except for the fact that they may feel too similar to rev. Torch offhand is another likely option and they might be able to make it work, or it could feel to close to members torch. I pray we dont get a scepter and spell based spec. It would be cool to get something completely different like a land based spear, but I think that is definitely not happening. Regardless of what weapon they choose I hope the spec focuses on shadow steps and stealing from enemies. I feel that would be a way to offer a different role, especially in pvp, while still being true to the profession.
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