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Artorias.8271

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  1. I know it's maybe to early to talk about balance and spec changes but since first beta event I've played Vindicator I got the impression Energy Meld is just a spam button whenever you complete a dodge to refill the bar quicker. However, somtimes I wanted more energy or less in more dynamic scenarios. Upkeep should allow more flexible aproach and considering Legendary alliance doesn't have a proper upkeep in offensive mode it should fill the spot. From the mechanic perspective I think developers wanted to give a choice of do we want to dodge more and have less energy, or dodge less and use more skills any time at our disposal. Here's my suggestion of a rework: Enerdy Meld - (5 energy cost, 8 e/s upkeep ) - gain 10 endurance every 1 second The numbers are random I just wanted to give an outline : )
  2. As a pvp player (over 2k games played as rev) and pve casual. I really like this spec concept. But the implementetion seams not very well-conceived. From what I understand these specs brings a whole new perspective over endurence as a second source of skill fuel. That is the first weakness, F2 looks cleary as a way to transition between energy and endurence which is so cool! but... why it is not fluent with a mechanics that Rev already have at its disposal, upkeep skills! From what I see this legend doesnt have a proper upkeep skill -> Urn of Viktor, nah you wont gonna make it : D I have constantly struggled with having too much energy and no endurence or vice versa. With upkeep skill you drain more energy in reward for endurance. You need quicly 20% endurance and got 70 energy left, activate an upkeep and no problem : ) I see this solution very dynamic and engading. My suggetion of F2 rework (numbers are theoretical) : - Energy Meld ( 5 energy cost, 8e/s upkeep): Gain 8 endurance each second. That instantly brings me an idea off one trait that enhance this effect : D Tier 2 Major trait: - Forceful Training: Energy Meld now gives more endurence at higher energy cost (10e/s - 10 endurence) Second part, I don't like the way that evade skill is now a fixed one master trait option, and moreover duration of it is long and fixed as well. IMO I would consider making it like adding 3 new "F" skills that which represents the master tier effects, dont force us to choose only one! Even I dont like Renegade image when master tiers instead of enhancing particular "F" ability, make only one avaible, disabling the rest! Here my idea how I would like to see it ; ) Tenacious Ruin gets replaced with - Echoing Banishment: instead of dodging you step into the mist eveding all attacks for 2 second. During the time you get access to 3 finishers, before the time expires. If no skills were triggered you land with no effect (cool if you just want to evade, and escape) 3 new skills of choice (can only be triggered during Echoing Banishment (Tenacious Ruin) evade frame): - Death Drop (...) - Imperial Impact (...) - Saint's Shield (...) What it comes to master tier they can do the same what Renegade does IMO very well. Enhance an abillity plus a buff. Moreover, because all three skills share same endurance pool if devs sees Death Drop more costly, you can add exhoustion debuff the same as Daredevil has, problem solved ; ) As I said at the beginning I see this spec has the best potential of all 3, it only needs some more development : ) I wish you the best and hope you liked my simple ideas ❤️
  3. skilled would be super cool if it works. Right now its a wish to work properly. CCs destroys it completly...
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