Jump to content
  • Sign Up

Atronach.8520

Members
  • Posts

    45
  • Joined

  • Last visited

Atronach.8520's Achievements

  1. I wouldn't recommend core build on godsofpvp at the moment, especially demolisher one. It got repeated nerfs to its dmg on GS and pets and is not really meta atm.The Mender SLB one is a very good bunker, basically can tank any condi build, but is weak to power dmg and spikes which aren't really present atm making it a good choice.Many people run condi variants of SLB with either bleed or poison as dmg focus. You can try them.Druid is subpar, still there are some trollish immob builds.Sic em SlB is dead as is most of the power burst classes atm.Gl with spvp
  2. I'd say guardian variants - between core, firebrand and DH you have enough flexibility to learn the game and what are other classes doing. You can basically do everything except maybe +1ing. Has viable builds across all tiers as well, played up to the highest level in monthly tournaments regularly and in silver as well. A good jack of all trades class for starters that doesnt require deeper understanding at first, but offers very rewarding experience if you master it. Albeit it's a bit faceroll class.
  3. The stuff people are complaining about is actually Marksmanship traitline, and not pets. Pets themselves do mediocre damage and those that actually deal some are squishy as hell( except smokescale which is the only actually good ranger pet atm). And the damage/cc is not random at all. Ranger can put pet on 'stay away' mode and f1 to actually proc pet stuff semi reliably when it's needed. Not just the F2 ability.The biggest problem remains pet pathing/behaviour in some cases, which was complained about since release.
  4. Appeciate you response. I tried NM as well, and I agree it synergizes the best with axe MH due to axe3 inflicting weakness as well. But smth, I don't like axe now at all. Feels pretty clunky, might stacking is non existent, and overall the only thing that does dmg is the said axe3. So you live and you die by axe3. Also, enemies that try to dance you in melee can evade your skills just by moving, which is not the case with SB. I kinda think NM is for a more of bunker/node holder build, while skirm is better for pushing far and actually evading stuff.I know SB scales poorly with power, but take a look at the axe now - pretty much same story. The thing is SD combo itself has some pretty lowkey dmg now.For example a good dmg combo is monarch's leap(cripple), dagger 4(which deals 2 additional poison and 2x dmg to crippled targets, and then serpents strike. This leaves you foe with 7 stacks of poison + some nice power dmg to fill in and every stack of poison is 170ish heal and dmg due to predator's cunning. This is mainly the reason I wanna stick to the SD combo.They didnt nerf dmg on serpents strike and CDs are the same on the monarch's chain. I also wanna keep the predators cunning synergy, where there's an argument to drop it if you dont run SBow.I don't think the torch is good still, it kinda fits in with the trapper build which has problems atm and ranger has no way to capitalize on burning that much.As for WH I agree it fits in with the NM pretty much.I would love to make dagger more viable, but it lacks the mobility the sword provides. Worked well when you could run birds alongside the smokescale as you did but imo a bit harder to pull of now. If Dagger3 had some evade or longer distance leap, I would go all in on it.I totally agree on the survival package, it's pretty much mandatory in this condish meta. Entangle works well with leadership and I used it pre patch on core power ranger as well.Gonna try Rabid more and see how well it fits into all this.
  5. I've been playing mostly this kind of variant of the build since the patch dropped : http://gw2skills.net/editor/?POwAUxjlFw6YSMPmJWcPlv3SmQaA-zZx8USRCkpIoXhQ+KA3OA .WS/Skirm/SLB with Wizard amulet.Partially inspired by your try to make condi viable before, and partly cause it's been a while since I played condi in any ranger build.It's not really broken as a number of stuff atm but a pretty good take, almost old mirage-like due to it's ability to deal dmg while being elusive.Due to it being hybrid you can actually burst people in a variety of way and it's good at outsustaining the fight.I'm not really sure on the runes here, I've been using 4-5 different ones depending on the situation.For 2v2 usually using Bear stance since ally can make use of it too and I'm not pushing far solo like in conquest.
  6. I tried hybrid sw/dagger+sbow, with WS/Skirm/Slb, wizard amy with different runes such as berserker or even mad king. TU for heal, zephyr, vulture stance,LR with swapping elite depending on the situation. Haven't even tried power in any way yet cause of limited time. But honestly, im having so much fun that I don't mind the nerfs. Actually havent lost any 2v2 so far with this. OWP with vulture and mad king runes is soo fun to play with. Before the patch I had p2 with core ranger with tiger exclusively as I kinda expected it to be the next thing.
  7. WAIT WAIT STOP...... they removed evade from auto GS !?????? :( Some months ago in a previous rebalance. Now instead you can use GS4 full duration without jumping and get a chain skill 'Counter' if you successfully block an attack, which has an evade part to it.
  8. Now it's finally unsplit lol.. for the worse. It seems they want to take power from axe2 to axe3, which somehow reminds me of a rework of GS auto where they took evade and put it on GS4. Which is totally ok, if not for the patch which is about to drop in which they make it do 0 dmg and have 10s longer CD duh. so in the end double the nerf.Oh and axe auto is indeed 1/4s but it has an aftercast which basically puts it in 1/2-3/4s range.Axe4 is also one of the skills that's gonna feel very clunky to use. It also had a nice power coefficient and could hit two times.
  9. I kinda agree that canines could make a (re) appearance. I used the arctic wolf extensively in WvW before the Warclaw.There's a trick where you can use the merged leap and weapon swap before it ends which puts it to 4s CD or so instead of 10s CD. Obviously it works the best out of combat since you don't get 9s weapon swap CD and you essentially achieve better( or at least similar level) A to B movement since it's 2x800 units every 8-9s compared to 1200 range 10s swoop.The swoop is gonna be double CD while outside of the heal, owl's F2 is useless mostly. KD and Unflinching are a better combination IMO. You can run Drakehound if you want WI, but IMO it's gonna be even more of a luxury post patch.I think Siamoth is gonna be more impactful in sPvP cause of merged Maul, which is much less telegraphed hard-hitting skill SLB will have left. Maybe in combination with sw/wh + GS for the full melee boonbeast which still retains some mobility through weapon skills.
  10. Soulbeast: Soulbeasts can no longer swap pets while in combat. Merging and unmerging with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits. So, my main inquiry here is will SLB keep the option to pet swap out of combat? It could be very benefitial for diversity if we kept at least that.Anyways, looking forward to the changes and hoping they will be brought out ASAP. Let's shake things up!Oh, and #resurrect druid since it's going to be even deader than before lol
  11. In 9/10 situations equal skill boonbeast loses or has to give up node to fire weaver.
  12. Are you sure ranger didn't maybe used smoke field and then pet swapped in it, blasting the field for aoe stealth? I have never seen pet not render, strange
  13. Ignore the guy, he's been playing for like 4 months. L2P issues
  14. First part of the GS3 isn't a leap, only the last 1/2 secs. So, try to use smokefield against the wall or any area where makes you leap IN the field. Should trigger then.Other skills like birds F1 or worldly impact works normally.
  15. After trying it out, ended up doing similar thing as Eurantien mentioned. Put sigil of courage on axe, along with either energy or cleansing. Annulment and energy on GS. Took strider's for quickness as 100 precision I feel like doesn't matter that much especially when you considered you cap crit chance if you hit from side or behind.Also tried taking resounding timbre and using SotP instead of OWP and I feel it's a viable choice since its a added stability source, but on the other hand it's a much higher cast time and it's not that potent with F2 from smoke assault and not shared with team.The build's weaknesses are clear though, and minor condi cleanse is basically not-existent. That's why i took brown bear as 2nd pet, since you can merge out and swap for team( and self) condi cleanse. Still, I feel like on your own you can't handle prolonged pressure that well and the build really shines with support since this is a teamfighting build(especially when compared to other ranger builds atm).Not really that good in 1v1 as lack of defences can be exploited, but can still catch some players unaware with dmg.A fun build to play for sure, plat material.
×
×
  • Create New...