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Clownmug.8357

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  1. Funnily though, using the ability to turn invisible too much would've made Frodo get caught easily.
  2. But what about the immersion? I can't take the game seriously if someone can just waltz around enemy territory out in the open without raising alarms.
  3. So, some skill/trait that gave something like 5 seconds of might now does 7 seconds with the extra concentration, and people think that's why they lose fights to celestial builds?
  4. Are you sure they're inept? How many screw ups did it take before they whined about people not being in voice comms?
  5. Without Fresh Air it's still decent as a hybrid weapon for Weaver. You get already low attunement cooldowns and can use Unravel to instant refresh for certain combos. Besides Plasma Beam some of the other dual attacks are pretty good just that they lean more into condi damage.
  6. Sounds like profession balance would be the real problem in that case.
  7. Huh? So it's under-utilized yet needs to be nerfed?
  8. Hmm, maybe Catalyst is actually top tier if a few extra stats points are so groundbreaking.
  9. Ok, don't bother to explain. I'll just assume you want everyone using pvp amulets as the solution then.
  10. They don't test anything. That's why they're doing these changes in the first place.
  11. Wow, pve only. I think I'm going to be sick.
  12. 1-shotting? Seems more like melting away with a 900 range Flame Jet.
  13. All the stuff left neglected from Feb. 2020 patch like 300s CD traits and wet noodle CC skills like Head Butt and Executioner's Scythe that contradict their original design.
  14. Nope, you can only expect the occasional copy pasted sPvP changes at best.
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