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Jab.7309

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  1. Hi, As new weapons are rolled out I've decided that I'll look into each class's weapons and propose a rework to those that I feel like they’re in need of it. I'm beginning my journey with game design. I'd really appreciate your feedback, so I can learn and improve. Important here is that I'm not concerned with balance, but feel and mechanics of the weapons. Some weapons are quite strong, but boring to play with, and I hate that. As Guardian is my main I've decided to start with what I consider to be its worst weapon: scepter. In the rework I want to keep the weapons function, just make it more engaging and interactive, so first of all looking at the scepter I know it’s a hybrid weapon, with good strike damage, and frequent hits, that proc guardians f1 frequently for good condition damage. Additionally it provides some crowd control. Important thing is to keep an average number of hits at the current level of 4 per second (2 from aa and 2 from the symbol, 3rd skill hits once every 20s so it’s negligible) The rework: 1.Orb of Wrath -> Orb of Justice -> Orbs of Judgment - aa chain that fires a projectile with 0,5s cast time, then another with 0,5 cast time, then charges a 1s shot firing three projectiles at a target. 2. Symbol of Punishment - Symbol that is cast on the ground that explodes after it ends dealing high damage. Additionally when an enemy in the target is hit by a guardian the symbol causes an explosion dealing damage to all enemies within it with 0,5s cooldown. 3. Chains of light - Immobilises and applies vulnerability to a target, but if the target is in the Symbol of Punishment, the conditions are spread to all other enemies in the symbol with reduced duration. With that changes we have more interactions between the abilities of the weapon and more fun gameplay, while not increasing the power level of the weapon (only skill 3 is buffed, but it’s still a cc, and can be balanced by changing durations). Plus an aa as a chain will feel better animation wise than just constant waving of a stick in front of the character that we have now.
  2. Well, i love idea of scrapper and i love the hammer and wells, but i don't like rest of the engi too much, core is very clunky, holo while looking great is just quite boring for me, and i realy hate kits, they are very important for any engi build, but I just don't enjoy playing with any of them
  3. Yeah, as in title, I need some advise, I've made a post like this before, asking what class is most diverse, and ended up playing guardian up to lvl 80 and unlocking full fb and dh, but after that time I realised it's not what i wanted, most of the time i feel forced to run zeal + radiance retribution + elite of chose, becouse it's so much better then anything else, tried also condi variant, but still forced into sothing, so i'm asking what else could you recommend? Few things I want in my class: playstyle diversity (not being forced to run certain traits, weapons, utilities; being able to change alot) versatility (being able to prep for anything, I hate feeling that I'm unable do somthing with my char (i doesn't have to be raid viable, i want to have fun, but I want to feel ok doing it)preferably slow big hits (skills like gravedigger, worldly impact, that you feel when you hit)some in-combat mobility (i don't like to sit in place, some dashes, leaps, shadowsteps wouldn't hurt)quite easy time in solo open world and dungeonsI don't care to much about endgame viability, i have friends to play with, and can play not meta builds, just not trash buildsI like visual impressive skills (not necessarily magic, but that you notice)Thanks for any suggestions
  4. I see guardian a lot, and i must admit that I considered it to be most voted, but i when i look at builds its either core/dh radiance gs with retaliation for power (or fb quickness retaliation), fb for condi, and fb for supp/aggressive supp many roles but they seem similar and most builds focuses on gs and retaliation (which i don't like that much, i just consider gs as guardian most boring weapon, you just spin xd), but i'd love to be proven wrong Also I'd love to get opinion on thief, it has mostly power dps builds (but I've seen condi and aggressive support), but they look very different couse each thief's weapon set is vastly different
  5. I'm wondering which profession has most most build diversity, and I mean builds that significantly differ in playstyle in open world (higher end champ solo etc.), PvE, PvP and WvW.I don't care about builds being power, condi or support, and how especs are different from core and each other,just want to play one class and be able to have variance in playstyle.Thanks for answers.
  6. Thanks for insight, I realy hope that this will change someday and devs encourage some more builds
  7. Yeah, as a developer myself i can imagine how hard it has to be to balance all of the classes i all game modes, but still i don't see direct connection with build diversity, they can make some skills boring to make balance easier, i understand that, but i don't want all builds to be balanced, but playable in casual game, and they have made some traits or skills work differently in different game modes, so they already have code for that, in my opinion best anet can do is try allowing more builds with interesting play style changing traits and if balance if off in one mode just change it in that mode, but speaking these, i must say that I have no expirience with creating online games and work with big teams (i'm indie dev) so i might not notice some limiting factors
  8. Hi, i was looking for a new class to play and have a closer look at all classes, i noticed something and consider it a good reason to start talking aboutbuild diversity. So a little backstory:I used started to play engi (my first char to hit 80) when PoF droped, mostly becouse i loved new holosmith and liked idea of scrapper (like playing tanks), but playing core engi i tried condi build and power, stuck with power, condi was too slow and noticed i have only one build option, i hoped holo will change it, and somewhat it did, but once again a saw only one possible build and get bored with usnig mostly same skills and traits and make a breake in game.Then i've started to play guardian, mostly becouse i've heard it had most build diversity and i wasn't disapointed, even going just power i made so many builds and so many of them worked and were different in playsyle and feeling of controls (gs radiance, mace mistical rebuke, staff scepter ranged build, sw/focus/torch pover condi hybrid even (that was super cool having all that crits with focus burning everything around me, ut i'm getting sidetracked)); Recently i've hit 80 and started to play condi firebrand and thats even more diffence, can't wait to unlock full fb and dh.BUT while having fun with guardian i have few problems with it, some weapons feel lacking, not in damage but in animations and feeling (scepter for example, 1 is SO boring, 2 is just circle on ground that deals dmg and buffs you (most boring symbol) and 3 immo + vun with mediocre animation... nothing about this weapon (exept for dmg) makes me wanna play it, no cool skills, no cool interactions, nothing, and scepter while my being for me most boring isn't only one, gs i feel like is just spin to win nad staff while super cool it 1 chain looks not that impactful, considering it fires huge balls that explode, some knockback animation would be welcome), mobility is a nightmare, all playstyles are rather slow and easy to play and some utiliies look boring (either animation (most signets, meditations and shouts) or effects (mostly shouts and meditations)) they are usefull, but i like it when spell that i can use once every miute done sothing more than give few boons or remove few conditions while making blue flash. (I don't say that all guardian animations are bad, he has some of best anims with torch, shield, sword, hammer, mace, spirit weapons, consecrations etc, but some that are lacking (mayby becouse contrast) are lacking alot and it hurts me)While not abandoning my guardian i think it's graet time to start looking for a second toon, that while still having build diversity is mobile, has more ranged options and mayby has some better animations. As i looked into diffrent profeions i noticed that most look like they have huge problem with build diversity: warrior having all these weapons uses mostly GS and same utilities, while using same specializationsrevenant with utilities and specializations bound to legends is very limiting builds diversity (that makes me angry, it has so good animations and interesting skills but cant play with them)ranger seems to be ranged brother of guarian in this department, all weapons seem useful, utilities have same problems as guardians, mobiity is better, but some less working builds (my evade sw/dg build was awful (i had 45 lvl and two full specs))necro has few weapon choises, great utilities (some of most fun in game) and many builds, but playstyles are all the same, play safe until you can change, deal dmg, repeat, builds mostly vary in how you survive without shroud (lifesteal (cool well immortal build build recomend trying) or minions), scourge could help it a bit but i don't have necro that high to test itmesmer has nice weapon and utility skills but again not that much in playstyle changing traits and mostly you make clones and blow them up, repeatI left thiefs and ele, couse think that they have most diverse buildsThiefs while being only dmg dealers, have some realy tanky builds, and all they builds feel so different from each other becouse weapons are so different, they utilities are fun and look great, only steal is meh, but you can make it usefull with traits.Ele on the other hand has least weapons, but they are diffrent and each weapon has few paystyles, you can seet in one element, you can switch alot (i tried dagger/dagger frash air, power fire, and condi earth builds and they all playd so diffrent with fire being mid range combo field blasting, fresh air was close range running around, while earth was more kiting going in for big hit and cc, than out to stack bleed.So there are my thoughts on the topic, I'm not expirienced player so could have bad first impression, i'd love to get your opinion about builds diversity, is it low, why and how to improve it. tldr: In my (rather short) expirience with a game i noticed that most classes has some problems with build diversity (either boring or clearly better spec, weapon and utilities) I'm wondering is this feeling good, why diversity is so low, which class hes least problem with it and how to improve it.
  9. First of all I know people will tell me to make more chars, but i want one to focus and master right now, I have acces to HoT and PoF and play mainly PvE, but want someday to try WvW and PvP.I'd like to play somthing versatile with many different options (many vastly different builds, i like to switch up frequently), capable of both strong solo play and some fun group utility, but i don't want piano playstyle.I'm realy torn apart between few classes: Guardian, Necro and Mesmer. I i like mechanics of this classes and some of they skills, buy i also have few problems with each of them. I like chars that have some combination of magick and melee weapon fighting, and here is my problem with necro which is mostly spellcaster (exept for reaper and dagger, but i'd love to play necro with 1h sword), i also love huge aoe damage (which mesmer i feel struggles with). As for a guardian i feel like he has to much support skills (i hate playing sup, love tanking though) and some aesthetics are bit off for me.I really hope for some suggestions (mayby i misjudged some classes, and mayby there are better classes for me than this three), so feel free to write what you think.
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