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Calanthe.3857

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Calanthe.3857's Achievements

  1. Give us a more reliable way to obtain the Jeweler recipes for Exquisite Quartz Jewel and associated Celestial trinkets. Currently, these recipes can only be obtained by chance such as by random drop from Torn Page from "Tyrian Pact Survival Handbook".
  2. Change the Engineer toolbelt skill Rocket to something similar to Aim-Assisted Rocket, so it can be more accurate at hitting targets and not so slow. In PvP and higher-level PvE the current Rocket is especially weak.
  3. Give us a UI option to turn off all damage floaters, so we don't have to see the numbers. If we just feel like taking in the scenery.
  4. Greatly reduce the cost of the obscenely overpriced Carnival Weapons in Ember Bay.
  5. The wiki says Bitterfrost Frontier Hero, a trophy, can be salvaged for karma. However, I am not able to using my salvage o'matic or Black Lion Salvage kits.
  6. The Tier 10 ability of the Lake Doric effect Seraph Morale doesn't seem to trigger for me. I have not seen a Shining Blade Guard appear even after killing many enemies in the map.
  7. The achievement trophy Draithor the Drill (trophy) seems bugged. I had the Anthology of Villains when I killed Draithor with another player. I didn't get the trophy. This prevents me from completing The Flameseeker Prophecies I: The Experimental Shield.
  8. The wiki entry for the Ranger trait Natural Healing says it will heal the Soulbeast Ranger while in Beastmode. However, this doesn't seem to be the case, as I don't see any healing for it in the log, nor while in combat. I don't see it in either PvE or PvP. However, I remember long ago the healing used to appear in the combat log as "pet species buff," at least on the pet before Soulbeast was added to the game.
  9. Not sure if this is a bug, but I notice that when the mesmer trait Warden's Feedback is activated by activating using a focus skill, there is no visual cue that the skill is causing reflect. No icon either.
  10. In 2016, an update was made so learning a recipe from a consumable on one character will unlock it for all other characters on your account, according to the wiki. Why not make crafting levels account-wide also? So that if you complete a level of one crafting discipline on a character, that level of that crafting discipline is unlocked for all characters on the account, even the ones you haven't created yet. It would remove the inconvenience of having to switch back and forth between characters to get components from different characters' inventory. This would also be nice for players who deleted a character, perhaps if they were thinking of quitting the game. If the devs think this is too easy, the feature could also be made into a mastery unlock, or an unlock by gem store purchase. I would buy it.
  11. For realism. Make pets and other companions take lava damage and other environmental damage.
  12. Love having the marionette back. Just want to note something. The achievement Energy Probe Dismantler is showing as available again under bonus events now. But the probes don't seem to be destructible anymore. It's been years since I did any of that content so I don't remember much about it, but the achievement does seem to be continuable because of that.
  13. An update or mastery track that allows Skimmers to safely skim over lava.
  14. [suggestion] A mastery track that lets the Skyscale learn how to consume Unbound Magic from LS3 maps, to power its flight.
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